Calculate the RMS audio level of audio packets being sent before invoking an encoded frame transform, and pass them with the encode frame object. Before this, the audio level was calculated at send time by having rms_levels_ look at all audio samples encoded since the last send. This is fine without a transform, as this is done synchronously after encoding, but with an async transform which might take arbitrarily long, we could end up marking older audio packets with newer audio levels, or not at all. This also makes things work correctly if external encoded frames are injected from elsewhere to be sent, and exposes the AudioLevel on the TransformableFrame interface. Bug: chromium:337193823, webrtc:42226202 Change-Id: If55d2c1d30dc03408ca9fb0193d791db44428316 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/349263 Reviewed-by: Jakob Ivarsson <jakobi@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Tony Herre <herre@google.com> Cr-Commit-Position: refs/heads/main@{#42193}
How to write code in the api/ directory
Mostly, just follow the regular style guide, but:
- Note that
api/code is not exempt from the “.hand.ccfiles come in pairs” rule, so if you declare something inapi/path/to/foo.h, it should be defined inapi/path/to/foo.cc. - Headers in
api/should, if possible, not#includeheaders outsideapi/. It’s not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that we’re trying to shrink. .ccfiles inapi/, on the other hand, are free to#includeheaders outsideapi/.- Avoid structs in api, prefer classes.
The preferred way for api/ code to access non-api/ code is to call
it from a .cc file, so that users of our API headers won’t transitively
#include non-public headers.
For headers in api/ that need to refer to non-public types, forward
declarations are often a lesser evil than including non-public header files. The
usual rules still apply, though.
.cc files in api/ should preferably be kept reasonably small. If a
substantial implementation is needed, consider putting it with our non-public
code, and just call it from the api/ .cc file.
Avoid defining api with structs as it makes harder for the api to evolve. Your struct may gain invariant, or change how it represents data. Evolving struct from the api is particular challenging as it is designed to be used in other code bases and thus needs to be updated independetly from its usage. Class with accessors and setters makes such migration safer. See Google C++ style guide for more.
If you need to evolve existent struct in api, prefer first to convert it into a class.