Sebastian Jansson 0d70e372d6 Avoids caching native buffers of captured frames.
This ensures that capture devices that relies on the frame being
released to continue are not blocked by storing the pending frame.

Bug: None
Change-Id: If501bca4ab7bda5e0438d24e98d67df589ad6a6d
Reviewed-on: https://webrtc-review.googlesource.com/70480
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Reviewed-by: Erik Språng <sprang@webrtc.org>
Commit-Queue: Sebastian Jansson <srte@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#22907}
2018-04-17 15:52:43 +00:00
2018-04-11 06:45:07 +00:00
2017-09-15 04:25:06 +00:00
2018-01-12 11:31:52 +00:00
2017-09-15 04:25:06 +00:00
2017-09-15 04:25:06 +00:00
2018-04-16 07:19:17 +00:00
2018-02-23 10:34:16 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

Authoritative list of directories that contain the native API header files.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
Languages
C++ 90.3%
Java 2.9%
C 2.2%
Objective-C++ 2%
Python 1.3%
Other 1%