/* * Copyright (c) 2019 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_ #define API_TEST_NETWORK_EMULATION_MANAGER_H_ #include #include #include "api/test/simulated_network.h" #include "rtc_base/network.h" #include "rtc_base/thread.h" namespace webrtc { // This API is still in development and can be changed without prior notice. // These classes are forward declared here, because they used as handles, to // make it possible for client code to operate with these abstractions and build // required network configuration. With forward declaration here implementation // is more readable, than with interfaces approach and cause user needn't any // API methods on these abstractions it is acceptable here. // EmulatedNetworkNode is an abstraction for some network in the real world, // like 3G network between peers, or Wi-Fi for one peer and LTE for another. // Multiple networks can be joined into chain emulating a network path from // one peer to another. class EmulatedNetworkNode; // EmulatedEndpoint is and abstraction for network interface on device. class EmulatedEndpoint; // EmulatedRoute is handle for single route from one network interface on one // peer device to another network interface on another peer device. class EmulatedRoute; struct EmulatedEndpointConfig { enum class IpAddressFamily { kIpv4, kIpv6 }; IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4; // If specified will be used as IP address for endpoint node. Must be unique // among all created nodes. absl::optional ip; }; // Provides an API for creating and configuring emulated network layer. // All objects returned by this API are owned by NetworkEmulationManager itself // and will be deleted when manager will be deleted. class NetworkEmulationManager { public: virtual ~NetworkEmulationManager() = default; // Creates an emulated network node, which represents single network in // the emulated network layer. virtual EmulatedNetworkNode* CreateEmulatedNode( std::unique_ptr network_behavior) = 0; // Creates an emulated endpoint, which represents single network interface on // the peer's device. virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0; // Creates a route between endpoints going through specified network nodes. // This route is single direction only and describe how traffic that was // sent by network interface |from| have to be delivered to the network // interface |to|. Return object can be used to remove created route. // // Assume there are endpoints E1, E2 and E3 and network nodes A, B, C and D. // Also assume, that there is a route constructed via A, B and C like this: // E1 -> A -> B -> C -> E2. In such case: // * Caller mustn't use A, B and C in any route, that is leading to E2. // * If caller will then create a new route E1 -> D -> E3, then first // route will be corrupted, so if caller want to do this, first route // should be deleted by ClearRoute(...) and then a new one should be // created. // * Caller can use A, B or C for any other routes. // * Caller can create other routes leading to E2. virtual EmulatedRoute* CreateRoute( EmulatedEndpoint* from, const std::vector& via_nodes, EmulatedEndpoint* to) = 0; // Removes route previously created by CreateRoute(...). // Caller mustn't call this function with route, that have been already // removed earlier. virtual void ClearRoute(EmulatedRoute* route) = 0; // Creates rtc::Thread that should be used as network thread for peer // connection. Created thread contains special rtc::SocketServer inside it // to enable correct integration between peer connection and emulated network // layer. virtual rtc::Thread* CreateNetworkThread( const std::vector& endpoints) = 0; // Creates rtc::NetworkManager that should be used inside // cricket::PortAllocator for peer connection to provide correct list of // network interfaces, that exists in emulated network later. virtual rtc::NetworkManager* CreateNetworkManager( const std::vector& endpoints) = 0; }; } // namespace webrtc #endif // API_TEST_NETWORK_EMULATION_MANAGER_H_