The receive buffer mustn't be full; If it's full, and a message can't be
assembled, the socket can't accept more data. To avoid this, there is
a high watermark limit that, when reached, will make the socket only
accept chunks that advance the cumulative ack TSN.
Before this CL, the announced receiver window size in every sent SACK
was based on what the receive buffer could maximally be, which means
that in really high data rate applications, the amount of outstanding
data could actually fill the receive buffer (due to packet loss, that
prevents messages from being reassembled). As the socket started
behaving more conservatively when the high watermark limit was reached,
this resulted in unnecessary T3-RTXes. But by announcing the high
watermark limit instead, the sender will stay within it, and will have
a peer socket that behaves as expected.
Bug: webrtc:12799
Change-Id: Ife2f409914a230640217553c54f60d05843efc70
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/220762
Reviewed-by: Florent Castelli <orphis@webrtc.org>
Commit-Queue: Victor Boivie <boivie@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#34168}
The Reassembly Queue receives fragmented messages (DATA or I-DATA
chunks) and - with help of stream reassemblers - will reassemble these
fragments into messages, which will be delivered to the client.
It also handle partial reliability (FORWARD-TSN) and stream resetting.
To avoid a DoS attack vector, where a sender can send fragments in a way
that the reassembly queue will never succeed to reassemble a message and
use all available memory, the ReassemblyQueue has a maximum size.
Bug: webrtc:12614
Change-Id: Ibb084fecd240d4c414e096579244f8f5ee46914e
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/214043
Commit-Queue: Victor Boivie <boivie@webrtc.org>
Reviewed-by: Tommi <tommi@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33678}