The only thing the physical socket server was used for was
"Wait"/"WakeUp", but it could be replaced by a simple rtc::Event.
So, removing this dependency makes things less confusing; the fact that
VirtualSocketServer takes a PhysicalSocketServer may lead someone to
think it uses real sockets internally, when it doesn't.
BUG=None
Review-Url: https://codereview.webrtc.org/2883313003
Cr-Commit-Position: refs/heads/master@{#18172}
Instead, make the pointer to the associated socket server a
construction time const, and delete its lock.
Introduces a helper class AutoSocketServerThread for code
(mainly tests) which need a socket server associated with
the current thread.
BUG=webrtc:7501
Review-Url: https://codereview.webrtc.org/2828223002
Cr-Commit-Position: refs/heads/master@{#18047}
But keep #including scoped_ptr.h in .h files, so as not to break
WebRTC users who expect those .h files to give them rtc::scoped_ptr.
BUG=webrtc:5520
Review URL: https://codereview.webrtc.org/1923163003
Cr-Commit-Position: refs/heads/master@{#12532}