/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_VIDEO_CODING_UTILITY_FRAME_DROPPER_H_ #define WEBRTC_MODULES_VIDEO_CODING_UTILITY_FRAME_DROPPER_H_ #include #include "webrtc/base/exp_filter.h" #include "webrtc/typedefs.h" namespace webrtc { // The Frame Dropper implements a variant of the leaky bucket algorithm // for keeping track of when to drop frames to avoid bit rate // over use when the encoder can't keep its bit rate. class FrameDropper { public: FrameDropper(); explicit FrameDropper(float max_time_drops); virtual ~FrameDropper() {} // Resets the FrameDropper to its initial state. // This means that the frameRateWeight is set to its // default value as well. virtual void Reset(); virtual void Enable(bool enable); // Answers the question if it's time to drop a frame // if we want to reach a given frame rate. Must be // called for every frame. // // Return value : True if we should drop the current frame virtual bool DropFrame(); // Updates the FrameDropper with the size of the latest encoded // frame. The FrameDropper calculates a new drop ratio (can be // seen as the probability to drop a frame) and updates its // internal statistics. // // Input: // - frameSizeBytes : The size of the latest frame // returned from the encoder. // - deltaFrame : True if the encoder returned // a key frame. virtual void Fill(size_t frameSizeBytes, bool deltaFrame); virtual void Leak(uint32_t inputFrameRate); void UpdateNack(uint32_t nackBytes); // Sets the target bit rate and the frame rate produced by // the camera. // // Input: // - bitRate : The target bit rate virtual void SetRates(float bitRate, float incoming_frame_rate); // Return value : The current average frame rate produced // if the DropFrame() function is used as // instruction of when to drop frames. virtual float ActualFrameRate(uint32_t inputFrameRate) const; private: void FillBucket(float inKbits, float outKbits); void UpdateRatio(); void CapAccumulator(); rtc::ExpFilter _keyFrameSizeAvgKbits; rtc::ExpFilter _keyFrameRatio; float _keyFrameSpreadFrames; int32_t _keyFrameCount; float _accumulator; float _accumulatorMax; float _targetBitRate; bool _dropNext; rtc::ExpFilter _dropRatio; int32_t _dropCount; float _windowSize; float _incoming_frame_rate; bool _wasBelowMax; bool _enabled; bool _fastMode; float _cap_buffer_size; float _max_time_drops; }; // end of VCMFrameDropper class } // namespace webrtc #endif // WEBRTC_MODULES_VIDEO_CODING_UTILITY_FRAME_DROPPER_H_