Instruction of Running webrtc_unity_plugin on Android Unity 1. On Linux machine, compile target webrtc_unity_plugin. Checkout WebRTC codebase: fetch --no-hooks webrtc_android If you already have a checkout for linux, add target_os=”android” into .gclient file. Run gclient sync Run gn args out/Android, and again set target_os=”android” in the args.gn Modify file src/build/android/android_only_jni_exports.lst, to expose all functions. Namely, change "global" section to "*", and remove "local" section. Otherwise, Unity C# code will not be able to access the functions defined in the plugin. Run ninja -C out/Android webrtc_unity_plugin 2. On Linux machine, compile target libwebrtc_unity under webrtc checkout. This is the java code for webrtc to work on Android. 3. Copy libwebrtc_unity.jar and libwebrtc_unity_plugin.so into Unity project folder, under Assets/Plugins/Android folder. 4. Rename libwebrtc_unity_plugin.so to libjingle_peerconnection_so.so. Again, this is hacky, and the purpose is to let the java code in libwebrtc.jar to find their JNI implementation. And simultaneously, in your C# wrapper script for the native plugin libjingle_peerconnection_so.so, the dll_path should be set to “jingle_peerconnection_so”. 5. In the Unity Main Scene’s Start method, write the following code to initialize the Java environment for webrtc (otherwise, webrtc will not be able to access audio device or camera from C++ code): #if UNITY_ANDROID AndroidJavaClass playerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = playerClass.GetStatic("currentActivity"); AndroidJavaClass webrtcClass = new AndroidJavaClass("org.webrtc.PeerConnectionFactory"); if (webrtcClass != null) { webrtcClass.CallStatic("initializeAndroidGlobals", new object[2] { activity, false }); } #endif 6. Compile the unity project into an APK, and decompile the apk using apktool you can download from internet. And copy the AndroidManifest.xml to the Assets/Plugins/Android folder, and add two lines: The purpose of using apktool is to get a well-written android manifest xml file. If you know how to write manifest file from scratch, you can skip using apktool.