Limited range seems to be more used than full range and many Android
components already use limited range. This includes FileVideoCapturer,
VideoFileRenderer and HW codecs.
Bug: webrtc:9638
Change-Id: Iadd9b2f19020c6a25bde5e43a28e26a6230dde42
Reviewed-on: https://webrtc-review.googlesource.com/94543
Commit-Queue: Sami Kalliomäki <sakal@webrtc.org>
Reviewed-by: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#24576}
This CL adds a helper class GlShaderBuilder to build an instances of
RendererCommon.GlDrawer that can accept multiple input sources
(OES, RGB, or YUV) using a generic fragment shader as input.
Bug: webrtc:9355
Change-Id: I14a0a280d2b6f838984f7b60897cc0c58e2a948a
Reviewed-on: https://webrtc-review.googlesource.com/80940
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#23622}