zijiehe 2d618de25a [Chromoting] Improve DirectX capturer to support multiple outputs
Current DirectX capturer cannot capture multiple video cards or monitors. But
according to DXGI desktop duplication sample (https://goo.gl/An0L9l), we can
capture multiple video cards and monitors by duplicating them one by one. So
instead of one IDXGIOutputDuplication instance, this change creates an
IDXGIOutputDuplication instance for each monitor, and merge the output into
one DesktopFrame.
Several other changes are also included,
1. Add supports to DXGI_OUTDUPL_DESC.DesktopImageInSystemMemory. When this flag
is true, we won't copy its content to staging buffer.
2. Capture one monitor instead of entire screen.

Above changes make the logic complex. But with some refactor work, the logic is
not disordered. Please refer to the doc @ https://goo.gl/hU1ifG.

BUG=314516

Review-Url: https://codereview.webrtc.org/2099123002
Cr-Commit-Position: refs/heads/master@{#13684}
2016-08-09 00:50:28 +00:00

48 lines
1.2 KiB
C++

/*
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/modules/desktop_capture/win/dxgi_texture.h"
#include "webrtc/modules/desktop_capture/desktop_region.h"
namespace webrtc {
namespace {
class DxgiDesktopFrame : public DesktopFrame {
public:
explicit DxgiDesktopFrame(const DxgiTexture& texture)
: DesktopFrame(texture.desktop_rect().size(),
texture.pitch(),
texture.bits(),
nullptr) {}
virtual ~DxgiDesktopFrame() = default;
};
} // namespace
DxgiTexture::DxgiTexture(const DesktopRect& desktop_rect)
: desktop_rect_(desktop_rect) {}
const DesktopFrame& DxgiTexture::AsDesktopFrame() {
if (!frame_) {
frame_.reset(new DxgiDesktopFrame(*this));
}
return *frame_;
}
bool DxgiTexture::Release() {
frame_.reset();
return DoRelease();
}
} // namespace webrtc