/* * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include struct RingBuffer; namespace webrtc { // A ring buffer tailored for float deinterleaved audio. Any operation that // cannot be performed as requested will cause a crash (e.g. insufficient data // in the buffer to fulfill a read request.) class AudioRingBuffer final { public: // Specify the number of channels and maximum number of frames the buffer will // contain. AudioRingBuffer(size_t channels, size_t max_frames); ~AudioRingBuffer(); // Copy |data| to the buffer and advance the write pointer. |channels| must // be the same as at creation time. void Write(const float* const* data, size_t channels, size_t frames); // Copy from the buffer to |data| and advance the read pointer. |channels| // must be the same as at creation time. void Read(float* const* data, size_t channels, size_t frames); size_t ReadFramesAvailable() const; size_t WriteFramesAvailable() const; // Positive values advance the read pointer and negative values withdraw // the read pointer (i.e. flush and stuff the buffer respectively.) void MoveReadPosition(int frames); private: // We don't use a ScopedVector because it doesn't support a specialized // deleter (like scoped_ptr for instance.) std::vector buffers_; }; } // namespace webrtc