Sami Kalliomäki 451b29c49c Make a copy of the frame if the processing has to be posted.
Since the frame is processed on the same thread as the decoding happens
on, keeping a reference to the frame may cause deadlocks on some
implementations.

Longer term, we should probably move the frame processing to a separate
thread but this is an easy fix for now.

Bug: b/110246814
Change-Id: I251737e2188e1755d45b35165586d1b0daf14595
Reviewed-on: https://webrtc-review.googlesource.com/87104
Reviewed-by: Rasmus Brandt <brandtr@webrtc.org>
Commit-Queue: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#23843}
2018-07-04 14:11:24 +00:00
2018-05-30 08:30:00 +00:00
2018-05-15 16:41:02 +00:00
2018-07-04 11:14:14 +00:00
.gn
2018-06-29 09:36:17 +00:00
2018-06-27 23:19:05 +00:00
2018-06-19 14:00:39 +00:00
2017-09-15 04:25:06 +00:00
2018-01-12 11:31:52 +00:00
2018-06-20 12:39:11 +00:00
2017-09-15 04:25:06 +00:00
2017-09-15 04:25:06 +00:00
2018-06-26 13:57:35 +00:00
2018-02-23 10:34:16 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
Languages
C++ 90.3%
Java 2.9%
C 2.2%
Objective-C++ 2%
Python 1.3%
Other 1%