Tommi 5d3e6805f2 Add audio view classes
From the new header file:
* MonoView<>: A single channel contiguous buffer of samples.
* InterleavedView<>: Channel samples are interleaved (side-by-side) in
  the buffer. A single channel InterleavedView<> is the same thing as a
  MonoView<>
* DeinterleavedView<>: Each channel's samples are contiguous within the
  buffer. Channels can be enumerated and accessing the
  individual channel data is done via MonoView<>.

There are also a few utility functions that offer a unified way to check
the properties regardless of what view type is in use.

Bug: chromium:335805780
Change-Id: I28196f8f4ded4fadc72ee32b62af304c62f4fc47
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/349300
Reviewed-by: Per Åhgren <peah@webrtc.org>
Commit-Queue: Tomas Gunnarsson <tommi@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#42377}
2024-05-24 18:08:37 +00:00
..
2024-05-24 18:08:37 +00:00
2024-04-25 08:19:16 +00:00
2023-03-27 17:06:33 +00:00
2023-09-07 10:41:49 +00:00

How to write code in the api/ directory

Mostly, just follow the regular style guide, but:

  • Note that api/ code is not exempt from the “.h and .cc files come in pairs” rule, so if you declare something in api/path/to/foo.h, it should be defined in api/path/to/foo.cc.
  • Headers in api/ should, if possible, not #include headers outside api/. Its not always possible to avoid this, but be aware that it adds to a small mountain of technical debt that were trying to shrink.
  • .cc files in api/, on the other hand, are free to #include headers outside api/.
  • Avoid structs in api, prefer classes.

The preferred way for api/ code to access non-api/ code is to call it from a .cc file, so that users of our API headers wont transitively #include non-public headers.

For headers in api/ that need to refer to non-public types, forward declarations are often a lesser evil than including non-public header files. The usual rules still apply, though.

.cc files in api/ should preferably be kept reasonably small. If a substantial implementation is needed, consider putting it with our non-public code, and just call it from the api/ .cc file.

Avoid defining api with structs as it makes harder for the api to evolve. Your struct may gain invariant, or change how it represents data. Evolving struct from the api is particular challenging as it is designed to be used in other code bases and thus needs to be updated independetly from its usage. Class with accessors and setters makes such migration safer. See Google C++ style guide for more.

If you need to evolve existent struct in api, prefer first to convert it into a class.