magjed 1cb48232ac Android YuvConverter: Use OpenGL Framebuffer instead of EGL pixel buffer
This CL changes YuvConverter to use an OpenGL Framebuffer as rendering
target instead of an EGL pixel buffer surface. The purpose is to reduce
the number of EGL contexts and to be able to use YuvConverter from
EglRenderer without having to detach the EGL surface.

BUG=webrtc:6470

Review-Url: https://codereview.webrtc.org/2436653003
Cr-Commit-Position: refs/heads/master@{#14699}
2016-10-20 10:19:20 +00:00
2016-08-11 14:01:03 +00:00
2016-06-14 09:39:40 +00:00
2015-09-11 09:04:09 +00:00
2016-10-19 11:52:19 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
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