/* * libjingle * Copyright 2015 Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.webrtc; import android.graphics.SurfaceTexture; import android.view.Surface; import javax.microedition.khronos.egl.EGL10; /** * Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay, * and an EGLSurface. */ public abstract class EglBase { // EGL wrapper for an actual EGLContext. public static class Context { } // These constants are taken from EGL14.EGL_OPENGL_ES2_BIT and EGL14.EGL_CONTEXT_CLIENT_VERSION. // https://android.googlesource.com/platform/frameworks/base/+/master/opengl/java/android/opengl/EGL14.java // This is similar to how GlSurfaceView does: // http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/opengl/GLSurfaceView.java#760 private static final int EGL_OPENGL_ES2_BIT = 4; // Android-specific extension. private static final int EGL_RECORDABLE_ANDROID = 0x3142; public static final int[] CONFIG_PLAIN = { EGL10.EGL_RED_SIZE, 8, EGL10.EGL_GREEN_SIZE, 8, EGL10.EGL_BLUE_SIZE, 8, EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE }; public static final int[] CONFIG_RGBA = { EGL10.EGL_RED_SIZE, 8, EGL10.EGL_GREEN_SIZE, 8, EGL10.EGL_BLUE_SIZE, 8, EGL10.EGL_ALPHA_SIZE, 8, EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE }; public static final int[] CONFIG_PIXEL_BUFFER = { EGL10.EGL_RED_SIZE, 8, EGL10.EGL_GREEN_SIZE, 8, EGL10.EGL_BLUE_SIZE, 8, EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT, EGL10.EGL_NONE }; public static final int[] CONFIG_PIXEL_RGBA_BUFFER = { EGL10.EGL_RED_SIZE, 8, EGL10.EGL_GREEN_SIZE, 8, EGL10.EGL_BLUE_SIZE, 8, EGL10.EGL_ALPHA_SIZE, 8, EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_SURFACE_TYPE, EGL10.EGL_PBUFFER_BIT, EGL10.EGL_NONE }; public static final int[] CONFIG_RECORDABLE = { EGL10.EGL_RED_SIZE, 8, EGL10.EGL_GREEN_SIZE, 8, EGL10.EGL_BLUE_SIZE, 8, EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RECORDABLE_ANDROID, 1, EGL10.EGL_NONE }; // Create a new context with the specified config attributes, sharing data with sharedContext. // |sharedContext| can be null. public static EglBase create(Context sharedContext, int[] configAttributes) { return (EglBase14.isEGL14Supported() && (sharedContext == null || sharedContext instanceof EglBase14.Context)) ? new EglBase14((EglBase14.Context) sharedContext, configAttributes) : new EglBase10((EglBase10.Context) sharedContext, configAttributes); } public static EglBase create() { return create(null, CONFIG_PLAIN); } public static EglBase create(Context sharedContext) { return create(sharedContext, CONFIG_PLAIN); } public abstract void createSurface(Surface surface); // Create EGLSurface from the Android SurfaceTexture. public abstract void createSurface(SurfaceTexture surfaceTexture); // Create dummy 1x1 pixel buffer surface so the context can be made current. public abstract void createDummyPbufferSurface(); public abstract void createPbufferSurface(int width, int height); public abstract Context getEglBaseContext(); public abstract boolean hasSurface(); public abstract int surfaceWidth(); public abstract int surfaceHeight(); public abstract void releaseSurface(); public abstract void release(); public abstract void makeCurrent(); // Detach the current EGL context, so that it can be made current on another thread. public abstract void detachCurrent(); public abstract void swapBuffers(); }