Add option to inject YuvConverter to SurfaceTextureHelper.
Add option to inject VideoFrameDrawer to YuvConverter and EglRenderer. Bug: none Change-Id: I0aab0026c30b41d72f70fb00b251aed5e4a4a774 Reviewed-on: https://webrtc-review.googlesource.com/c/123443 Commit-Queue: Åsa Persson <asapersson@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#26848}
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@ -123,7 +123,7 @@ public class EglRenderer implements VideoSink {
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// EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed
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// from the render thread.
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@Nullable private EglBase eglBase;
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private final VideoFrameDrawer frameDrawer = new VideoFrameDrawer();
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private final VideoFrameDrawer frameDrawer;
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@Nullable private RendererCommon.GlDrawer drawer;
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private boolean usePresentationTimeStamp;
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private final Matrix drawMatrix = new Matrix();
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@ -181,7 +181,12 @@ public class EglRenderer implements VideoSink {
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* logging. In order to render something, you must first call init() and createEglSurface.
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*/
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public EglRenderer(String name) {
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this(name, new VideoFrameDrawer());
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}
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public EglRenderer(String name, VideoFrameDrawer videoFrameDrawer) {
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this.name = name;
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this.frameDrawer = videoFrameDrawer;
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}
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/**
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@ -42,8 +42,9 @@ public class SurfaceTextureHelper {
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* PeerConnectionFactory.createVideoSource(). This makes the timestamps more accurate and
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* closer to actual creation time.
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*/
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public static SurfaceTextureHelper create(
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final String threadName, final EglBase.Context sharedContext, boolean alignTimestamps) {
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public static SurfaceTextureHelper create(final String threadName,
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final EglBase.Context sharedContext, boolean alignTimestamps,
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final YuvConverter yuvConverter) {
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final HandlerThread thread = new HandlerThread(threadName);
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thread.start();
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final Handler handler = new Handler(thread.getLooper());
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@ -57,7 +58,7 @@ public class SurfaceTextureHelper {
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@Override
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public SurfaceTextureHelper call() {
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try {
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return new SurfaceTextureHelper(sharedContext, handler, alignTimestamps);
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return new SurfaceTextureHelper(sharedContext, handler, alignTimestamps, yuvConverter);
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} catch (RuntimeException e) {
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Logging.e(TAG, threadName + " create failure", e);
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return null;
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@ -67,20 +68,30 @@ public class SurfaceTextureHelper {
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}
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/**
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* Same as above with alignTimestamps set to false.
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* Same as above with alignTimestamps set to false and yuvConverter set to new YuvConverter.
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*
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* @see #create(String, EglBase.Context, boolean)
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* @see #create(String, EglBase.Context, boolean, YuvConverter)
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*/
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public static SurfaceTextureHelper create(
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final String threadName, final EglBase.Context sharedContext) {
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return create(threadName, sharedContext, /* alignTimestamps= */ false);
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return create(threadName, sharedContext, /* alignTimestamps= */ false, new YuvConverter());
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}
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/**
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* Same as above with yuvConverter set to new YuvConverter.
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*
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* @see #create(String, EglBase.Context, boolean, YuvConverter)
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*/
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public static SurfaceTextureHelper create(
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final String threadName, final EglBase.Context sharedContext, boolean alignTimestamps) {
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return create(threadName, sharedContext, alignTimestamps, new YuvConverter());
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}
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private final Handler handler;
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private final EglBase eglBase;
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private final SurfaceTexture surfaceTexture;
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private final int oesTextureId;
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private final YuvConverter yuvConverter = new YuvConverter();
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private final YuvConverter yuvConverter;
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@Nullable private final TimestampAligner timestampAligner;
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// These variables are only accessed from the |handler| thread.
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@ -110,13 +121,14 @@ public class SurfaceTextureHelper {
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}
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};
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private SurfaceTextureHelper(
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EglBase.Context sharedContext, Handler handler, boolean alignTimestamps) {
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private SurfaceTextureHelper(EglBase.Context sharedContext, Handler handler,
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boolean alignTimestamps, YuvConverter yuvConverter) {
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if (handler.getLooper().getThread() != Thread.currentThread()) {
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throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread");
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}
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this.handler = handler;
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this.timestampAligner = alignTimestamps ? new TimestampAligner() : null;
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this.yuvConverter = yuvConverter;
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eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_BUFFER);
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try {
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@ -135,6 +135,14 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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return unscaledHeight;
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}
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public Handler getToI420Handler() {
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return toI420Handler;
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}
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public YuvConverter getYuvConverter() {
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return yuvConverter;
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}
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/**
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* Create a new TextureBufferImpl with an applied transform matrix and a new size. The
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* existing buffer is unchanged. The given transform matrix is applied first when texture
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@ -28,7 +28,7 @@ public class VideoFrameDrawer {
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* used multiplied together with the transformation matrix of the frame. (M = renderMatrix *
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* transformationMatrix)
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*/
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static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer,
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public static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer,
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Matrix renderMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY,
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int viewportWidth, int viewportHeight) {
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Matrix finalMatrix = new Matrix(buffer.getTransformMatrix());
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@ -224,6 +224,12 @@ public class VideoFrameDrawer {
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}
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}
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public VideoFrame.Buffer prepareBufferForViewportSize(
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VideoFrame.Buffer buffer, int width, int height) {
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buffer.retain();
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return buffer;
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}
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public void release() {
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yuvUploader.release();
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lastI420Frame = null;
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@ -107,17 +107,27 @@ public class YuvConverter {
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new GlTextureFrameBuffer(GLES20.GL_RGBA);
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private final ShaderCallbacks shaderCallbacks = new ShaderCallbacks();
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private final GlGenericDrawer drawer = new GlGenericDrawer(FRAGMENT_SHADER, shaderCallbacks);
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private final VideoFrameDrawer videoFrameDrawer;
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/**
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* This class should be constructed on a thread that has an active EGL context.
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*/
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public YuvConverter() {
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this(new VideoFrameDrawer());
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}
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public YuvConverter(VideoFrameDrawer videoFrameDrawer) {
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this.videoFrameDrawer = videoFrameDrawer;
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threadChecker.detachThread();
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}
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/** Converts the texture buffer to I420. */
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public I420Buffer convert(TextureBuffer inputTextureBuffer) {
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threadChecker.checkIsOnValidThread();
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TextureBuffer preparedBuffer = (TextureBuffer) videoFrameDrawer.prepareBufferForViewportSize(
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inputTextureBuffer, inputTextureBuffer.getWidth(), inputTextureBuffer.getHeight());
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// We draw into a buffer laid out like
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//
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// +---------+
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@ -146,8 +156,8 @@ public class YuvConverter {
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// Since the V data needs to start on a boundary of such a
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// larger pixel, it is not sufficient that |stride| is even, it
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// has to be a multiple of 8 pixels.
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final int frameWidth = inputTextureBuffer.getWidth();
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final int frameHeight = inputTextureBuffer.getHeight();
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final int frameWidth = preparedBuffer.getWidth();
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final int frameHeight = preparedBuffer.getHeight();
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final int stride = ((frameWidth + 7) / 8) * 8;
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final int uvHeight = (frameHeight + 1) / 2;
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// Total height of the combined memory layout.
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@ -171,19 +181,19 @@ public class YuvConverter {
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// Draw Y.
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shaderCallbacks.setPlaneY();
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VideoFrameDrawer.drawTexture(drawer, inputTextureBuffer, renderMatrix, frameWidth, frameHeight,
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VideoFrameDrawer.drawTexture(drawer, preparedBuffer, renderMatrix, frameWidth, frameHeight,
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/* viewportX= */ 0, /* viewportY= */ 0, viewportWidth,
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/* viewportHeight= */ frameHeight);
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// Draw U.
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shaderCallbacks.setPlaneU();
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VideoFrameDrawer.drawTexture(drawer, inputTextureBuffer, renderMatrix, frameWidth, frameHeight,
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VideoFrameDrawer.drawTexture(drawer, preparedBuffer, renderMatrix, frameWidth, frameHeight,
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/* viewportX= */ 0, /* viewportY= */ frameHeight, viewportWidth / 2,
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/* viewportHeight= */ uvHeight);
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// Draw V.
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shaderCallbacks.setPlaneV();
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VideoFrameDrawer.drawTexture(drawer, inputTextureBuffer, renderMatrix, frameWidth, frameHeight,
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VideoFrameDrawer.drawTexture(drawer, preparedBuffer, renderMatrix, frameWidth, frameHeight,
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/* viewportX= */ viewportWidth / 2, /* viewportY= */ frameHeight, viewportWidth / 2,
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/* viewportHeight= */ uvHeight);
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@ -215,6 +225,8 @@ public class YuvConverter {
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i420ByteBuffer.limit(vPos + uvSize);
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final ByteBuffer dataV = i420ByteBuffer.slice();
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preparedBuffer.release();
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return JavaI420Buffer.wrap(frameWidth, frameHeight, dataY, stride, dataU, stride, dataV, stride,
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() -> { JniCommon.nativeFreeByteBuffer(i420ByteBuffer); });
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}
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@ -223,6 +235,7 @@ public class YuvConverter {
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threadChecker.checkIsOnValidThread();
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drawer.release();
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i420TextureFrameBuffer.release();
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videoFrameDrawer.release();
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// Allow this class to be reused.
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threadChecker.detachThread();
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}
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