Sergey Silkin 13e743419d Merge SimulcastStream and SpatialLayer structures.
Both simulcast stream and spatial layer can be described with the same
set of parameters. There is no need in two separate definitions.

1. Original definition of SpatialLayer is removed.
2. SimulcastStream is renamed to SpatialLayer.
3. SimulcastStream is equated to SpatialLayer using typedef.

Bug: webrtc:8518
Change-Id: I90761952b032a1b71fc4bba11f74a6daaf58880a
Reviewed-on: https://webrtc-review.googlesource.com/57102
Commit-Queue: Sergey Silkin <ssilkin@webrtc.org>
Reviewed-by: Stefan Holmer <stefan@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#22272}
2018-03-02 16:30:19 +00:00
2018-03-02 12:16:29 +00:00
2018-03-01 20:22:48 +00:00
.gn
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2017-09-15 04:25:06 +00:00
2018-01-12 11:31:52 +00:00
2017-09-15 04:25:06 +00:00
2018-01-29 11:18:18 +00:00
2017-09-15 04:25:06 +00:00
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2018-02-23 10:34:16 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
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