This makes it clearer this code not meant to be used as an API. I could not find any use of this in downstream code. BUG=webrtc:5095 TESTED=git cl try -c --bot=android_compile_rel --bot=linux_compile_rel --bot=win_compile_rel --bot=mac_compile_rel --bot=ios_rel --bot=linux_gn_rel --bot=win_x64_gn_rel --bot=mac_x64_gn_rel --bot=android_gn_rel -m tryserver.webrtc R=stefan@webrtc.org TBR=magjed@webrtc.org Review URL: https://codereview.webrtc.org/1440873005 . Cr-Commit-Position: refs/heads/master@{#10699}
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_VIDEO_CODING_UTILITY_FRAME_DROPPER_H_
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#define WEBRTC_MODULES_VIDEO_CODING_UTILITY_FRAME_DROPPER_H_
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#include <cstddef>
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#include "webrtc/base/exp_filter.h"
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#include "webrtc/typedefs.h"
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namespace webrtc {
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// The Frame Dropper implements a variant of the leaky bucket algorithm
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// for keeping track of when to drop frames to avoid bit rate
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// over use when the encoder can't keep its bit rate.
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class FrameDropper {
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public:
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FrameDropper();
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explicit FrameDropper(float max_time_drops);
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virtual ~FrameDropper() {}
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// Resets the FrameDropper to its initial state.
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// This means that the frameRateWeight is set to its
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// default value as well.
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virtual void Reset();
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virtual void Enable(bool enable);
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// Answers the question if it's time to drop a frame
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// if we want to reach a given frame rate. Must be
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// called for every frame.
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//
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// Return value : True if we should drop the current frame
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virtual bool DropFrame();
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// Updates the FrameDropper with the size of the latest encoded
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// frame. The FrameDropper calculates a new drop ratio (can be
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// seen as the probability to drop a frame) and updates its
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// internal statistics.
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//
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// Input:
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// - frameSizeBytes : The size of the latest frame
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// returned from the encoder.
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// - deltaFrame : True if the encoder returned
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// a key frame.
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virtual void Fill(size_t frameSizeBytes, bool deltaFrame);
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virtual void Leak(uint32_t inputFrameRate);
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void UpdateNack(uint32_t nackBytes);
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// Sets the target bit rate and the frame rate produced by
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// the camera.
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//
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// Input:
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// - bitRate : The target bit rate
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virtual void SetRates(float bitRate, float incoming_frame_rate);
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// Return value : The current average frame rate produced
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// if the DropFrame() function is used as
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// instruction of when to drop frames.
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virtual float ActualFrameRate(uint32_t inputFrameRate) const;
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private:
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void FillBucket(float inKbits, float outKbits);
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void UpdateRatio();
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void CapAccumulator();
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rtc::ExpFilter _keyFrameSizeAvgKbits;
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rtc::ExpFilter _keyFrameRatio;
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float _keyFrameSpreadFrames;
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int32_t _keyFrameCount;
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float _accumulator;
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float _accumulatorMax;
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float _targetBitRate;
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bool _dropNext;
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rtc::ExpFilter _dropRatio;
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int32_t _dropCount;
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float _windowSize;
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float _incoming_frame_rate;
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bool _wasBelowMax;
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bool _enabled;
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bool _fastMode;
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float _cap_buffer_size;
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float _max_time_drops;
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}; // end of VCMFrameDropper class
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} // namespace webrtc
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#endif // WEBRTC_MODULES_VIDEO_CODING_UTILITY_FRAME_DROPPER_H_
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