henrika 09a76193f5 Resolves threading issues when audio is interrupted on iOS.
Before this change we could crash in Debug when WebRTC audio was first
interrupted and then resumed again. The reason was that the new audio
stream stems from a new native I/O thread and that triggered thread
checkers. With this change, failing thread checkers are detached when
audio is interrupted to ensure that they don't fail when audio is restarted.

NOTRY=TRUE

Bug: webrtc:8126
Change-Id: Ib36ff6bc942477730aba60066f049ed0c43d3901
Reviewed-on: https://chromium-review.googlesource.com/628716
Commit-Queue: Henrik Andreasson <henrika@webrtc.org>
Reviewed-by: Per Åhgren <peah@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#19465}
2017-08-23 14:12:07 +00:00
2017-08-23 06:47:20 +00:00
2017-06-30 10:04:59 +00:00
.gn
2017-08-02 08:26:18 +00:00
2017-06-30 10:04:59 +00:00
2017-01-20 20:45:07 +00:00
2017-08-16 06:40:57 +00:00
2017-03-23 10:46:00 +00:00

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info

Description
The idea is to make CMake build for WebRTC m130 version - for audio processing module
Readme BSD-3-Clause 446 MiB
Languages
C++ 90.3%
Java 2.9%
C 2.2%
Objective-C++ 2%
Python 1.3%
Other 1%