sprang 40217c3718 Initial rate allocation should not use fps = 0
A recent cl (https://codereview.webrtc.org/2510583002) introduced an
issue where the initial rate allocation (call to VideoBitrateAllocator
and any associated temporal layers) uses framerate = 0 fps. This may
cause issues, including having the rate control in ScreenshareLayers
ramp up too slowly.

This CL make the initial call use VideoCodec.maxFramerate as framerate.
Also expanded unit tests.

BUG=webrtc:6301

Review-Url: https://codereview.webrtc.org/2513383002
Cr-Commit-Position: refs/heads/master@{#15166}
2016-11-21 13:42:04 +00:00
2016-11-16 11:09:07 +00:00
2016-06-14 09:39:40 +00:00
2016-11-16 19:11:38 +00:00
2015-09-11 09:04:09 +00:00
2016-11-16 19:11:38 +00:00
2016-10-19 11:52:19 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
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