Linus Nilsson febf55853b Revert "Adopt EglThread in EglRenderer"
This reverts commit f4d0a493b49eef7e55c66e4d03d329e3e655b182.

Reason for revert: Potentially causing crash in eglSurfaceCreationRunnable (b/286664896)

Original change's description:
> Adopt EglThread in EglRenderer
>
> This allows EglRenderer to share render thread EGLContext with other renderers.
> go/meet-android-eglcontext-reduction
>
> Bug: b/225229697
> Change-Id: I8aa41e61ada195fbbe3338c05815b26f3238dd78
> Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/306281
> Reviewed-by: Xavier Lepaul‎ <xalep@webrtc.org>
> Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
> Cr-Commit-Position: refs/heads/main@{#40141}

Bug: b/225229697
Change-Id: I4c57ea88047bde6e9782f0ce76bdaacd1bad4af3
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/308580
Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
Reviewed-by: Xavier Lepaul‎ <xalep@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#40266}
2023-06-13 11:27:27 +00:00
..
2023-04-21 04:30:57 +00:00
2023-04-21 04:30:57 +00:00
2022-03-31 10:48:31 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.