When the flag prune_turn_ports is set, When a high-priority turn port becomes available, it will prune low-priority ones. The pruned port will not be used for creating connections locally and its candidates will not be sent over to the remove side (unless they have been sent before being pruned). This effectively reduces the number of TURN candidates and connections created by TURN ports. BUG= R=deadbeef@webrtc.org, pthatcher@webrtc.org Review URL: https://codereview.webrtc.org/2093623004 . Committed: https://crrev.com/17aac053f585e892114974d2eb248e05ad37f973 Cr-Original-Commit-Position: refs/heads/master@{#13335} Cr-Commit-Position: refs/heads/master@{#13354}
294 lines
11 KiB
C++
294 lines
11 KiB
C++
/*
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* Copyright 2012 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_P2P_BASE_TURNPORT_H_
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#define WEBRTC_P2P_BASE_TURNPORT_H_
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#include <stdio.h>
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#include <list>
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#include <set>
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#include <string>
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#include "webrtc/base/asyncinvoker.h"
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#include "webrtc/base/asyncpacketsocket.h"
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#include "webrtc/p2p/base/port.h"
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#include "webrtc/p2p/client/basicportallocator.h"
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namespace rtc {
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class AsyncResolver;
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class SignalThread;
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}
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namespace cricket {
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extern const char TURN_PORT_TYPE[];
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class TurnAllocateRequest;
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class TurnEntry;
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class TurnPort : public Port {
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public:
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enum PortState {
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STATE_CONNECTING, // Initial state, cannot send any packets.
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STATE_CONNECTED, // Socket connected, ready to send stun requests.
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STATE_READY, // Received allocate success, can send any packets.
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STATE_RECEIVEONLY, // Had REFRESH_REQUEST error, cannot send any packets.
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STATE_DISCONNECTED, // TCP connection died, cannot send/receive any
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// packets.
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};
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static TurnPort* Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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rtc::AsyncPacketSocket* socket,
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const std::string& username, // ice username.
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const std::string& password, // ice password.
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const ProtocolAddress& server_address,
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const RelayCredentials& credentials,
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int server_priority,
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const std::string& origin) {
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return new TurnPort(thread, factory, network, socket, username, password,
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server_address, credentials, server_priority, origin);
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}
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static TurnPort* Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username, // ice username.
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const std::string& password, // ice password.
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const ProtocolAddress& server_address,
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const RelayCredentials& credentials,
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int server_priority,
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const std::string& origin) {
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return new TurnPort(thread, factory, network, ip, min_port, max_port,
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username, password, server_address, credentials,
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server_priority, origin);
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}
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virtual ~TurnPort();
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const ProtocolAddress& server_address() const { return server_address_; }
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// Returns an empty address if the local address has not been assigned.
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rtc::SocketAddress GetLocalAddress() const;
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bool ready() const { return state_ == STATE_READY; }
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bool connected() const {
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return state_ == STATE_READY || state_ == STATE_CONNECTED;
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}
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const RelayCredentials& credentials() const { return credentials_; }
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virtual ProtocolType GetProtocol() const { return server_address_.proto; }
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virtual void PrepareAddress();
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virtual Connection* CreateConnection(
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const Candidate& c, PortInterface::CandidateOrigin origin);
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virtual int SendTo(const void* data, size_t size,
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const rtc::SocketAddress& addr,
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const rtc::PacketOptions& options,
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bool payload);
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virtual int SetOption(rtc::Socket::Option opt, int value);
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virtual int GetOption(rtc::Socket::Option opt, int* value);
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virtual int GetError();
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virtual bool HandleIncomingPacket(rtc::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time);
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virtual void OnReadPacket(rtc::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time);
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virtual void OnSentPacket(rtc::AsyncPacketSocket* socket,
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const rtc::SentPacket& sent_packet);
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virtual void OnReadyToSend(rtc::AsyncPacketSocket* socket);
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virtual bool SupportsProtocol(const std::string& protocol) const {
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// Turn port only connects to UDP candidates.
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return protocol == UDP_PROTOCOL_NAME;
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}
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void OnSocketConnect(rtc::AsyncPacketSocket* socket);
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void OnSocketClose(rtc::AsyncPacketSocket* socket, int error);
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const std::string& hash() const { return hash_; }
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const std::string& nonce() const { return nonce_; }
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int error() const { return error_; }
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void OnAllocateMismatch();
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rtc::AsyncPacketSocket* socket() const {
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return socket_;
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}
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// For testing only.
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rtc::AsyncInvoker* invoker() { return &invoker_; }
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// Signal with resolved server address.
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// Parameters are port, server address and resolved server address.
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// This signal will be sent only if server address is resolved successfully.
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sigslot::signal3<TurnPort*,
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const rtc::SocketAddress&,
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const rtc::SocketAddress&> SignalResolvedServerAddress;
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// All public methods/signals below are for testing only.
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sigslot::signal2<TurnPort*, int> SignalTurnRefreshResult;
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sigslot::signal3<TurnPort*, const rtc::SocketAddress&, int>
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SignalCreatePermissionResult;
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void FlushRequests(int msg_type) { request_manager_.Flush(msg_type); }
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bool HasRequests() { return !request_manager_.empty(); }
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void set_credentials(RelayCredentials& credentials) {
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credentials_ = credentials;
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}
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// Finds the turn entry with |address| and sets its channel id.
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// Returns true if the entry is found.
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bool SetEntryChannelId(const rtc::SocketAddress& address, int channel_id);
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// Visible for testing.
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// Shuts down the turn port, usually because of some fatal errors.
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void Close();
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protected:
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TurnPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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rtc::AsyncPacketSocket* socket,
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const std::string& username,
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const std::string& password,
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const ProtocolAddress& server_address,
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const RelayCredentials& credentials,
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int server_priority,
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const std::string& origin);
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TurnPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username,
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const std::string& password,
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const ProtocolAddress& server_address,
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const RelayCredentials& credentials,
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int server_priority,
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const std::string& origin);
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private:
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enum {
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MSG_ALLOCATE_ERROR = MSG_FIRST_AVAILABLE,
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MSG_ALLOCATE_MISMATCH,
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MSG_TRY_ALTERNATE_SERVER,
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MSG_REFRESH_ERROR
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};
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typedef std::list<TurnEntry*> EntryList;
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typedef std::map<rtc::Socket::Option, int> SocketOptionsMap;
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typedef std::set<rtc::SocketAddress> AttemptedServerSet;
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virtual void OnMessage(rtc::Message* pmsg);
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virtual void HandleConnectionDestroyed(Connection* conn);
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bool CreateTurnClientSocket();
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void set_nonce(const std::string& nonce) { nonce_ = nonce; }
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void set_realm(const std::string& realm) {
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if (realm != realm_) {
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realm_ = realm;
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UpdateHash();
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}
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}
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void OnRefreshError();
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void HandleRefreshError();
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bool SetAlternateServer(const rtc::SocketAddress& address);
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void ResolveTurnAddress(const rtc::SocketAddress& address);
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void OnResolveResult(rtc::AsyncResolverInterface* resolver);
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void AddRequestAuthInfo(StunMessage* msg);
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void OnSendStunPacket(const void* data, size_t size, StunRequest* request);
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// Stun address from allocate success response.
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// Currently used only for testing.
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void OnStunAddress(const rtc::SocketAddress& address);
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void OnAllocateSuccess(const rtc::SocketAddress& address,
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const rtc::SocketAddress& stun_address);
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void OnAllocateError();
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void OnAllocateRequestTimeout();
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void HandleDataIndication(const char* data, size_t size,
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const rtc::PacketTime& packet_time);
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void HandleChannelData(int channel_id, const char* data, size_t size,
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const rtc::PacketTime& packet_time);
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void DispatchPacket(const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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ProtocolType proto, const rtc::PacketTime& packet_time);
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bool ScheduleRefresh(int lifetime);
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void SendRequest(StunRequest* request, int delay);
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int Send(const void* data, size_t size,
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const rtc::PacketOptions& options);
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void UpdateHash();
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bool UpdateNonce(StunMessage* response);
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void ResetNonce();
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bool HasPermission(const rtc::IPAddress& ipaddr) const;
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TurnEntry* FindEntry(const rtc::SocketAddress& address) const;
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TurnEntry* FindEntry(int channel_id) const;
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bool EntryExists(TurnEntry* e);
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void CreateOrRefreshEntry(const rtc::SocketAddress& address);
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void DestroyEntry(TurnEntry* entry);
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// Destroys the entry only if |timestamp| matches the destruction timestamp
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// in |entry|.
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void DestroyEntryIfNotCancelled(TurnEntry* entry, int64_t timestamp);
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void ScheduleEntryDestruction(TurnEntry* entry);
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void CancelEntryDestruction(TurnEntry* entry);
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// Marks the connection with remote address |address| failed and
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// pruned (a.k.a. write-timed-out). Returns true if a connection is found.
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bool FailAndPruneConnection(const rtc::SocketAddress& address);
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ProtocolAddress server_address_;
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RelayCredentials credentials_;
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AttemptedServerSet attempted_server_addresses_;
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rtc::AsyncPacketSocket* socket_;
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SocketOptionsMap socket_options_;
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rtc::AsyncResolverInterface* resolver_;
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int error_;
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StunRequestManager request_manager_;
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std::string realm_; // From 401/438 response message.
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std::string nonce_; // From 401/438 response message.
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std::string hash_; // Digest of username:realm:password
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int next_channel_number_;
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EntryList entries_;
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PortState state_;
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// By default the value will be set to 0. This value will be used in
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// calculating the candidate priority.
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int server_priority_;
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// The number of retries made due to allocate mismatch error.
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size_t allocate_mismatch_retries_;
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rtc::AsyncInvoker invoker_;
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friend class TurnEntry;
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friend class TurnAllocateRequest;
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friend class TurnRefreshRequest;
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friend class TurnCreatePermissionRequest;
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friend class TurnChannelBindRequest;
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};
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} // namespace cricket
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#endif // WEBRTC_P2P_BASE_TURNPORT_H_
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