The original purpose with keeping one pending frame in SurfaceViewRenderer was to reduce latency for the first rendered frame when we are waiting for the Surface to be created. However, it is very dangerous to hold a pending frame indefinitely when used with a SurfaceTexture, because the SurfaceTexture only has one frame and thus holding a frame in the renderer will freeze everything and typically cause timeout crashes. Review URL: https://codereview.webrtc.org/1435413006 Cr-Commit-Position: refs/heads/master@{#10638}
Revert of Exclude offline bots from CQ config. (patchset #1 id:1 of https://codereview.webrtc.org/1420283013/ )
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.
Development
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.
More info
- Official web site: http://www.webrtc.org
- Master source code repo: https://chromium.googlesource.com/external/webrtc
- Samples and reference apps: https://github.com/webrtc
- Mailing list: http://groups.google.com/group/discuss-webrtc
- Continuous build: http://build.chromium.org/p/client.webrtc
Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
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