webrtc_m130/webrtc/modules/audio_device/android/audio_device_template.h
henrika@webrtc.org 962c62475e Refactoring WebRTC Java/JNI audio track in C++ and Java.
This CL is part II in a major refactoring effort. See https://webrtc-codereview.appspot.com/33969004 for part I.

- Removes unused code and old WEBRTC logging macros
- Now uses optimal sample rate and buffer size in Java AudioTrack (used hard-coded sample rate before)
- Makes code more inline with the implementation in Chrome
- Adds helper methods for JNI handling to improve readability
- Changes the threading model (high-prio audio thread now lives in Java-land and C++ only works as proxy)
- Simplified the delay estimate
- Adds basic thread checks
- Removes all locks in C++ land
- Removes all locks in Java
- Improves construction/destruction
- Additional cleanup

Tested using AppRTCDemo and WebRTCDemo APKs on N6, N5, N7, Samsung Galaxy S4 and
Samsung Galaxy S4 mini (which uses 44.1kHz as native sample rate).

BUG=NONE
R=magjed@webrtc.org, perkj@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/39169004

Cr-Commit-Position: refs/heads/master@{#8460}
git-svn-id: http://webrtc.googlecode.com/svn/trunk@8460 4adac7df-926f-26a2-2b94-8c16560cd09d
2015-02-23 11:54:41 +00:00

458 lines
9.9 KiB
C++

/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
#define WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
#include "webrtc/base/checks.h"
#include "webrtc/modules/audio_device/audio_device_generic.h"
#include "webrtc/system_wrappers/interface/trace.h"
namespace webrtc {
// InputType/OutputType can be any class that implements the capturing/rendering
// part of the AudioDeviceGeneric API.
template <class InputType, class OutputType>
class AudioDeviceTemplate : public AudioDeviceGeneric {
public:
static void SetAndroidAudioDeviceObjects(void* javaVM,
void* env,
void* context) {
OutputType::SetAndroidAudioDeviceObjects(javaVM, env, context);
InputType::SetAndroidAudioDeviceObjects(javaVM, env, context);
}
static void ClearAndroidAudioDeviceObjects() {
OutputType::ClearAndroidAudioDeviceObjects();
InputType::ClearAndroidAudioDeviceObjects();
}
// TODO(henrika): remove id
explicit AudioDeviceTemplate(const int32_t id)
: output_(),
input_(&output_) {
}
virtual ~AudioDeviceTemplate() {
}
int32_t ActiveAudioLayer(
AudioDeviceModule::AudioLayer& audioLayer) const { // NOLINT
audioLayer = AudioDeviceModule::kPlatformDefaultAudio;
return 0;
}
int32_t Init() {
return output_.Init() | input_.Init();
}
int32_t Terminate() {
return output_.Terminate() | input_.Terminate();
}
bool Initialized() const {
return true;
}
int16_t PlayoutDevices() {
return 1;
}
int16_t RecordingDevices() {
return 1;
}
int32_t PlayoutDeviceName(
uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) {
FATAL() << "Should never be called";
return -1;
}
int32_t RecordingDeviceName(
uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]) {
FATAL() << "Should never be called";
return -1;
}
int32_t SetPlayoutDevice(uint16_t index) {
// OK to use but it has no effect currently since device selection is
// done using Andoid APIs instead.
return 0;
}
int32_t SetPlayoutDevice(
AudioDeviceModule::WindowsDeviceType device) {
FATAL() << "Should never be called";
return -1;
}
int32_t SetRecordingDevice(uint16_t index) {
// OK to use but it has no effect currently since device selection is
// done using Andoid APIs instead.
return 0;
}
int32_t SetRecordingDevice(
AudioDeviceModule::WindowsDeviceType device) {
FATAL() << "Should never be called";
return -1;
}
int32_t PlayoutIsAvailable(
bool& available) { // NOLINT
available = true;
return 0;
}
int32_t InitPlayout() {
return output_.InitPlayout();
}
bool PlayoutIsInitialized() const {
return output_.PlayoutIsInitialized();
}
int32_t RecordingIsAvailable(
bool& available) { // NOLINT
available = true;
return 0;
}
int32_t InitRecording() {
return input_.InitRecording();
}
bool RecordingIsInitialized() const {
return input_.RecordingIsInitialized();
}
int32_t StartPlayout() {
return output_.StartPlayout();
}
int32_t StopPlayout() {
return output_.StopPlayout();
}
bool Playing() const {
return output_.Playing();
}
int32_t StartRecording() {
return input_.StartRecording();
}
int32_t StopRecording() {
return input_.StopRecording();
}
bool Recording() const {
return input_.Recording() ;
}
int32_t SetAGC(bool enable) {
if (enable) {
FATAL() << "Should never be called";
}
return -1;
}
bool AGC() const {
return false;
}
int32_t SetWaveOutVolume(uint16_t volumeLeft,
uint16_t volumeRight) {
FATAL() << "Should never be called";
return -1;
}
int32_t WaveOutVolume(
uint16_t& volumeLeft, // NOLINT
uint16_t& volumeRight) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t InitSpeaker() {
return 0;
}
bool SpeakerIsInitialized() const {
return true;
}
int32_t InitMicrophone() {
return 0;
}
bool MicrophoneIsInitialized() const {
return true;
}
int32_t SpeakerVolumeIsAvailable(
bool& available) { // NOLINT
available = false;
FATAL() << "Should never be called";
return -1;
}
// TODO(henrika): add support if/when needed.
int32_t SetSpeakerVolume(uint32_t volume) {
FATAL() << "Should never be called";
return -1;
}
// TODO(henrika): add support if/when needed.
int32_t SpeakerVolume(
uint32_t& volume) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
// TODO(henrika): add support if/when needed.
int32_t MaxSpeakerVolume(
uint32_t& maxVolume) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
// TODO(henrika): add support if/when needed.
int32_t MinSpeakerVolume(
uint32_t& minVolume) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t SpeakerVolumeStepSize(
uint16_t& stepSize) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneVolumeIsAvailable(
bool& available) { // NOLINT
available = false;
FATAL() << "Should never be called";
return -1;
}
int32_t SetMicrophoneVolume(uint32_t volume) {
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneVolume(
uint32_t& volume) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t MaxMicrophoneVolume(
uint32_t& maxVolume) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t MinMicrophoneVolume(
uint32_t& minVolume) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneVolumeStepSize(
uint16_t& stepSize) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t SpeakerMuteIsAvailable(
bool& available) { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t SetSpeakerMute(bool enable) {
FATAL() << "Should never be called";
return -1;
}
int32_t SpeakerMute(
bool& enabled) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneMuteIsAvailable(
bool& available) { // NOLINT
FATAL() << "Not implemented";
return -1;
}
int32_t SetMicrophoneMute(bool enable) {
FATAL() << "Not implemented";
return -1;
}
int32_t MicrophoneMute(
bool& enabled) const { // NOLINT
FATAL() << "Not implemented";
return -1;
}
int32_t MicrophoneBoostIsAvailable(
bool& available) { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t SetMicrophoneBoost(bool enable) {
FATAL() << "Should never be called";
return -1;
}
int32_t MicrophoneBoost(
bool& enabled) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t StereoPlayoutIsAvailable(
bool& available) { // NOLINT
available = false;
return 0;
}
int32_t SetStereoPlayout(bool enable) {
return -1;
}
int32_t StereoPlayout(
bool& enabled) const { // NOLINT
enabled = false;
FATAL() << "Should never be called";
return -1;
}
int32_t StereoRecordingIsAvailable(
bool& available) { // NOLINT
available = false;
return 0;
}
int32_t SetStereoRecording(bool enable) {
return -1;
}
int32_t StereoRecording(
bool& enabled) const { // NOLINT
enabled = false;
return 0;
}
int32_t SetPlayoutBuffer(
const AudioDeviceModule::BufferType type,
uint16_t sizeMS) {
FATAL() << "Should never be called";
return -1;
}
int32_t PlayoutBuffer(
AudioDeviceModule::BufferType& type,
uint16_t& sizeMS) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
int32_t PlayoutDelay(
uint16_t& delayMS) const { // NOLINT
return output_.PlayoutDelay(delayMS);
}
int32_t RecordingDelay(
uint16_t& delayMS) const { // NOLINT
return input_.RecordingDelay(delayMS);
}
int32_t CPULoad(
uint16_t& load) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
bool PlayoutWarning() const {
return false;
}
bool PlayoutError() const {
return false;
}
bool RecordingWarning() const {
return false;
}
bool RecordingError() const {
return false;
}
void ClearPlayoutWarning() {}
void ClearPlayoutError() {}
void ClearRecordingWarning() {}
void ClearRecordingError() {}
void AttachAudioBuffer(
AudioDeviceBuffer* audioBuffer) {
output_.AttachAudioBuffer(audioBuffer);
input_.AttachAudioBuffer(audioBuffer);
}
// TODO(henrika): remove
int32_t SetPlayoutSampleRate(
const uint32_t samplesPerSec) {
FATAL() << "Should never be called";
return -1;
}
int32_t SetLoudspeakerStatus(bool enable) {
FATAL() << "Should never be called";
return -1;
}
int32_t GetLoudspeakerStatus(
bool& enable) const { // NOLINT
FATAL() << "Should never be called";
return -1;
}
bool BuiltInAECIsAvailable() const {
return input_.BuiltInAECIsAvailable();
}
int32_t EnableBuiltInAEC(bool enable) {
return input_.EnableBuiltInAEC(enable);
}
private:
OutputType output_;
InputType input_;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_