zijiehe 66cadfc0e3 Several minor improvements of DirectX capturer
1. It looks like ComPtr cannot work well with vector::emplace_back, I got a
consistent crash on one of my machine, but not the other. Move constructor
should have no impact to lvalue reference, but I may be wrong here. The
impact here is ComPtr released before it should be. So a simple solution is to
use copy instead of reference. The D3dDevice is a collection of reference
counted pointers (Microsoft::WRL::ComPtr), there is almost no extra cost.

2. Actively set several fields in D3D11_TEXTURE2D_DESC to avoid potential break
if there are some platform changes later.

3. AcquireNextFrame returns both a DXGI_OUTDUPL_FRAME_INFO with
AccumulatedFrames and an IDXGIResource. But there is no comment in MSDN to
ensure IDXGIResource won't be nullptr if AccumulatedFrames > 0. Adding an extra
check in DxgiOutputDuplicator makes it a safer.

BUG=314516

Review-Url: https://codereview.webrtc.org/2345163002
Cr-Commit-Position: refs/heads/master@{#14341}
2016-09-22 00:19:15 +00:00
2016-08-11 14:01:03 +00:00
2016-06-14 09:39:40 +00:00
2015-09-11 09:04:09 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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