kthelgason 52c83fe710 Split iOS sdk in to separate targets
This CL splits the iOS sdk into separate static libraries for video,
audio, ui, common, and peerconnection-related code. This will in the
future make it easier to compile WebRTC without unneeded components.

BUG=webrtc:4867

Review-Url: https://codereview.webrtc.org/2862543002
Cr-Commit-Position: refs/heads/master@{#18166}
2017-05-16 14:06:59 +00:00

38 lines
1.2 KiB
Objective-C

/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#if TARGET_OS_IPHONE
#define RTC_PIXEL_FORMAT GL_LUMINANCE
#define SHADER_VERSION
#define VERTEX_SHADER_IN "attribute"
#define VERTEX_SHADER_OUT "varying"
#define FRAGMENT_SHADER_IN "varying"
#define FRAGMENT_SHADER_OUT
#define FRAGMENT_SHADER_COLOR "gl_FragColor"
#define FRAGMENT_SHADER_TEXTURE "texture2D"
@class EAGLContext;
typedef EAGLContext GlContextType;
#else
#define RTC_PIXEL_FORMAT GL_RED
#define SHADER_VERSION "#version 150\n"
#define VERTEX_SHADER_IN "in"
#define VERTEX_SHADER_OUT "out"
#define FRAGMENT_SHADER_IN "in"
#define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n"
#define FRAGMENT_SHADER_COLOR "fragColor"
#define FRAGMENT_SHADER_TEXTURE "texture"
@class NSOpenGLContext;
typedef NSOpenGLContext GlContextType;
#endif