R=andresp@webrtc.org, mflodman@webrtc.org BUG= Review URL: https://webrtc-codereview.appspot.com/27579004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@7283 4adac7df-926f-26a2-2b94-8c16560cd09d
163 lines
5.9 KiB
C++
163 lines
5.9 KiB
C++
/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_PACED_SENDER_H_
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#define WEBRTC_MODULES_PACED_SENDER_H_
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#include <list>
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#include <set>
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#include "webrtc/base/thread_annotations.h"
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#include "webrtc/modules/interface/module.h"
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#include "webrtc/system_wrappers/interface/scoped_ptr.h"
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#include "webrtc/typedefs.h"
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namespace webrtc {
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class Clock;
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class CriticalSectionWrapper;
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namespace paced_sender {
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class IntervalBudget;
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struct Packet;
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class PacketList;
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} // namespace paced_sender
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class PacedSender : public Module {
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public:
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enum Priority {
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kHighPriority = 0, // Pass through; will be sent immediately.
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kNormalPriority = 2, // Put in back of the line.
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kLowPriority = 3, // Put in back of the low priority line.
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};
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// Low priority packets are mixed with the normal priority packets
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// while we are paused.
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class Callback {
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public:
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// Note: packets sent as a result of a callback should not pass by this
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// module again.
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// Called when it's time to send a queued packet.
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// Returns false if packet cannot be sent.
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virtual bool TimeToSendPacket(uint32_t ssrc,
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uint16_t sequence_number,
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int64_t capture_time_ms,
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bool retransmission) = 0;
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// Called when it's a good time to send a padding data.
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// Returns the number of bytes sent.
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virtual int TimeToSendPadding(int bytes) = 0;
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protected:
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virtual ~Callback() {}
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};
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static const int kDefaultMaxQueueLengthMs = 2000;
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// Pace in kbits/s until we receive first estimate.
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static const int kDefaultInitialPaceKbps = 2000;
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// Pacing-rate relative to our target send rate.
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// Multiplicative factor that is applied to the target bitrate to calculate
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// the number of bytes that can be transmitted per interval.
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// Increasing this factor will result in lower delays in cases of bitrate
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// overshoots from the encoder.
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static const float kDefaultPaceMultiplier;
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PacedSender(Clock* clock, Callback* callback, int max_bitrate_kbps,
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int min_bitrate_kbps);
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virtual ~PacedSender();
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// Enable/disable pacing.
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void SetStatus(bool enable);
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bool Enabled() const;
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// Temporarily pause all sending.
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void Pause();
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// Resume sending packets.
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void Resume();
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// Set target bitrates for the pacer. Padding packets will be utilized to
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// reach |min_bitrate| unless enough media packets are available.
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void UpdateBitrate(int max_bitrate_kbps, int min_bitrate_kbps);
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// Returns true if we send the packet now, else it will add the packet
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// information to the queue and call TimeToSendPacket when it's time to send.
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virtual bool SendPacket(Priority priority,
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uint32_t ssrc,
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uint16_t sequence_number,
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int64_t capture_time_ms,
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int bytes,
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bool retransmission);
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// Sets the max length of the pacer queue in milliseconds.
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// A negative queue size is interpreted as infinite.
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virtual void set_max_queue_length_ms(int max_queue_length_ms);
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// Returns the time since the oldest queued packet was enqueued.
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virtual int QueueInMs() const;
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// Returns the number of milliseconds until the module want a worker thread
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// to call Process.
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virtual int32_t TimeUntilNextProcess() OVERRIDE;
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// Process any pending packets in the queue(s).
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virtual int32_t Process() OVERRIDE;
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private:
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// Return true if next packet in line should be transmitted.
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// Return packet list that contains the next packet.
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bool ShouldSendNextPacket(paced_sender::PacketList** packet_list)
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EXCLUSIVE_LOCKS_REQUIRED(critsect_);
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// Local helper function to GetNextPacket.
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paced_sender::Packet GetNextPacketFromList(paced_sender::PacketList* packets)
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EXCLUSIVE_LOCKS_REQUIRED(critsect_);
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bool SendPacketFromList(paced_sender::PacketList* packet_list)
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EXCLUSIVE_LOCKS_REQUIRED(critsect_);
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// Updates the number of bytes that can be sent for the next time interval.
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void UpdateBytesPerInterval(uint32_t delta_time_in_ms)
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EXCLUSIVE_LOCKS_REQUIRED(critsect_);
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// Updates the buffers with the number of bytes that we sent.
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void UpdateMediaBytesSent(int num_bytes) EXCLUSIVE_LOCKS_REQUIRED(critsect_);
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Clock* const clock_;
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Callback* const callback_;
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scoped_ptr<CriticalSectionWrapper> critsect_;
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bool enabled_ GUARDED_BY(critsect_);
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bool paused_ GUARDED_BY(critsect_);
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int max_queue_length_ms_ GUARDED_BY(critsect_);
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// This is the media budget, keeping track of how many bits of media
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// we can pace out during the current interval.
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scoped_ptr<paced_sender::IntervalBudget> media_budget_ GUARDED_BY(critsect_);
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// This is the padding budget, keeping track of how many bits of padding we're
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// allowed to send out during the current interval. This budget will be
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// utilized when there's no media to send.
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scoped_ptr<paced_sender::IntervalBudget> padding_budget_
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GUARDED_BY(critsect_);
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int64_t time_last_update_us_ GUARDED_BY(critsect_);
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int64_t time_last_send_us_ GUARDED_BY(critsect_);
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int64_t capture_time_ms_last_queued_ GUARDED_BY(critsect_);
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int64_t capture_time_ms_last_sent_ GUARDED_BY(critsect_);
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scoped_ptr<paced_sender::PacketList> high_priority_packets_
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GUARDED_BY(critsect_);
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scoped_ptr<paced_sender::PacketList> normal_priority_packets_
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GUARDED_BY(critsect_);
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scoped_ptr<paced_sender::PacketList> low_priority_packets_
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GUARDED_BY(critsect_);
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};
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} // namespace webrtc
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#endif // WEBRTC_MODULES_PACED_SENDER_H_
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