In addition to the code moved from talk/app/webrtc there were some files in webrtc/api/objctests that still had the libjingle license header. BUG=webrtc:5418 TBR=tkchin@webrtc.org NOTRY=True Review URL: https://codereview.webrtc.org/1680293005 Cr-Commit-Position: refs/heads/master@{#11552}
650 lines
25 KiB
Java
650 lines
25 KiB
Java
/*
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* Copyright 2014 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import java.util.ArrayList;
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import java.util.concurrent.CountDownLatch;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLContext;
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import javax.microedition.khronos.opengles.GL10;
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import android.annotation.SuppressLint;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.opengl.EGL14;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import org.webrtc.Logging;
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import org.webrtc.VideoRenderer.I420Frame;
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/**
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* Efficiently renders YUV frames using the GPU for CSC.
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* Clients will want first to call setView() to pass GLSurfaceView
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* and then for each video stream either create instance of VideoRenderer using
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* createGui() call or VideoRenderer.Callbacks interface using create() call.
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* Only one instance of the class can be created.
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*/
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public class VideoRendererGui implements GLSurfaceView.Renderer {
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// |instance|, |instance.surface|, |eglContext|, and |eglContextReady| are synchronized on
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// |VideoRendererGui.class|.
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private static VideoRendererGui instance = null;
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private static Runnable eglContextReady = null;
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private static final String TAG = "VideoRendererGui";
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private GLSurfaceView surface;
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private static EglBase.Context eglContext = null;
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// Indicates if SurfaceView.Renderer.onSurfaceCreated was called.
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// If true then for every newly created yuv image renderer createTexture()
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// should be called. The variable is accessed on multiple threads and
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// all accesses are synchronized on yuvImageRenderers' object lock.
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private boolean onSurfaceCreatedCalled;
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private int screenWidth;
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private int screenHeight;
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// List of yuv renderers.
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private final ArrayList<YuvImageRenderer> yuvImageRenderers;
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// Render and draw threads.
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private static Thread renderFrameThread;
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private static Thread drawThread;
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private VideoRendererGui(GLSurfaceView surface) {
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this.surface = surface;
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// Create an OpenGL ES 2.0 context.
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surface.setPreserveEGLContextOnPause(true);
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surface.setEGLContextClientVersion(2);
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surface.setRenderer(this);
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surface.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
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yuvImageRenderers = new ArrayList<YuvImageRenderer>();
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}
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/**
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* Class used to display stream of YUV420 frames at particular location
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* on a screen. New video frames are sent to display using renderFrame()
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* call.
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*/
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private static class YuvImageRenderer implements VideoRenderer.Callbacks {
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// |surface| is synchronized on |this|.
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private GLSurfaceView surface;
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private int id;
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// TODO(magjed): Delete GL resources in release(). Must be synchronized with draw(). We are
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// currently leaking resources to avoid a rare crash in release() where the EGLContext has
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// become invalid beforehand.
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private int[] yuvTextures = { 0, 0, 0 };
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private final RendererCommon.YuvUploader yuvUploader = new RendererCommon.YuvUploader();
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private final RendererCommon.GlDrawer drawer;
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// Resources for making a deep copy of incoming OES texture frame.
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private GlTextureFrameBuffer textureCopy;
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// Pending frame to render. Serves as a queue with size 1. |pendingFrame| is accessed by two
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// threads - frames are received in renderFrame() and consumed in draw(). Frames are dropped in
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// renderFrame() if the previous frame has not been rendered yet.
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private I420Frame pendingFrame;
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private final Object pendingFrameLock = new Object();
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// Type of video frame used for recent frame rendering.
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private static enum RendererType { RENDERER_YUV, RENDERER_TEXTURE };
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private RendererType rendererType;
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private RendererCommon.ScalingType scalingType;
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private boolean mirror;
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private RendererCommon.RendererEvents rendererEvents;
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// Flag if renderFrame() was ever called.
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boolean seenFrame;
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// Total number of video frames received in renderFrame() call.
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private int framesReceived;
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// Number of video frames dropped by renderFrame() because previous
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// frame has not been rendered yet.
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private int framesDropped;
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// Number of rendered video frames.
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private int framesRendered;
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// Time in ns when the first video frame was rendered.
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private long startTimeNs = -1;
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// Time in ns spent in draw() function.
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private long drawTimeNs;
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// Time in ns spent in draw() copying resources from |pendingFrame| - including uploading frame
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// data to rendering planes.
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private long copyTimeNs;
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// The allowed view area in percentage of screen size.
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private final Rect layoutInPercentage;
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// The actual view area in pixels. It is a centered subrectangle of the rectangle defined by
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// |layoutInPercentage|.
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private final Rect displayLayout = new Rect();
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// Cached layout transformation matrix, calculated from current layout parameters.
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private float[] layoutMatrix;
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// Flag if layout transformation matrix update is needed.
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private boolean updateLayoutProperties;
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// Layout properties update lock. Guards |updateLayoutProperties|, |screenWidth|,
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// |screenHeight|, |videoWidth|, |videoHeight|, |rotationDegree|, |scalingType|, and |mirror|.
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private final Object updateLayoutLock = new Object();
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// Texture sampling matrix.
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private float[] rotatedSamplingMatrix;
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// Viewport dimensions.
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private int screenWidth;
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private int screenHeight;
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// Video dimension.
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private int videoWidth;
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private int videoHeight;
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// This is the degree that the frame should be rotated clockwisely to have
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// it rendered up right.
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private int rotationDegree;
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private YuvImageRenderer(
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GLSurfaceView surface, int id,
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int x, int y, int width, int height,
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RendererCommon.ScalingType scalingType, boolean mirror, RendererCommon.GlDrawer drawer) {
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Logging.d(TAG, "YuvImageRenderer.Create id: " + id);
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this.surface = surface;
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this.id = id;
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this.scalingType = scalingType;
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this.mirror = mirror;
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this.drawer = drawer;
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layoutInPercentage = new Rect(x, y, Math.min(100, x + width), Math.min(100, y + height));
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updateLayoutProperties = false;
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rotationDegree = 0;
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}
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public synchronized void reset() {
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seenFrame = false;
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}
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private synchronized void release() {
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surface = null;
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drawer.release();
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synchronized (pendingFrameLock) {
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if (pendingFrame != null) {
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VideoRenderer.renderFrameDone(pendingFrame);
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pendingFrame = null;
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}
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}
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}
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private void createTextures() {
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Logging.d(TAG, " YuvImageRenderer.createTextures " + id + " on GL thread:" +
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Thread.currentThread().getId());
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// Generate 3 texture ids for Y/U/V and place them into |yuvTextures|.
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for (int i = 0; i < 3; i++) {
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yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
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}
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// Generate texture and framebuffer for offscreen texture copy.
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textureCopy = new GlTextureFrameBuffer(GLES20.GL_RGB);
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}
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private void updateLayoutMatrix() {
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synchronized(updateLayoutLock) {
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if (!updateLayoutProperties) {
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return;
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}
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// Initialize to maximum allowed area. Round to integer coordinates inwards the layout
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// bounding box (ceil left/top and floor right/bottom) to not break constraints.
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displayLayout.set(
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(screenWidth * layoutInPercentage.left + 99) / 100,
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(screenHeight * layoutInPercentage.top + 99) / 100,
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(screenWidth * layoutInPercentage.right) / 100,
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(screenHeight * layoutInPercentage.bottom) / 100);
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Logging.d(TAG, "ID: " + id + ". AdjustTextureCoords. Allowed display size: "
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+ displayLayout.width() + " x " + displayLayout.height() + ". Video: " + videoWidth
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+ " x " + videoHeight + ". Rotation: " + rotationDegree + ". Mirror: " + mirror);
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final float videoAspectRatio = (rotationDegree % 180 == 0)
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? (float) videoWidth / videoHeight
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: (float) videoHeight / videoWidth;
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// Adjust display size based on |scalingType|.
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final Point displaySize = RendererCommon.getDisplaySize(scalingType,
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videoAspectRatio, displayLayout.width(), displayLayout.height());
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displayLayout.inset((displayLayout.width() - displaySize.x) / 2,
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(displayLayout.height() - displaySize.y) / 2);
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Logging.d(TAG, " Adjusted display size: " + displayLayout.width() + " x "
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+ displayLayout.height());
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layoutMatrix = RendererCommon.getLayoutMatrix(
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mirror, videoAspectRatio, (float) displayLayout.width() / displayLayout.height());
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updateLayoutProperties = false;
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Logging.d(TAG, " AdjustTextureCoords done");
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}
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}
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private void draw() {
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if (!seenFrame) {
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// No frame received yet - nothing to render.
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return;
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}
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long now = System.nanoTime();
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final boolean isNewFrame;
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synchronized (pendingFrameLock) {
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isNewFrame = (pendingFrame != null);
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if (isNewFrame && startTimeNs == -1) {
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startTimeNs = now;
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}
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if (isNewFrame) {
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rotatedSamplingMatrix = RendererCommon.rotateTextureMatrix(
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pendingFrame.samplingMatrix, pendingFrame.rotationDegree);
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if (pendingFrame.yuvFrame) {
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rendererType = RendererType.RENDERER_YUV;
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yuvUploader.uploadYuvData(yuvTextures, pendingFrame.width, pendingFrame.height,
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pendingFrame.yuvStrides, pendingFrame.yuvPlanes);
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} else {
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rendererType = RendererType.RENDERER_TEXTURE;
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// External texture rendering. Make a deep copy of the external texture.
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// Reallocate offscreen texture if necessary.
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textureCopy.setSize(pendingFrame.rotatedWidth(), pendingFrame.rotatedHeight());
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// Bind our offscreen framebuffer.
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, textureCopy.getFrameBufferId());
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GlUtil.checkNoGLES2Error("glBindFramebuffer");
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// Copy the OES texture content. This will also normalize the sampling matrix.
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drawer.drawOes(pendingFrame.textureId, rotatedSamplingMatrix,
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0, 0, textureCopy.getWidth(), textureCopy.getHeight());
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rotatedSamplingMatrix = RendererCommon.identityMatrix();
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// Restore normal framebuffer.
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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GLES20.glFinish();
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}
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copyTimeNs += (System.nanoTime() - now);
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VideoRenderer.renderFrameDone(pendingFrame);
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pendingFrame = null;
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}
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}
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updateLayoutMatrix();
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final float[] texMatrix =
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RendererCommon.multiplyMatrices(rotatedSamplingMatrix, layoutMatrix);
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// OpenGL defaults to lower left origin - flip viewport position vertically.
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final int viewportY = screenHeight - displayLayout.bottom;
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if (rendererType == RendererType.RENDERER_YUV) {
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drawer.drawYuv(yuvTextures, texMatrix,
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displayLayout.left, viewportY, displayLayout.width(), displayLayout.height());
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} else {
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drawer.drawRgb(textureCopy.getTextureId(), texMatrix,
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displayLayout.left, viewportY, displayLayout.width(), displayLayout.height());
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}
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if (isNewFrame) {
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framesRendered++;
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drawTimeNs += (System.nanoTime() - now);
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if ((framesRendered % 300) == 0) {
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logStatistics();
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}
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}
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}
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private void logStatistics() {
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long timeSinceFirstFrameNs = System.nanoTime() - startTimeNs;
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Logging.d(TAG, "ID: " + id + ". Type: " + rendererType +
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". Frames received: " + framesReceived +
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". Dropped: " + framesDropped + ". Rendered: " + framesRendered);
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if (framesReceived > 0 && framesRendered > 0) {
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Logging.d(TAG, "Duration: " + (int)(timeSinceFirstFrameNs / 1e6) +
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" ms. FPS: " + framesRendered * 1e9 / timeSinceFirstFrameNs);
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Logging.d(TAG, "Draw time: " +
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(int) (drawTimeNs / (1000 * framesRendered)) + " us. Copy time: " +
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(int) (copyTimeNs / (1000 * framesReceived)) + " us");
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}
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}
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public void setScreenSize(final int screenWidth, final int screenHeight) {
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synchronized(updateLayoutLock) {
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if (screenWidth == this.screenWidth && screenHeight == this.screenHeight) {
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return;
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}
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Logging.d(TAG, "ID: " + id + ". YuvImageRenderer.setScreenSize: " +
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screenWidth + " x " + screenHeight);
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this.screenWidth = screenWidth;
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this.screenHeight = screenHeight;
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updateLayoutProperties = true;
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}
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}
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public void setPosition(int x, int y, int width, int height,
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RendererCommon.ScalingType scalingType, boolean mirror) {
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final Rect layoutInPercentage =
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new Rect(x, y, Math.min(100, x + width), Math.min(100, y + height));
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synchronized(updateLayoutLock) {
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if (layoutInPercentage.equals(this.layoutInPercentage) && scalingType == this.scalingType
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&& mirror == this.mirror) {
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return;
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}
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Logging.d(TAG, "ID: " + id + ". YuvImageRenderer.setPosition: (" + x + ", " + y +
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") " + width + " x " + height + ". Scaling: " + scalingType +
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". Mirror: " + mirror);
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this.layoutInPercentage.set(layoutInPercentage);
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this.scalingType = scalingType;
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this.mirror = mirror;
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updateLayoutProperties = true;
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}
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}
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private void setSize(final int videoWidth, final int videoHeight, final int rotation) {
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if (videoWidth == this.videoWidth && videoHeight == this.videoHeight
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&& rotation == rotationDegree) {
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return;
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}
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if (rendererEvents != null) {
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Logging.d(TAG, "ID: " + id +
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". Reporting frame resolution changed to " + videoWidth + " x " + videoHeight);
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rendererEvents.onFrameResolutionChanged(videoWidth, videoHeight, rotation);
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}
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synchronized (updateLayoutLock) {
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Logging.d(TAG, "ID: " + id + ". YuvImageRenderer.setSize: " +
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videoWidth + " x " + videoHeight + " rotation " + rotation);
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this.videoWidth = videoWidth;
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this.videoHeight = videoHeight;
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rotationDegree = rotation;
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updateLayoutProperties = true;
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Logging.d(TAG, " YuvImageRenderer.setSize done.");
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}
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}
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@Override
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public synchronized void renderFrame(I420Frame frame) {
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if (surface == null) {
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// This object has been released.
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VideoRenderer.renderFrameDone(frame);
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return;
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}
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if (renderFrameThread == null) {
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renderFrameThread = Thread.currentThread();
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}
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if (!seenFrame && rendererEvents != null) {
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Logging.d(TAG, "ID: " + id + ". Reporting first rendered frame.");
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rendererEvents.onFirstFrameRendered();
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}
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framesReceived++;
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synchronized (pendingFrameLock) {
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// Check input frame parameters.
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if (frame.yuvFrame) {
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if (frame.yuvStrides[0] < frame.width ||
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frame.yuvStrides[1] < frame.width / 2 ||
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frame.yuvStrides[2] < frame.width / 2) {
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Logging.e(TAG, "Incorrect strides " + frame.yuvStrides[0] + ", " +
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frame.yuvStrides[1] + ", " + frame.yuvStrides[2]);
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VideoRenderer.renderFrameDone(frame);
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return;
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}
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}
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if (pendingFrame != null) {
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// Skip rendering of this frame if previous frame was not rendered yet.
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framesDropped++;
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VideoRenderer.renderFrameDone(frame);
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seenFrame = true;
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return;
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}
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pendingFrame = frame;
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}
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setSize(frame.width, frame.height, frame.rotationDegree);
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seenFrame = true;
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// Request rendering.
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surface.requestRender();
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}
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}
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/** Passes GLSurfaceView to video renderer. */
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public static synchronized void setView(GLSurfaceView surface,
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Runnable eglContextReadyCallback) {
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Logging.d(TAG, "VideoRendererGui.setView");
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instance = new VideoRendererGui(surface);
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eglContextReady = eglContextReadyCallback;
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}
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public static synchronized EglBase.Context getEglBaseContext() {
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return eglContext;
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}
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/** Releases GLSurfaceView video renderer. */
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public static synchronized void dispose() {
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if (instance == null){
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return;
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}
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Logging.d(TAG, "VideoRendererGui.dispose");
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synchronized (instance.yuvImageRenderers) {
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for (YuvImageRenderer yuvImageRenderer : instance.yuvImageRenderers) {
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yuvImageRenderer.release();
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}
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instance.yuvImageRenderers.clear();
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}
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renderFrameThread = null;
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drawThread = null;
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instance.surface = null;
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eglContext = null;
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eglContextReady = null;
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instance = null;
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}
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/**
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* Creates VideoRenderer with top left corner at (x, y) and resolution
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* (width, height). All parameters are in percentage of screen resolution.
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*/
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public static VideoRenderer createGui(int x, int y, int width, int height,
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RendererCommon.ScalingType scalingType, boolean mirror) throws Exception {
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YuvImageRenderer javaGuiRenderer = create(
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x, y, width, height, scalingType, mirror);
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return new VideoRenderer(javaGuiRenderer);
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}
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public static VideoRenderer.Callbacks createGuiRenderer(
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int x, int y, int width, int height,
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RendererCommon.ScalingType scalingType, boolean mirror) {
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return create(x, y, width, height, scalingType, mirror);
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}
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/**
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* Creates VideoRenderer.Callbacks with top left corner at (x, y) and
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* resolution (width, height). All parameters are in percentage of
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* screen resolution.
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*/
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public static synchronized YuvImageRenderer create(int x, int y, int width, int height,
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RendererCommon.ScalingType scalingType, boolean mirror) {
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return create(x, y, width, height, scalingType, mirror, new GlRectDrawer());
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}
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/**
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* Creates VideoRenderer.Callbacks with top left corner at (x, y) and resolution (width, height).
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* All parameters are in percentage of screen resolution. The custom |drawer| will be used for
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* drawing frames on the EGLSurface. This class is responsible for calling release() on |drawer|.
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*/
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public static synchronized YuvImageRenderer create(int x, int y, int width, int height,
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RendererCommon.ScalingType scalingType, boolean mirror, RendererCommon.GlDrawer drawer) {
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// Check display region parameters.
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if (x < 0 || x > 100 || y < 0 || y > 100 ||
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width < 0 || width > 100 || height < 0 || height > 100 ||
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x + width > 100 || y + height > 100) {
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throw new RuntimeException("Incorrect window parameters.");
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}
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if (instance == null) {
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throw new RuntimeException(
|
|
"Attempt to create yuv renderer before setting GLSurfaceView");
|
|
}
|
|
final YuvImageRenderer yuvImageRenderer = new YuvImageRenderer(
|
|
instance.surface, instance.yuvImageRenderers.size(),
|
|
x, y, width, height, scalingType, mirror, drawer);
|
|
synchronized (instance.yuvImageRenderers) {
|
|
if (instance.onSurfaceCreatedCalled) {
|
|
// onSurfaceCreated has already been called for VideoRendererGui -
|
|
// need to create texture for new image and add image to the
|
|
// rendering list.
|
|
final CountDownLatch countDownLatch = new CountDownLatch(1);
|
|
instance.surface.queueEvent(new Runnable() {
|
|
@Override
|
|
public void run() {
|
|
yuvImageRenderer.createTextures();
|
|
yuvImageRenderer.setScreenSize(
|
|
instance.screenWidth, instance.screenHeight);
|
|
countDownLatch.countDown();
|
|
}
|
|
});
|
|
// Wait for task completion.
|
|
try {
|
|
countDownLatch.await();
|
|
} catch (InterruptedException e) {
|
|
throw new RuntimeException(e);
|
|
}
|
|
}
|
|
// Add yuv renderer to rendering list.
|
|
instance.yuvImageRenderers.add(yuvImageRenderer);
|
|
}
|
|
return yuvImageRenderer;
|
|
}
|
|
|
|
public static synchronized void update(
|
|
VideoRenderer.Callbacks renderer, int x, int y, int width, int height,
|
|
RendererCommon.ScalingType scalingType, boolean mirror) {
|
|
Logging.d(TAG, "VideoRendererGui.update");
|
|
if (instance == null) {
|
|
throw new RuntimeException(
|
|
"Attempt to update yuv renderer before setting GLSurfaceView");
|
|
}
|
|
synchronized (instance.yuvImageRenderers) {
|
|
for (YuvImageRenderer yuvImageRenderer : instance.yuvImageRenderers) {
|
|
if (yuvImageRenderer == renderer) {
|
|
yuvImageRenderer.setPosition(x, y, width, height, scalingType, mirror);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static synchronized void setRendererEvents(
|
|
VideoRenderer.Callbacks renderer, RendererCommon.RendererEvents rendererEvents) {
|
|
Logging.d(TAG, "VideoRendererGui.setRendererEvents");
|
|
if (instance == null) {
|
|
throw new RuntimeException(
|
|
"Attempt to set renderer events before setting GLSurfaceView");
|
|
}
|
|
synchronized (instance.yuvImageRenderers) {
|
|
for (YuvImageRenderer yuvImageRenderer : instance.yuvImageRenderers) {
|
|
if (yuvImageRenderer == renderer) {
|
|
yuvImageRenderer.rendererEvents = rendererEvents;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static synchronized void remove(VideoRenderer.Callbacks renderer) {
|
|
Logging.d(TAG, "VideoRendererGui.remove");
|
|
if (instance == null) {
|
|
throw new RuntimeException(
|
|
"Attempt to remove renderer before setting GLSurfaceView");
|
|
}
|
|
synchronized (instance.yuvImageRenderers) {
|
|
final int index = instance.yuvImageRenderers.indexOf(renderer);
|
|
if (index == -1) {
|
|
Logging.w(TAG, "Couldn't remove renderer (not present in current list)");
|
|
} else {
|
|
instance.yuvImageRenderers.remove(index).release();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static synchronized void reset(VideoRenderer.Callbacks renderer) {
|
|
Logging.d(TAG, "VideoRendererGui.reset");
|
|
if (instance == null) {
|
|
throw new RuntimeException(
|
|
"Attempt to reset renderer before setting GLSurfaceView");
|
|
}
|
|
synchronized (instance.yuvImageRenderers) {
|
|
for (YuvImageRenderer yuvImageRenderer : instance.yuvImageRenderers) {
|
|
if (yuvImageRenderer == renderer) {
|
|
yuvImageRenderer.reset();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void printStackTrace(Thread thread, String threadName) {
|
|
if (thread != null) {
|
|
StackTraceElement[] stackTraces = thread.getStackTrace();
|
|
if (stackTraces.length > 0) {
|
|
Logging.d(TAG, threadName + " stacks trace:");
|
|
for (StackTraceElement stackTrace : stackTraces) {
|
|
Logging.d(TAG, stackTrace.toString());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static synchronized void printStackTraces() {
|
|
if (instance == null) {
|
|
return;
|
|
}
|
|
printStackTrace(renderFrameThread, "Render frame thread");
|
|
printStackTrace(drawThread, "Draw thread");
|
|
}
|
|
|
|
@SuppressLint("NewApi")
|
|
@Override
|
|
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
|
|
Logging.d(TAG, "VideoRendererGui.onSurfaceCreated");
|
|
// Store render EGL context.
|
|
synchronized (VideoRendererGui.class) {
|
|
if (EglBase14.isEGL14Supported()) {
|
|
eglContext = new EglBase14.Context(EGL14.eglGetCurrentContext());
|
|
} else {
|
|
eglContext = new EglBase10.Context(((EGL10) EGLContext.getEGL()).eglGetCurrentContext());
|
|
}
|
|
|
|
Logging.d(TAG, "VideoRendererGui EGL Context: " + eglContext);
|
|
}
|
|
|
|
synchronized (yuvImageRenderers) {
|
|
// Create textures for all images.
|
|
for (YuvImageRenderer yuvImageRenderer : yuvImageRenderers) {
|
|
yuvImageRenderer.createTextures();
|
|
}
|
|
onSurfaceCreatedCalled = true;
|
|
}
|
|
GlUtil.checkNoGLES2Error("onSurfaceCreated done");
|
|
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
|
GLES20.glClearColor(0.15f, 0.15f, 0.15f, 1.0f);
|
|
|
|
// Fire EGL context ready event.
|
|
synchronized (VideoRendererGui.class) {
|
|
if (eglContextReady != null) {
|
|
eglContextReady.run();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onSurfaceChanged(GL10 unused, int width, int height) {
|
|
Logging.d(TAG, "VideoRendererGui.onSurfaceChanged: " +
|
|
width + " x " + height + " ");
|
|
screenWidth = width;
|
|
screenHeight = height;
|
|
synchronized (yuvImageRenderers) {
|
|
for (YuvImageRenderer yuvImageRenderer : yuvImageRenderers) {
|
|
yuvImageRenderer.setScreenSize(screenWidth, screenHeight);
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onDrawFrame(GL10 unused) {
|
|
if (drawThread == null) {
|
|
drawThread = Thread.currentThread();
|
|
}
|
|
GLES20.glViewport(0, 0, screenWidth, screenHeight);
|
|
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
|
synchronized (yuvImageRenderers) {
|
|
for (YuvImageRenderer yuvImageRenderer : yuvImageRenderers) {
|
|
yuvImageRenderer.draw();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|