As INFO is aliased to LS_INFO, this didn't trigger any warnings or
compilation errors.
Bug: None
Change-Id: I1ed30c435d9ee6ea1b51d85a375d70135d3475e6
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/216689
Reviewed-by: Florent Castelli <orphis@webrtc.org>
Commit-Queue: Victor Boivie <boivie@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33912}
This should avoid the situation where WebRTC's GN check is green and
Chromium (which turns it ON for //third_party/webrtc) fails.
Bug: webrtc:12614
Change-Id: Id4c06ac57e9faa07c5e43491a61fbc093c68a40d
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/217221
Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Florent Castelli <orphis@webrtc.org>
Reviewed-by: Victor Boivie <boivie@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33900}
Those were found when trying to build within Chromium's codebase.
Bug: webrtc:12614
Change-Id: Ic3f7a266ad4b5d816a693645e1e909fc39d513c3
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/217220
Reviewed-by: Victor Boivie <boivie@webrtc.org>
Commit-Queue: Florent Castelli <orphis@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33896}
The Retransmission Queue contain all message fragments (DATA chunks)
that have once been sent, but not yet ACKed by the receiver. It will
process incoming SACK chunks, which informs it which chunks that the
receiver has seen (ACKed) and which that are lost (NACKed), and will
retransmit chunks when it's time.
If a message has been sent with partial reliability, e.g. to have a
limited number of retransmissions or a limited lifetime, the
Retransmission Queue may discard a partially sent and expired message
and will instruct the receiver that "don't expect this message - it's
expired" by sending a FORWARD-TSN chunk.
This currently also includes the congestion control algorithm as it's
tightly coupled with the state of the retransmission queue. This is
a fairly complicated piece of logic which decides how much data that
can be in-flight, depending on the available bandwidth. This is not done
by any bandwidth estimation, but similar to TCP, where data is sent
until it's lost, and then "we dial down a knob" and take it more
carefully from here on.
Future refactoring will try to separate the logic regarding fragment
retransmission and the congestion control algorithm.
Bug: webrtc:12614
Change-Id: I8678250abb766e567c3450634686919936ea077b
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/214046
Commit-Queue: Victor Boivie <boivie@webrtc.org>
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33833}
The socket can measure the round-trip-time (RTT) by two different
scenarios:
* When a sent data is ACKed
* When a HEARTBEAT has been sent, which as been ACKed.
The RTT will be used to calculate which timeout value that should be
used for e.g. the retransmission timer (T3-RTX). On connections with a
low RTT, the RTO value will be low, and on a connection with high RTT,
the RTO value will be high. And on a connection with a generally low
RTT value, but where it varies a lot, the RTO value will be calculated
to be fairly high, to not fire unnecessarily. So jitter is bad, and is
part of the calculation.
Bug: webrtc:12614
Change-Id: I64905ad566d5032d0428cd84143a9397355bbe9f
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/214045
Commit-Queue: Victor Boivie <boivie@webrtc.org>
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33832}
This is just a simple SCTP variable, but wrapped in its own object
for convenience.
Bug: webrtc:12614
Change-Id: I0c45c356488d21b71c72a936e4ceeee5ed0ec96d
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/214047
Commit-Queue: Victor Boivie <boivie@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Tommi <tommi@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33827}
When the client asks for a message to be sent, it's put in the
SendQueue, which is available even when the socket is not yet connected.
When the socket is connected, those messages will be sent on the wire,
possibly fragmented if the message is large enough to not fit inside a
single packet. When the message has been fully sent, it's removed from
the send queue (but it will be in the RetransmissionQueue - which is
added in a follow-up change, until the message has been ACKed).
The Send Queue is a FIFO queue in this iteration, and in SCTP, that's
called a "First Come, First Served" queue, or FCFS. In follow-up work,
the queue and the actual scheduling algorithm which decides which
message that is sent, when there are messages in multiple streams, will
likely be decoupled. But in this iteration, they're in the same class.
Bug: webrtc:12614
Change-Id: Iec1183e625499a21e402e4f2a5ebcf989bc5c3ec
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/214044
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Commit-Queue: Victor Boivie <boivie@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33798}