12 Commits

Author SHA1 Message Date
solenberg
88499ecaca Moving/renaming webrtc/common.h.
This file defines webrtc::Config which was mostly used by modules/audio_processing. The files webrtc/common.h, webrtc/common.cc and webrtc/test/common_unittests.cc are moved to modules/audio_processing and the few remaining uses of webrtc::Config are replaced with simpler code.

- For NetEq and pacing configuration, a VoEBase::ChannelConfig is passed to VoEBase::CreateChannel().
- Removes the need for VoiceEngine::Create(const Config& config). No need to store the webrtc::Config in VoE shared state.

BUG=webrtc:5879

Review-Url: https://codereview.webrtc.org/2307533004
Cr-Commit-Position: refs/heads/master@{#14109}
2016-09-07 14:34:45 +00:00
mflodman
4cd2790f17 Move RTP for synchroninzation and rename classes, files and variables.
This CL removes (almost) the last RTP references in VideoReceiveStream.
There are still references to RTPFragmentationHeader and SSRCs, which
will be dealt with later.

There are also new GUARDED_BY and thred checker added to the
synchronization class.

When there are othre transports than RTP, there will instead be an
interface + inheritance for RtpStreamReceiver and
RtpStreamSynchronizattion in VideoReceiveStream. This work will be done
when we actually know how we want to make thee transport interface.

BUG=webrtc:5838

Review-Url: https://codereview.webrtc.org/2216533002
Cr-Commit-Position: refs/heads/master@{#13655}
2016-08-05 13:28:50 +00:00
tommi
2e82f3821f Reland of Split IncomingVideoStream into two implementations, with smoothing and without. (patchset #1 id:1 of https://codereview.webrtc.org/2084873002/ )
Reason for revert:
Reverting the revert.  This change is not related to the failure on the Windows FYI bots.  The cause of the failure has been reverted in Chromium:
https://codereview.chromium.org/2081653004/

Original issue's description:
> Revert of Split IncomingVideoStream into two implementations, with smoothing and without. (patchset #5 id:340001 of https://codereview.webrtc.org/2078873002/ )
>
> Reason for revert:
> Breaks chromium.webrtc.fyi
>
> https://uberchromegw.corp.google.com/i/chromium.webrtc.fyi/builders/Win7%20Tester/builds/4719
> https://uberchromegw.corp.google.com/i/chromium.webrtc.fyi/builders/Win10%20Tester/builds/3120
>
> Original issue's description:
> > Reland of IncomingVideoStream refactoring.
> > This reland does not contain the non-smoothing part of the original implementation.  Instead, when smoothing is turned off, frame callbacks run on the decoder thread, as they did before.  This code path is used in Chrome.  As far as Chrome goes, the difference now is that there won't be an instance of IncomingVideoStream in between the decoder and the callback (i.e. fewer locks).  Other than that, no change for Chrome.
> >
> > Original issue's description (with non-smoothing references removed):
> >
> > Split IncomingVideoStream into two implementations, with smoothing and without.
> >
> > * Added TODOs and documentation for VideoReceiveStream::OnFrame, where we today grab 6 locks.
> >
> > * Removed the Start/Stop methods from the IncomingVideoStream implementations.  Now, when an instance is created, it should be considered to be "running" and when it is deleted, it's "not running".  This saves on resources and also reduces the amount of locking required and I could remove one critical section altogether.
> >
> > * Changed the VideoStreamDecoder class to not depend on IncomingVideoStream but rather use the generic rtc::VideoSinkInterface<VideoFrame> interface.  This means that any implementation of that interface can be used and the decoder can be made to  just use the 'renderer' from the config.  Once we do that, we can decouple the IncomingVideoStream implementations from the decoder and VideoReceiveStream implementations and leave it up to the application for how to do smoothing.  The app can choose to use the Incoming* classes or roll its own (which may be preferable since applications often have their own scheduling mechanisms).
> >
> > * The lifetime of the VideoStreamDecoder instance is now bound to Start/Stop in VideoReceiveStream and not all of the lifetime of VideoReceiveStream.
> >
> > * Fixed VideoStreamDecoder to unregister callbacks in the dtor that were registered in the ctor. (this was open to a use-after-free regression)
> >
> > * Delay and callback pointers are now passed via the ctors to the IncomingVideoStream classes.  The thread primitives in the IncomingVideoStream classes are also constructed/destructed at the same time as the owning object, which allowed me to remove one more lock.
> >
> > * Removed code in the VideoStreamDecoder that could overwrite the VideoReceiveStream render delay with a fixed value of 10ms on construction.  This wasn't a problem with the previous implementation (it would be now though) but seemed to me like the wrong place to be setting that value.
> >
> > * Made the render delay value in VideoRenderFrames, const.
> >
> > BUG=chromium:620232
> > R=mflodman@webrtc.org, nisse@webrtc.org
> >
> > Committed: https://crrev.com/884c336c345d988974c2a69cea402b0fb8b07a63
> > Cr-Commit-Position: refs/heads/master@{#13219}
>
> TBR=nisse@webrtc.org,philipel@webrtc.org,mflodman@webrtc.org,tommi@webrtc.org
> # Skipping CQ checks because original CL landed less than 1 days ago.
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=chromium:620232
>
> Committed: https://crrev.com/a536bfe70de38fe877245317a7f0b00bcf69cbd0
> Cr-Commit-Position: refs/heads/master@{#13229}

TBR=nisse@webrtc.org,philipel@webrtc.org,mflodman@webrtc.org,sakal@webrtc.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=chromium:620232

Review-Url: https://codereview.webrtc.org/2089613002
Cr-Commit-Position: refs/heads/master@{#13230}
2016-06-21 07:26:48 +00:00
sakal
a536bfe70d Revert of Split IncomingVideoStream into two implementations, with smoothing and without. (patchset #5 id:340001 of https://codereview.webrtc.org/2078873002/ )
Reason for revert:
Breaks chromium.webrtc.fyi

https://uberchromegw.corp.google.com/i/chromium.webrtc.fyi/builders/Win7%20Tester/builds/4719
https://uberchromegw.corp.google.com/i/chromium.webrtc.fyi/builders/Win10%20Tester/builds/3120

Original issue's description:
> Reland of IncomingVideoStream refactoring.
> This reland does not contain the non-smoothing part of the original implementation.  Instead, when smoothing is turned off, frame callbacks run on the decoder thread, as they did before.  This code path is used in Chrome.  As far as Chrome goes, the difference now is that there won't be an instance of IncomingVideoStream in between the decoder and the callback (i.e. fewer locks).  Other than that, no change for Chrome.
>
> Original issue's description (with non-smoothing references removed):
>
> Split IncomingVideoStream into two implementations, with smoothing and without.
>
> * Added TODOs and documentation for VideoReceiveStream::OnFrame, where we today grab 6 locks.
>
> * Removed the Start/Stop methods from the IncomingVideoStream implementations.  Now, when an instance is created, it should be considered to be "running" and when it is deleted, it's "not running".  This saves on resources and also reduces the amount of locking required and I could remove one critical section altogether.
>
> * Changed the VideoStreamDecoder class to not depend on IncomingVideoStream but rather use the generic rtc::VideoSinkInterface<VideoFrame> interface.  This means that any implementation of that interface can be used and the decoder can be made to  just use the 'renderer' from the config.  Once we do that, we can decouple the IncomingVideoStream implementations from the decoder and VideoReceiveStream implementations and leave it up to the application for how to do smoothing.  The app can choose to use the Incoming* classes or roll its own (which may be preferable since applications often have their own scheduling mechanisms).
>
> * The lifetime of the VideoStreamDecoder instance is now bound to Start/Stop in VideoReceiveStream and not all of the lifetime of VideoReceiveStream.
>
> * Fixed VideoStreamDecoder to unregister callbacks in the dtor that were registered in the ctor. (this was open to a use-after-free regression)
>
> * Delay and callback pointers are now passed via the ctors to the IncomingVideoStream classes.  The thread primitives in the IncomingVideoStream classes are also constructed/destructed at the same time as the owning object, which allowed me to remove one more lock.
>
> * Removed code in the VideoStreamDecoder that could overwrite the VideoReceiveStream render delay with a fixed value of 10ms on construction.  This wasn't a problem with the previous implementation (it would be now though) but seemed to me like the wrong place to be setting that value.
>
> * Made the render delay value in VideoRenderFrames, const.
>
> BUG=chromium:620232
> R=mflodman@webrtc.org, nisse@webrtc.org
>
> Committed: https://crrev.com/884c336c345d988974c2a69cea402b0fb8b07a63
> Cr-Commit-Position: refs/heads/master@{#13219}

TBR=nisse@webrtc.org,philipel@webrtc.org,mflodman@webrtc.org,tommi@webrtc.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=chromium:620232

Review-Url: https://codereview.webrtc.org/2084873002
Cr-Commit-Position: refs/heads/master@{#13229}
2016-06-21 07:08:58 +00:00
Tommi
884c336c34 Reland of IncomingVideoStream refactoring.
This reland does not contain the non-smoothing part of the original implementation.  Instead, when smoothing is turned off, frame callbacks run on the decoder thread, as they did before.  This code path is used in Chrome.  As far as Chrome goes, the difference now is that there won't be an instance of IncomingVideoStream in between the decoder and the callback (i.e. fewer locks).  Other than that, no change for Chrome.

Original issue's description (with non-smoothing references removed):

Split IncomingVideoStream into two implementations, with smoothing and without.

* Added TODOs and documentation for VideoReceiveStream::OnFrame, where we today grab 6 locks.

* Removed the Start/Stop methods from the IncomingVideoStream implementations.  Now, when an instance is created, it should be considered to be "running" and when it is deleted, it's "not running".  This saves on resources and also reduces the amount of locking required and I could remove one critical section altogether.

* Changed the VideoStreamDecoder class to not depend on IncomingVideoStream but rather use the generic rtc::VideoSinkInterface<VideoFrame> interface.  This means that any implementation of that interface can be used and the decoder can be made to  just use the 'renderer' from the config.  Once we do that, we can decouple the IncomingVideoStream implementations from the decoder and VideoReceiveStream implementations and leave it up to the application for how to do smoothing.  The app can choose to use the Incoming* classes or roll its own (which may be preferable since applications often have their own scheduling mechanisms).

* The lifetime of the VideoStreamDecoder instance is now bound to Start/Stop in VideoReceiveStream and not all of the lifetime of VideoReceiveStream.

* Fixed VideoStreamDecoder to unregister callbacks in the dtor that were registered in the ctor. (this was open to a use-after-free regression)

* Delay and callback pointers are now passed via the ctors to the IncomingVideoStream classes.  The thread primitives in the IncomingVideoStream classes are also constructed/destructed at the same time as the owning object, which allowed me to remove one more lock.

* Removed code in the VideoStreamDecoder that could overwrite the VideoReceiveStream render delay with a fixed value of 10ms on construction.  This wasn't a problem with the previous implementation (it would be now though) but seemed to me like the wrong place to be setting that value.

* Made the render delay value in VideoRenderFrames, const.

BUG=chromium:620232
R=mflodman@webrtc.org, nisse@webrtc.org

Review URL: https://codereview.webrtc.org/2078873002 .

Cr-Commit-Position: refs/heads/master@{#13219}
2016-06-20 17:43:10 +00:00
tommi
8e8222d0d2 Revert of Split IncomingVideoStream into two implementations, with smoothing and without. (patchset #4 id:290001 of https://codereview.webrtc.org/2071473002/ )
Reason for revert:
Reverting again.  The perf regression does not seem to be related to dropping frames.

Original issue's description:
> Reland of Split IncomingVideoStream into two implementations, with smoothing and without.
>
> Original issue's description:
>
> Split IncomingVideoStream into two implementations, with smoothing and without.
>
> This CL fixes an issue with the non-smoothing implementation where frames were delivered on the decoder thread.  No-smoothing is now done in a separate class that uses a TaskQueue.  The implementation may drop frames if the renderer doesn't keep up and it doesn't block the decoder thread.
>
> Further work done:
>
> * I added TODOs and documentation for VideoReceiveStream::OnFrame, where we today grab 5 locks.
>
> * I removed the Start/Stop methods from the IncomingVideoStream implementations.  Now, when an instance is created, it should be considered to be "running" and when it is deleted, it's "not running".  This saves on resources and also reduces the amount of locking required and I could remove one critical section altogether.
>
> * I changed the VideoStreamDecoder class to not depend on IncomingVideoStream but rather use the generic rtc::VideoSinkInterface<VideoFrame> interface.  This means that any implementation of that interface can be used and the decoder can be made to  just use the 'renderer' from the config.  Once we do that, we can decouple the IncomingVideoStream implementations from the decoder and VideoReceiveStream implementations and leave it up to the application for how to do smoothing.  The app can choose to use the Incoming* classes or roll its own (which may be preferable since applications often have their own scheduling mechanisms).
>
> * The non-smoothing IncomingVideoStream implementation currently allows only 1 outstanding pending frame.  If we exceed that, the current frame won't be delivered to the renderer and instead we deliver the next one (since when this happens, the renderer is falling behind).
>
> * The lifetime of the VideoStreamDecoder instance is now bound to Start/Stop in VideoReceiveStream and not all of the lifetime of VideoReceiveStream.
>
> * Fixed VideoStreamDecoder to unregister callbacks in the dtor that were registered in the ctor. (this was open to a use-after-free regression)
>
> * Delay and callback pointers are now passed via the ctors to the IncomingVideoStream classes.  The thread primitives in the IncomingVideoStream classes are also constructed/destructed at the same time as the owning object, which allowed me to remove one more lock.
>
> * Removed code in the VideoStreamDecoder that could overwrite the VideoReceiveStream render delay with a fixed value of 10ms on construction.  This wasn't a problem with the previous implementation (it would be now though) but seemed to me like the wrong place to be setting that value.
>
> * Made the render delay value in VideoRenderFrames, const.
>
> BUG=chromium:620232
> TBR=mflodman
>
> Committed: https://crrev.com/e03f8787377bbc03a4e00184bb14b7561b108cbb
> Cr-Commit-Position: refs/heads/master@{#13175}

TBR=mflodman@webrtc.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=chromium:620232

Review-Url: https://codereview.webrtc.org/2071093002
Cr-Commit-Position: refs/heads/master@{#13176}
2016-06-16 22:44:11 +00:00
tommi
e03f878737 Reland of Split IncomingVideoStream into two implementations, with smoothing and without.
Original issue's description:

Split IncomingVideoStream into two implementations, with smoothing and without.

This CL fixes an issue with the non-smoothing implementation where frames were delivered on the decoder thread.  No-smoothing is now done in a separate class that uses a TaskQueue.  The implementation may drop frames if the renderer doesn't keep up and it doesn't block the decoder thread.

Further work done:

* I added TODOs and documentation for VideoReceiveStream::OnFrame, where we today grab 5 locks.

* I removed the Start/Stop methods from the IncomingVideoStream implementations.  Now, when an instance is created, it should be considered to be "running" and when it is deleted, it's "not running".  This saves on resources and also reduces the amount of locking required and I could remove one critical section altogether.

* I changed the VideoStreamDecoder class to not depend on IncomingVideoStream but rather use the generic rtc::VideoSinkInterface<VideoFrame> interface.  This means that any implementation of that interface can be used and the decoder can be made to  just use the 'renderer' from the config.  Once we do that, we can decouple the IncomingVideoStream implementations from the decoder and VideoReceiveStream implementations and leave it up to the application for how to do smoothing.  The app can choose to use the Incoming* classes or roll its own (which may be preferable since applications often have their own scheduling mechanisms).

* The non-smoothing IncomingVideoStream implementation currently allows only 1 outstanding pending frame.  If we exceed that, the current frame won't be delivered to the renderer and instead we deliver the next one (since when this happens, the renderer is falling behind).

* The lifetime of the VideoStreamDecoder instance is now bound to Start/Stop in VideoReceiveStream and not all of the lifetime of VideoReceiveStream.

* Fixed VideoStreamDecoder to unregister callbacks in the dtor that were registered in the ctor. (this was open to a use-after-free regression)

* Delay and callback pointers are now passed via the ctors to the IncomingVideoStream classes.  The thread primitives in the IncomingVideoStream classes are also constructed/destructed at the same time as the owning object, which allowed me to remove one more lock.

* Removed code in the VideoStreamDecoder that could overwrite the VideoReceiveStream render delay with a fixed value of 10ms on construction.  This wasn't a problem with the previous implementation (it would be now though) but seemed to me like the wrong place to be setting that value.

* Made the render delay value in VideoRenderFrames, const.

BUG=chromium:620232
TBR=mflodman

Review-Url: https://codereview.webrtc.org/2071473002
Cr-Commit-Position: refs/heads/master@{#13175}
2016-06-16 20:29:12 +00:00
tommi
17c3cddf9d Revert of Split IncomingVideoStream into two implementations, with smoothing and without. (patchset #23 id:430001 of https://codereview.webrtc.org/2035173002/ )
Reason for revert:
Reverting while we track down the issue on the Win10 bot.

Original issue's description:
> Split IncomingVideoStream into two implementations, with smoothing and without.
>
> This CL fixes an issue with the non-smoothing implementation where frames were delivered on the decoder thread.  No-smoothing is now done in a separate class that uses a TaskQueue.  The implementation may drop frames if the renderer doesn't keep up and it doesn't block the decoder thread.
>
> Further work done:
>
> * I added TODOs and documentation for VideoReceiveStream::OnFrame, where we today grab 5 locks.
>
> * I removed the Start/Stop methods from the IncomingVideoStream implementations.  Now, when an instance is created, it should be considered to be "running" and when it is deleted, it's "not running".  This saves on resources and also reduces the amount of locking required and I could remove one critical section altogether.
>
> * I changed the VideoStreamDecoder class to not depend on IncomingVideoStream but rather use the generic rtc::VideoSinkInterface<VideoFrame> interface.  This means that any implementation of that interface can be used and the decoder can be made to  just use the 'renderer' from the config.  Once we do that, we can decouple the IncomingVideoStream implementations from the decoder and VideoReceiveStream implementations and leave it up to the application for how to do smoothing.  The app can choose to use the Incoming* classes or roll its own (which may be preferable since applications often have their own scheduling mechanisms).
>
> * The non-smoothing IncomingVideoStream implementation currently allows only 1 outstanding pending frame.  If we exceed that, the current frame won't be delivered to the renderer and instead we deliver the next one (since when this happens, the renderer is falling behind).
>
> * The lifetime of the VideoStreamDecoder instance is now bound to Start/Stop in VideoReceiveStream and not all of the lifetime of VideoReceiveStream.
>
> * Fixed VideoStreamDecoder to unregister callbacks in the dtor that were registered in the ctor. (this was open to a use-after-free regression)
>
> * Delay and callback pointers are now passed via the ctors to the IncomingVideoStream classes.  The thread primitives in the IncomingVideoStream classes are also constructed/destructed at the same time as the owning object, which allowed me to remove one more lock.
>
> * Removed code in the VideoStreamDecoder that could overwrite the VideoReceiveStream render delay with a fixed value of 10ms on construction.  This wasn't a problem with the previous implementation (it would be now though) but seemed to me like the wrong place to be setting that value.
>
> * Made the render delay value in VideoRenderFrames, const.
>
> BUG=
>
> Committed: https://crrev.com/1c7eef652b0aa22d8ebb0bfe2b547094a794be22
> Cr-Commit-Position: refs/heads/master@{#13129}

TBR=mflodman@webrtc.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=

Review-Url: https://codereview.webrtc.org/2061363002
Cr-Commit-Position: refs/heads/master@{#13146}
2016-06-14 23:04:48 +00:00
tommi
1c7eef652b Split IncomingVideoStream into two implementations, with smoothing and without.
This CL fixes an issue with the non-smoothing implementation where frames were delivered on the decoder thread.  No-smoothing is now done in a separate class that uses a TaskQueue.  The implementation may drop frames if the renderer doesn't keep up and it doesn't block the decoder thread.

Further work done:

* I added TODOs and documentation for VideoReceiveStream::OnFrame, where we today grab 5 locks.

* I removed the Start/Stop methods from the IncomingVideoStream implementations.  Now, when an instance is created, it should be considered to be "running" and when it is deleted, it's "not running".  This saves on resources and also reduces the amount of locking required and I could remove one critical section altogether.

* I changed the VideoStreamDecoder class to not depend on IncomingVideoStream but rather use the generic rtc::VideoSinkInterface<VideoFrame> interface.  This means that any implementation of that interface can be used and the decoder can be made to  just use the 'renderer' from the config.  Once we do that, we can decouple the IncomingVideoStream implementations from the decoder and VideoReceiveStream implementations and leave it up to the application for how to do smoothing.  The app can choose to use the Incoming* classes or roll its own (which may be preferable since applications often have their own scheduling mechanisms).

* The non-smoothing IncomingVideoStream implementation currently allows only 1 outstanding pending frame.  If we exceed that, the current frame won't be delivered to the renderer and instead we deliver the next one (since when this happens, the renderer is falling behind).

* The lifetime of the VideoStreamDecoder instance is now bound to Start/Stop in VideoReceiveStream and not all of the lifetime of VideoReceiveStream.

* Fixed VideoStreamDecoder to unregister callbacks in the dtor that were registered in the ctor. (this was open to a use-after-free regression)

* Delay and callback pointers are now passed via the ctors to the IncomingVideoStream classes.  The thread primitives in the IncomingVideoStream classes are also constructed/destructed at the same time as the owning object, which allowed me to remove one more lock.

* Removed code in the VideoStreamDecoder that could overwrite the VideoReceiveStream render delay with a fixed value of 10ms on construction.  This wasn't a problem with the previous implementation (it would be now though) but seemed to me like the wrong place to be setting that value.

* Made the render delay value in VideoRenderFrames, const.

BUG=

Review-Url: https://codereview.webrtc.org/2035173002
Cr-Commit-Position: refs/heads/master@{#13129}
2016-06-14 11:38:43 +00:00
Niels Möller
d28db7fd65 Delete all use of tick_util.h.
Depends on Chrome cl https://codereview.chromium.org/1888003002/, which was landed some time ago.

BUG=webrtc:5740
R=stefan@webrtc.org, tommi@webrtc.org

Review URL: https://codereview.webrtc.org/1888593004 .

Cr-Commit-Position: refs/heads/master@{#12674}
2016-05-10 14:31:58 +00:00
mflodman
dc7d0d2ef0 Move, almost, all receive side references to RTP to RtpStreamReceiver.
There are still a few places in VideoReceiveStream where the RTP module
is explicitly used, e.g. setting up a/v sync, but it's a bigger task to
change and that will be done in a follow up instead of in this CL.

BUG=webrtc:5838

Review-Url: https://codereview.webrtc.org/1947913002
Cr-Commit-Position: refs/heads/master@{#12642}
2016-05-06 12:32:30 +00:00
mflodman
cfc8e3b9ef Removed all RTP dependencies from ViEChannel and renamed class.
ViEChannel is now called VideoStreamReceiver.

There will be a follow up CL removing all rtp references from VideoReceiveStream, but that made this CL to big and it will be done separately.

BUG=webrtc:5079

Review-Url: https://codereview.webrtc.org/1929313002
Cr-Commit-Position: refs/heads/master@{#12619}
2016-05-04 04:22:12 +00:00