Linus Nilsson 4200233adc Add exception callbacks to EglThread
This allows EglRenderer to preserve existing behavior of
not sending any more tasks to the render thread after an
GL exception has been thrown.

Bug: b/225229697
Change-Id: I09e7cc48bf139aab4c9e147c2b24972ccd401672
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/311548
Reviewed-by: Sergey Silkin <ssilkin@webrtc.org>
Commit-Queue: Linus Nilsson <lnilsson@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#40419}
2023-07-11 20:21:22 +00:00
..
2022-03-31 10:48:31 +00:00
2018-03-01 20:22:48 +00:00

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, make sure you have a WebRTC checkout
with Android specific parts. This can be used for linux development as well by
configuring gn appropriately, as it is a superset of the webrtc checkout:
fetch --nohooks webrtc_android
gclient sync

You also must generate GN projects with:
--args='target_os="android" target_cpu="arm"'

More information on getting the code, compiling and running the AppRTCMobile
app can be found at:
https://webrtc.org/native-code/android/

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in src/jni/pc/.