webrtc_m130/p2p/base/port_interface.h
Tommi 278b19da38 Rename variables of type StunMessage* from request to message.
This is just to reduce confusion since StunMessage and StunRequest
instances are frequently used together and message objects are often
configured from within request objects (which makes the name confusing).

Bug: none
Change-Id: I8bf5e774a5149239dd3023817614d411633bf583
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/258484
Reviewed-by: Danil Chapovalov <danilchap@webrtc.org>
Auto-Submit: Tomas Gunnarsson <tommi@webrtc.org>
Commit-Queue: Tomas Gunnarsson <tommi@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#36533}
2022-04-12 12:52:08 +00:00

146 lines
5.1 KiB
C++

/*
* Copyright 2012 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef P2P_BASE_PORT_INTERFACE_H_
#define P2P_BASE_PORT_INTERFACE_H_
#include <string>
#include <utility>
#include <vector>
#include "absl/types/optional.h"
#include "api/candidate.h"
#include "p2p/base/transport_description.h"
#include "rtc_base/async_packet_socket.h"
#include "rtc_base/callback_list.h"
#include "rtc_base/socket_address.h"
namespace rtc {
class Network;
struct PacketOptions;
} // namespace rtc
namespace cricket {
class Connection;
class IceMessage;
class StunMessage;
class StunStats;
enum ProtocolType {
PROTO_UDP,
PROTO_TCP,
PROTO_SSLTCP, // Pseudo-TLS.
PROTO_TLS,
PROTO_LAST = PROTO_TLS
};
// Defines the interface for a port, which represents a local communication
// mechanism that can be used to create connections to similar mechanisms of
// the other client. Various types of ports will implement this interface.
class PortInterface {
public:
virtual ~PortInterface();
virtual const std::string& Type() const = 0;
virtual const rtc::Network* Network() const = 0;
// Methods to set/get ICE role and tiebreaker values.
virtual void SetIceRole(IceRole role) = 0;
virtual IceRole GetIceRole() const = 0;
virtual void SetIceTiebreaker(uint64_t tiebreaker) = 0;
virtual uint64_t IceTiebreaker() const = 0;
virtual bool SharedSocket() const = 0;
virtual bool SupportsProtocol(const std::string& protocol) const = 0;
// PrepareAddress will attempt to get an address for this port that other
// clients can send to. It may take some time before the address is ready.
// Once it is ready, we will send SignalAddressReady. If errors are
// preventing the port from getting an address, it may send
// SignalAddressError.
virtual void PrepareAddress() = 0;
// Returns the connection to the given address or NULL if none exists.
virtual Connection* GetConnection(const rtc::SocketAddress& remote_addr) = 0;
// Creates a new connection to the given address.
enum CandidateOrigin { ORIGIN_THIS_PORT, ORIGIN_OTHER_PORT, ORIGIN_MESSAGE };
virtual Connection* CreateConnection(const Candidate& remote_candidate,
CandidateOrigin origin) = 0;
// Functions on the underlying socket(s).
virtual int SetOption(rtc::Socket::Option opt, int value) = 0;
virtual int GetOption(rtc::Socket::Option opt, int* value) = 0;
virtual int GetError() = 0;
virtual ProtocolType GetProtocol() const = 0;
virtual const std::vector<Candidate>& Candidates() const = 0;
// Sends the given packet to the given address, provided that the address is
// that of a connection or an address that has sent to us already.
virtual int SendTo(const void* data,
size_t size,
const rtc::SocketAddress& addr,
const rtc::PacketOptions& options,
bool payload) = 0;
// Indicates that we received a successful STUN binding request from an
// address that doesn't correspond to any current connection. To turn this
// into a real connection, call CreateConnection.
sigslot::signal6<PortInterface*,
const rtc::SocketAddress&,
ProtocolType,
IceMessage*,
const std::string&,
bool>
SignalUnknownAddress;
// Sends a response message (normal or error) to the given request. One of
// these methods should be called as a response to SignalUnknownAddress.
virtual void SendBindingErrorResponse(StunMessage* message,
const rtc::SocketAddress& addr,
int error_code,
const std::string& reason) = 0;
// Signaled when this port decides to delete itself because it no longer has
// any usefulness.
virtual void SubscribePortDestroyed(
std::function<void(PortInterface*)> callback) = 0;
// Signaled when Port discovers ice role conflict with the peer.
sigslot::signal1<PortInterface*> SignalRoleConflict;
// Normally, packets arrive through a connection (or they result signaling of
// unknown address). Calling this method turns off delivery of packets
// through their respective connection and instead delivers every packet
// through this port.
virtual void EnablePortPackets() = 0;
sigslot::
signal4<PortInterface*, const char*, size_t, const rtc::SocketAddress&>
SignalReadPacket;
// Emitted each time a packet is sent on this port.
sigslot::signal1<const rtc::SentPacket&> SignalSentPacket;
virtual std::string ToString() const = 0;
virtual void GetStunStats(absl::optional<StunStats>* stats) = 0;
protected:
PortInterface();
};
} // namespace cricket
#endif // P2P_BASE_PORT_INTERFACE_H_