ossu 61a208b1b8 Added a ParsePayload method to AudioDecoder.
It allows the decoder to split the input up into usable chunks before
they are put into NetEq's PacketBuffer. Eventually, all packet splitting
will move into ParsePayload.

There's currently a base implementation of ParsePayload. It will
generate a single Frame that calls the underlying AudioDecoder for
getting Duration() and to Decode.

BUG=webrtc:5805
BUG=chromium:428099

Review-Url: https://codereview.webrtc.org/2326953003
Cr-Commit-Position: refs/heads/master@{#14300}
2016-09-20 08:38:09 +00:00
2016-08-11 14:01:03 +00:00
2016-06-14 09:39:40 +00:00
2015-09-11 09:04:09 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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