Magnus Jedvert 2ed62b3c9b Android: Allow construction of GlTextureFrameBuffer from non-OpenGL thread
This CL makes it possible to create a GlTextureFrameBuffer from any
thread. The actual GL resources will be allocated the first time
setSize() is called. The purpose is to be able to use 'final' variables
more often for this class and avoid @Nullable annotations.

Bug: None
Change-Id: I350304bcd33fd674990254df37a615995972f322
Reviewed-on: https://webrtc-review.googlesource.com/69241
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#22835}
2018-04-12 07:19:46 +00:00
2018-04-11 06:45:07 +00:00
2018-04-10 16:08:35 +00:00
2017-09-15 04:25:06 +00:00
2018-01-12 11:31:52 +00:00
2017-09-15 04:25:06 +00:00
2017-09-15 04:25:06 +00:00
2018-02-23 10:34:16 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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