webrtc_m130/webrtc/base/firewallsocketserver.cc
deadbeef 1ee2125909 Adding PortAllocator option to support cases where sockets can't be bound.
This CL adds the flag "PORTALLOCATOR_ENABLE_ANY_ADDRESS_PORTS", which will
force the creation of ports not bound to any specific network interface.
These are normally only used when network enumeration fails or is disabled,
but in some circumstances (such as the one the test case adds), they're the
only thing that works.

This will result in extra ports being gathered, which is why it's only enabled
behind a flag for now. In the future, we could probably introduce more
sophisticated "pruning" logic that would lessen the impact of the extra ports
when they're redundant, and make the flag the default.

Some other minor changes that were required to make this use case work:

* Allow a TCPPort to be used for outgoing connections even if it tries and
  fails to create a server socket.
* Allow Bind to fail if being called before Connect, and the IP is an "any"
  address (0.0.0.0 or ::), since this bind would have been mostly pointless
  anyway.
* Prevent P2PTransprotChannel from keeping a "backup" candidate pair using
  an "any address" network; we only want this for actual networks.

BUG=webrtc:7798

Review-Url: https://codereview.webrtc.org/2936553003
Cr-Commit-Position: refs/heads/master@{#18578}
2017-06-13 22:49:45 +00:00

272 lines
8.2 KiB
C++

/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/base/firewallsocketserver.h"
#include <algorithm>
#include "webrtc/base/asyncsocket.h"
#include "webrtc/base/checks.h"
#include "webrtc/base/logging.h"
namespace rtc {
class FirewallSocket : public AsyncSocketAdapter {
public:
FirewallSocket(FirewallSocketServer* server, AsyncSocket* socket, int type)
: AsyncSocketAdapter(socket), server_(server), type_(type) {
}
int Bind(const SocketAddress& addr) override {
if (!server_->IsBindableIp(addr.ipaddr())) {
SetError(EINVAL);
return SOCKET_ERROR;
}
return AsyncSocketAdapter::Bind(addr);
}
int Connect(const SocketAddress& addr) override {
if (type_ == SOCK_STREAM) {
if (!server_->Check(FP_TCP, GetLocalAddress(), addr)) {
LOG(LS_VERBOSE) << "FirewallSocket outbound TCP connection from "
<< GetLocalAddress().ToSensitiveString() << " to "
<< addr.ToSensitiveString() << " denied";
// TODO: Handle this asynchronously.
SetError(EHOSTUNREACH);
return SOCKET_ERROR;
}
}
return AsyncSocketAdapter::Connect(addr);
}
int Send(const void* pv, size_t cb) override {
return SendTo(pv, cb, GetRemoteAddress());
}
int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override {
RTC_DCHECK(type_ == SOCK_DGRAM || type_ == SOCK_STREAM);
FirewallProtocol protocol = (type_ == SOCK_DGRAM) ? FP_UDP : FP_TCP;
if (!server_->Check(protocol, GetLocalAddress(), addr)) {
LOG(LS_VERBOSE) << "FirewallSocket outbound packet with type " << type_
<< " from " << GetLocalAddress().ToSensitiveString()
<< " to " << addr.ToSensitiveString() << " dropped";
return static_cast<int>(cb);
}
return AsyncSocketAdapter::SendTo(pv, cb, addr);
}
int Recv(void* pv, size_t cb, int64_t* timestamp) override {
SocketAddress addr;
return RecvFrom(pv, cb, &addr, timestamp);
}
int RecvFrom(void* pv,
size_t cb,
SocketAddress* paddr,
int64_t* timestamp) override {
if (type_ == SOCK_DGRAM) {
while (true) {
int res = AsyncSocketAdapter::RecvFrom(pv, cb, paddr, timestamp);
if (res <= 0)
return res;
if (server_->Check(FP_UDP, *paddr, GetLocalAddress()))
return res;
LOG(LS_VERBOSE) << "FirewallSocket inbound UDP packet from "
<< paddr->ToSensitiveString() << " to "
<< GetLocalAddress().ToSensitiveString() << " dropped";
}
}
return AsyncSocketAdapter::RecvFrom(pv, cb, paddr, timestamp);
}
int Listen(int backlog) override {
if (!server_->tcp_listen_enabled()) {
LOG(LS_VERBOSE) << "FirewallSocket listen attempt denied";
return -1;
}
return AsyncSocketAdapter::Listen(backlog);
}
AsyncSocket* Accept(SocketAddress* paddr) override {
SocketAddress addr;
while (AsyncSocket* sock = AsyncSocketAdapter::Accept(&addr)) {
if (server_->Check(FP_TCP, addr, GetLocalAddress())) {
if (paddr)
*paddr = addr;
return sock;
}
sock->Close();
delete sock;
LOG(LS_VERBOSE) << "FirewallSocket inbound TCP connection from "
<< addr.ToSensitiveString() << " to "
<< GetLocalAddress().ToSensitiveString() << " denied";
}
return 0;
}
private:
FirewallSocketServer* server_;
int type_;
};
FirewallSocketServer::FirewallSocketServer(SocketServer* server,
FirewallManager* manager,
bool should_delete_server)
: server_(server), manager_(manager),
should_delete_server_(should_delete_server),
udp_sockets_enabled_(true), tcp_sockets_enabled_(true),
tcp_listen_enabled_(true) {
if (manager_)
manager_->AddServer(this);
}
FirewallSocketServer::~FirewallSocketServer() {
if (manager_)
manager_->RemoveServer(this);
if (server_ && should_delete_server_) {
delete server_;
server_ = nullptr;
}
}
void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p,
FirewallDirection d,
const SocketAddress& addr) {
SocketAddress any;
if (d == FD_IN || d == FD_ANY) {
AddRule(allow, p, any, addr);
}
if (d == FD_OUT || d == FD_ANY) {
AddRule(allow, p, addr, any);
}
}
void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p,
const SocketAddress& src,
const SocketAddress& dst) {
Rule r;
r.allow = allow;
r.p = p;
r.src = src;
r.dst = dst;
CritScope scope(&crit_);
rules_.push_back(r);
}
void FirewallSocketServer::ClearRules() {
CritScope scope(&crit_);
rules_.clear();
}
bool FirewallSocketServer::Check(FirewallProtocol p,
const SocketAddress& src,
const SocketAddress& dst) {
CritScope scope(&crit_);
for (size_t i = 0; i < rules_.size(); ++i) {
const Rule& r = rules_[i];
if ((r.p != p) && (r.p != FP_ANY))
continue;
if ((r.src.ipaddr() != src.ipaddr()) && !r.src.IsNil())
continue;
if ((r.src.port() != src.port()) && (r.src.port() != 0))
continue;
if ((r.dst.ipaddr() != dst.ipaddr()) && !r.dst.IsNil())
continue;
if ((r.dst.port() != dst.port()) && (r.dst.port() != 0))
continue;
return r.allow;
}
return true;
}
void FirewallSocketServer::SetUnbindableIps(
const std::vector<rtc::IPAddress>& unbindable_ips) {
unbindable_ips_ = unbindable_ips;
}
bool FirewallSocketServer::IsBindableIp(const rtc::IPAddress& ip) {
return std::find(unbindable_ips_.begin(), unbindable_ips_.end(), ip) ==
unbindable_ips_.end();
}
Socket* FirewallSocketServer::CreateSocket(int type) {
return CreateSocket(AF_INET, type);
}
Socket* FirewallSocketServer::CreateSocket(int family, int type) {
return WrapSocket(server_->CreateAsyncSocket(family, type), type);
}
AsyncSocket* FirewallSocketServer::CreateAsyncSocket(int type) {
return CreateAsyncSocket(AF_INET, type);
}
AsyncSocket* FirewallSocketServer::CreateAsyncSocket(int family, int type) {
return WrapSocket(server_->CreateAsyncSocket(family, type), type);
}
void FirewallSocketServer::SetMessageQueue(MessageQueue* queue) {
server_->SetMessageQueue(queue);
}
bool FirewallSocketServer::Wait(int cms, bool process_io) {
return server_->Wait(cms, process_io);
}
void FirewallSocketServer::WakeUp() {
return server_->WakeUp();
}
AsyncSocket* FirewallSocketServer::WrapSocket(AsyncSocket* sock, int type) {
if (!sock ||
(type == SOCK_STREAM && !tcp_sockets_enabled_) ||
(type == SOCK_DGRAM && !udp_sockets_enabled_)) {
LOG(LS_VERBOSE) << "FirewallSocketServer socket creation denied";
delete sock;
return nullptr;
}
return new FirewallSocket(this, sock, type);
}
FirewallManager::FirewallManager() {
}
FirewallManager::~FirewallManager() {
RTC_DCHECK(servers_.empty());
}
void FirewallManager::AddServer(FirewallSocketServer* server) {
CritScope scope(&crit_);
servers_.push_back(server);
}
void FirewallManager::RemoveServer(FirewallSocketServer* server) {
CritScope scope(&crit_);
servers_.erase(std::remove(servers_.begin(), servers_.end(), server),
servers_.end());
}
void FirewallManager::AddRule(bool allow, FirewallProtocol p,
FirewallDirection d, const SocketAddress& addr) {
CritScope scope(&crit_);
for (std::vector<FirewallSocketServer*>::const_iterator it =
servers_.begin(); it != servers_.end(); ++it) {
(*it)->AddRule(allow, p, d, addr);
}
}
void FirewallManager::ClearRules() {
CritScope scope(&crit_);
for (std::vector<FirewallSocketServer*>::const_iterator it =
servers_.begin(); it != servers_.end(); ++it) {
(*it)->ClearRules();
}
}
} // namespace rtc