deadbeef 1ee2125909 Adding PortAllocator option to support cases where sockets can't be bound.
This CL adds the flag "PORTALLOCATOR_ENABLE_ANY_ADDRESS_PORTS", which will
force the creation of ports not bound to any specific network interface.
These are normally only used when network enumeration fails or is disabled,
but in some circumstances (such as the one the test case adds), they're the
only thing that works.

This will result in extra ports being gathered, which is why it's only enabled
behind a flag for now. In the future, we could probably introduce more
sophisticated "pruning" logic that would lessen the impact of the extra ports
when they're redundant, and make the flag the default.

Some other minor changes that were required to make this use case work:

* Allow a TCPPort to be used for outgoing connections even if it tries and
  fails to create a server socket.
* Allow Bind to fail if being called before Connect, and the IP is an "any"
  address (0.0.0.0 or ::), since this bind would have been mostly pointless
  anyway.
* Prevent P2PTransprotChannel from keeping a "backup" candidate pair using
  an "any address" network; we only want this for actual networks.

BUG=webrtc:7798

Review-Url: https://codereview.webrtc.org/2936553003
Cr-Commit-Position: refs/heads/master@{#18578}
2017-06-13 22:49:45 +00:00

191 lines
6.3 KiB
C++

/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_TCPPORT_H_
#define WEBRTC_P2P_BASE_TCPPORT_H_
#include <list>
#include <memory>
#include <string>
#include "webrtc/p2p/base/port.h"
#include "webrtc/base/asyncpacketsocket.h"
namespace cricket {
class TCPConnection;
// Communicates using a local TCP port.
//
// This class is designed to allow subclasses to take advantage of the
// connection management provided by this class. A subclass should take of all
// packet sending and preparation, but when a packet is received, it should
// call this TCPPort::OnReadPacket (3 arg) to dispatch to a connection.
class TCPPort : public Port {
public:
static TCPPort* Create(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
bool allow_listen) {
return new TCPPort(thread, factory, network, ip, min_port, max_port,
username, password, allow_listen);
}
~TCPPort() override;
Connection* CreateConnection(const Candidate& address,
CandidateOrigin origin) override;
void PrepareAddress() override;
int GetOption(rtc::Socket::Option opt, int* value) override;
int SetOption(rtc::Socket::Option opt, int value) override;
int GetError() override;
bool SupportsProtocol(const std::string& protocol) const override {
return protocol == TCP_PROTOCOL_NAME || protocol == SSLTCP_PROTOCOL_NAME;
}
ProtocolType GetProtocol() const override { return PROTO_TCP; }
protected:
TCPPort(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
bool allow_listen);
// Handles sending using the local TCP socket.
int SendTo(const void* data,
size_t size,
const rtc::SocketAddress& addr,
const rtc::PacketOptions& options,
bool payload) override;
// Accepts incoming TCP connection.
void OnNewConnection(rtc::AsyncPacketSocket* socket,
rtc::AsyncPacketSocket* new_socket);
private:
struct Incoming {
rtc::SocketAddress addr;
rtc::AsyncPacketSocket* socket;
};
void TryCreateServerSocket();
rtc::AsyncPacketSocket* GetIncoming(
const rtc::SocketAddress& addr, bool remove = false);
// Receives packet signal from the local TCP Socket.
void OnReadPacket(rtc::AsyncPacketSocket* socket,
const char* data, size_t size,
const rtc::SocketAddress& remote_addr,
const rtc::PacketTime& packet_time);
void OnSentPacket(rtc::AsyncPacketSocket* socket,
const rtc::SentPacket& sent_packet) override;
void OnReadyToSend(rtc::AsyncPacketSocket* socket);
void OnAddressReady(rtc::AsyncPacketSocket* socket,
const rtc::SocketAddress& address);
// TODO: Is this still needed?
bool incoming_only_;
bool allow_listen_;
rtc::AsyncPacketSocket* socket_;
int error_;
std::list<Incoming> incoming_;
friend class TCPConnection;
};
class TCPConnection : public Connection {
public:
// Connection is outgoing unless socket is specified
TCPConnection(TCPPort* port, const Candidate& candidate,
rtc::AsyncPacketSocket* socket = 0);
~TCPConnection() override;
int Send(const void* data,
size_t size,
const rtc::PacketOptions& options) override;
int GetError() override;
rtc::AsyncPacketSocket* socket() { return socket_.get(); }
void OnMessage(rtc::Message* pmsg) override;
// Allow test cases to overwrite the default timeout period.
int reconnection_timeout() const { return reconnection_timeout_; }
void set_reconnection_timeout(int timeout_in_ms) {
reconnection_timeout_ = timeout_in_ms;
}
protected:
enum {
MSG_TCPCONNECTION_DELAYED_ONCLOSE = Connection::MSG_FIRST_AVAILABLE,
};
// Set waiting_for_stun_binding_complete_ to false to allow data packets in
// addition to what Port::OnConnectionRequestResponse does.
void OnConnectionRequestResponse(ConnectionRequest* req,
StunMessage* response) override;
private:
// Helper function to handle the case when Ping or Send fails with error
// related to socket close.
void MaybeReconnect();
void CreateOutgoingTcpSocket();
void ConnectSocketSignals(rtc::AsyncPacketSocket* socket);
void OnConnect(rtc::AsyncPacketSocket* socket);
void OnClose(rtc::AsyncPacketSocket* socket, int error);
void OnReadPacket(rtc::AsyncPacketSocket* socket,
const char* data, size_t size,
const rtc::SocketAddress& remote_addr,
const rtc::PacketTime& packet_time);
void OnReadyToSend(rtc::AsyncPacketSocket* socket);
std::unique_ptr<rtc::AsyncPacketSocket> socket_;
int error_;
bool outgoing_;
// Guard against multiple outgoing tcp connection during a reconnect.
bool connection_pending_;
// Guard against data packets sent when we reconnect a TCP connection. During
// reconnecting, when a new tcp connection has being made, we can't send data
// packets out until the STUN binding is completed (i.e. the write state is
// set to WRITABLE again by Connection::OnConnectionRequestResponse). IPC
// socket, when receiving data packets before that, will trigger OnError which
// will terminate the newly created connection.
bool pretending_to_be_writable_;
// Allow test case to overwrite the default timeout period.
int reconnection_timeout_;
friend class TCPPort;
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_TCPPORT_H_