Erik Språng 665e6817d1 Add field trial to control network socket receive buffer size.
In some very high-bandwidth application there have been observations of
packet loss in the socket implementation (not on the network itself) due
to large bursts of packets arriving. Allocating too big buffers can of
course lead to issue as well, so this flag is intended to find a good
tradeoff.

Bug: webrtc:15585
Change-Id: I63eccb1a9f34d852d80c286fc27bffd17818f0ef
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/324021
Auto-Submit: Erik Språng <sprang@webrtc.org>
Reviewed-by: Per Kjellander <perkj@webrtc.org>
Commit-Queue: Per Kjellander <perkj@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#40963}
2023-10-18 14:32:38 +00:00
2023-10-16 06:34:26 +00:00
2023-10-17 14:06:44 +00:00
2023-10-16 06:34:26 +00:00
2023-10-16 06:34:26 +00:00
2023-06-02 07:49:24 +00:00
2022-12-02 09:21:47 +00:00
2023-09-25 15:56:09 +00:00
2023-08-22 11:32:06 +00:00
2023-05-16 08:24:54 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See here for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
Languages
C++ 90.3%
Java 2.9%
C 2.2%
Objective-C++ 2%
Python 1.3%
Other 1%