By specifying the define WEBRTC_DUMMY_FILE_DEVICES (which is similar to WEBRTC_DUMMY_AUDIO_BUILD) an application will be able to tell WebRTC to play out audio to a file and feed audio in from a file. We want to do so we can better test WebRTC-using applications by recording what the audio stack outputs and feeding known audio in for quality tests. R=henrika@webrtc.org Review URL: https://webrtc-codereview.appspot.com/19729004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6403 4adac7df-926f-26a2-2b94-8c16560cd09d
203 lines
7.8 KiB
C++
203 lines
7.8 KiB
C++
/*
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* Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_AUDIO_DEVICE_FILE_AUDIO_DEVICE_H
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#define WEBRTC_AUDIO_DEVICE_FILE_AUDIO_DEVICE_H
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#include <stdio.h>
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#include <string>
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#include "webrtc/modules/audio_device/audio_device_generic.h"
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#include "webrtc/system_wrappers/interface/critical_section_wrapper.h"
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#include "webrtc/system_wrappers/interface/file_wrapper.h"
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#include "webrtc/system_wrappers/interface/clock.h"
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namespace webrtc {
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class EventWrapper;
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class ThreadWrapper;
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// This is a fake audio device which plays audio from a file as its microphone
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// and plays out into a file.
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class FileAudioDevice : public AudioDeviceGeneric {
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public:
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// Constructs a file audio device with |id|. It will read audio from
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// |inputFilename| and record output audio to |outputFilename|.
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//
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// The input file should be a readable 48k stereo raw file, and the output
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// file should point to a writable location. The output format will also be
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// 48k stereo raw audio.
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FileAudioDevice(const int32_t id,
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const char* inputFilename,
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const char* outputFilename);
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virtual ~FileAudioDevice();
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// Retrieve the currently utilized audio layer
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virtual int32_t ActiveAudioLayer(
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AudioDeviceModule::AudioLayer& audioLayer) const OVERRIDE;
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// Main initializaton and termination
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virtual int32_t Init() OVERRIDE;
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virtual int32_t Terminate() OVERRIDE;
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virtual bool Initialized() const OVERRIDE;
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// Device enumeration
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virtual int16_t PlayoutDevices() OVERRIDE;
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virtual int16_t RecordingDevices() OVERRIDE;
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virtual int32_t PlayoutDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]) OVERRIDE;
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virtual int32_t RecordingDeviceName(uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]) OVERRIDE;
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// Device selection
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virtual int32_t SetPlayoutDevice(uint16_t index) OVERRIDE;
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virtual int32_t SetPlayoutDevice(
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AudioDeviceModule::WindowsDeviceType device) OVERRIDE;
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virtual int32_t SetRecordingDevice(uint16_t index) OVERRIDE;
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virtual int32_t SetRecordingDevice(
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AudioDeviceModule::WindowsDeviceType device) OVERRIDE;
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// Audio transport initialization
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virtual int32_t PlayoutIsAvailable(bool& available) OVERRIDE;
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virtual int32_t InitPlayout() OVERRIDE;
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virtual bool PlayoutIsInitialized() const OVERRIDE;
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virtual int32_t RecordingIsAvailable(bool& available) OVERRIDE;
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virtual int32_t InitRecording() OVERRIDE;
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virtual bool RecordingIsInitialized() const OVERRIDE;
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// Audio transport control
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virtual int32_t StartPlayout() OVERRIDE;
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virtual int32_t StopPlayout() OVERRIDE;
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virtual bool Playing() const OVERRIDE;
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virtual int32_t StartRecording() OVERRIDE;
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virtual int32_t StopRecording() OVERRIDE;
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virtual bool Recording() const OVERRIDE;
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// Microphone Automatic Gain Control (AGC)
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virtual int32_t SetAGC(bool enable) OVERRIDE;
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virtual bool AGC() const OVERRIDE;
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// Volume control based on the Windows Wave API (Windows only)
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virtual int32_t SetWaveOutVolume(uint16_t volumeLeft,
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uint16_t volumeRight) OVERRIDE;
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virtual int32_t WaveOutVolume(uint16_t& volumeLeft,
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uint16_t& volumeRight) const OVERRIDE;
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// Audio mixer initialization
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virtual int32_t InitSpeaker() OVERRIDE;
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virtual bool SpeakerIsInitialized() const OVERRIDE;
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virtual int32_t InitMicrophone() OVERRIDE;
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virtual bool MicrophoneIsInitialized() const OVERRIDE;
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// Speaker volume controls
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virtual int32_t SpeakerVolumeIsAvailable(bool& available) OVERRIDE;
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virtual int32_t SetSpeakerVolume(uint32_t volume) OVERRIDE;
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virtual int32_t SpeakerVolume(uint32_t& volume) const OVERRIDE;
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virtual int32_t MaxSpeakerVolume(uint32_t& maxVolume) const OVERRIDE;
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virtual int32_t MinSpeakerVolume(uint32_t& minVolume) const OVERRIDE;
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virtual int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const OVERRIDE;
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// Microphone volume controls
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virtual int32_t MicrophoneVolumeIsAvailable(bool& available) OVERRIDE;
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virtual int32_t SetMicrophoneVolume(uint32_t volume) OVERRIDE;
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virtual int32_t MicrophoneVolume(uint32_t& volume) const OVERRIDE;
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virtual int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const OVERRIDE;
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virtual int32_t MinMicrophoneVolume(uint32_t& minVolume) const OVERRIDE;
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virtual int32_t MicrophoneVolumeStepSize(uint16_t& stepSize) const OVERRIDE;
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// Speaker mute control
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virtual int32_t SpeakerMuteIsAvailable(bool& available) OVERRIDE;
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virtual int32_t SetSpeakerMute(bool enable) OVERRIDE;
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virtual int32_t SpeakerMute(bool& enabled) const OVERRIDE;
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// Microphone mute control
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virtual int32_t MicrophoneMuteIsAvailable(bool& available) OVERRIDE;
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virtual int32_t SetMicrophoneMute(bool enable) OVERRIDE;
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virtual int32_t MicrophoneMute(bool& enabled) const OVERRIDE;
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// Microphone boost control
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virtual int32_t MicrophoneBoostIsAvailable(bool& available) OVERRIDE;
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virtual int32_t SetMicrophoneBoost(bool enable) OVERRIDE;
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virtual int32_t MicrophoneBoost(bool& enabled) const OVERRIDE;
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// Stereo support
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virtual int32_t StereoPlayoutIsAvailable(bool& available) OVERRIDE;
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virtual int32_t SetStereoPlayout(bool enable) OVERRIDE;
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virtual int32_t StereoPlayout(bool& enabled) const OVERRIDE;
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virtual int32_t StereoRecordingIsAvailable(bool& available) OVERRIDE;
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virtual int32_t SetStereoRecording(bool enable) OVERRIDE;
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virtual int32_t StereoRecording(bool& enabled) const OVERRIDE;
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// Delay information and control
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virtual int32_t SetPlayoutBuffer(const AudioDeviceModule::BufferType type,
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uint16_t sizeMS) OVERRIDE;
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virtual int32_t PlayoutBuffer(AudioDeviceModule::BufferType& type,
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uint16_t& sizeMS) const OVERRIDE;
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virtual int32_t PlayoutDelay(uint16_t& delayMS) const OVERRIDE;
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virtual int32_t RecordingDelay(uint16_t& delayMS) const OVERRIDE;
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// CPU load
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virtual int32_t CPULoad(uint16_t& load) const OVERRIDE;
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virtual bool PlayoutWarning() const OVERRIDE;
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virtual bool PlayoutError() const OVERRIDE;
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virtual bool RecordingWarning() const OVERRIDE;
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virtual bool RecordingError() const OVERRIDE;
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virtual void ClearPlayoutWarning() OVERRIDE;
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virtual void ClearPlayoutError() OVERRIDE;
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virtual void ClearRecordingWarning() OVERRIDE;
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virtual void ClearRecordingError() OVERRIDE;
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virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) OVERRIDE;
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private:
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static bool RecThreadFunc(void*);
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static bool PlayThreadFunc(void*);
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bool RecThreadProcess();
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bool PlayThreadProcess();
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int32_t _playout_index;
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int32_t _record_index;
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AudioDeviceModule::BufferType _playBufType;
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AudioDeviceBuffer* _ptrAudioBuffer;
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int8_t* _recordingBuffer; // In bytes.
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int8_t* _playoutBuffer; // In bytes.
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uint32_t _recordingFramesLeft;
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uint32_t _playoutFramesLeft;
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CriticalSectionWrapper& _critSect;
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uint32_t _recordingBufferSizeIn10MS;
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uint32_t _recordingFramesIn10MS;
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uint32_t _playoutFramesIn10MS;
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ThreadWrapper* _ptrThreadRec;
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ThreadWrapper* _ptrThreadPlay;
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uint32_t _recThreadID;
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uint32_t _playThreadID;
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bool _playing;
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bool _recording;
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uint64_t _lastCallPlayoutMillis;
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uint64_t _lastCallRecordMillis;
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FileWrapper& _outputFile;
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FileWrapper& _inputFile;
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std::string _outputFilename;
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std::string _inputFilename;
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Clock* _clock;
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};
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} // namespace webrtc
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#endif // WEBRTC_AUDIO_DEVICE_FILE_AUDIO_DEVICE_H
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