This reverts commit ad3f1bcc1b4428c2c7d793656338212c1875dfbe. Reason for revert: Causing crashes: b/286664896 Original change's description: > Adopt EglThread in EglRenderer > > This allows EglRenderer to be able to share render thread and EGLContext > with others. > go/meet-android-eglcontext-reduction > > Bug: b/225229697 > Change-Id: I896c8082ef8b64f5b544fa2eda7303fbca3985d1 > Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/316881 > Reviewed-by: Xavier Lepaul <xalep@webrtc.org> > Commit-Queue: Linus Nilsson <lnilsson@webrtc.org> > Cr-Commit-Position: refs/heads/main@{#40574} Bug: b/225229697 Change-Id: Ib6f1d787445ca7d679fb114478716526e51a6057 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/319541 Reviewed-by: Jeremy Leconte <jleconte@google.com> Owners-Override: Jeremy Leconte <jleconte@google.com> Commit-Queue: Jeremy Leconte <jleconte@google.com> Cr-Commit-Position: refs/heads/main@{#40734}
This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.
To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync
You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'
More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/
To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.
To understand the implementation of the API, see the native code in src/jni/pc/.