AsyncStunTCPSocket wasn't firing SignalSentPacket, which the bandwidth
estimator requires for every packet in order to look up send times when
feedback arrives. If the signal isn't fired, it always assumes feedback
is arriving extremely late, and decreases the bandwidth by a factor of
2 until it reaches the minimum of 10kbps.
BUG=webrtc:7717
TBR=pthatcher@webrtc.org
Review-Url: https://codereview.webrtc.org/2912523003
Cr-Commit-Position: refs/heads/master@{#18279}
The only thing the physical socket server was used for was
"Wait"/"WakeUp", but it could be replaced by a simple rtc::Event.
So, removing this dependency makes things less confusing; the fact that
VirtualSocketServer takes a PhysicalSocketServer may lead someone to
think it uses real sockets internally, when it doesn't.
BUG=None
Review-Url: https://codereview.webrtc.org/2883313003
Cr-Commit-Position: refs/heads/master@{#18172}
Instead, make the pointer to the associated socket server a
construction time const, and delete its lock.
Introduces a helper class AutoSocketServerThread for code
(mainly tests) which need a socket server associated with
the current thread.
BUG=webrtc:7501
Review-Url: https://codereview.webrtc.org/2828223002
Cr-Commit-Position: refs/heads/master@{#18047}
But keep #including scoped_ptr.h in .h files, so as not to break
WebRTC users who expect those .h files to give them rtc::scoped_ptr.
BUG=webrtc:5520
Review URL: https://codereview.webrtc.org/1923163003
Cr-Commit-Position: refs/heads/master@{#12532}