Add option to inject YuvConverter to SurfaceTextureHelper.

Add option to inject VideoFrameDrawer to YuvConverter and EglRenderer.

Bug: none
Change-Id: I0aab0026c30b41d72f70fb00b251aed5e4a4a774
Reviewed-on: https://webrtc-review.googlesource.com/c/123443
Commit-Queue: Åsa Persson <asapersson@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#26848}
This commit is contained in:
Åsa Persson 2019-02-25 16:20:01 +01:00 committed by Commit Bot
parent b4f03931b5
commit f2889bbaf4
5 changed files with 60 additions and 16 deletions

View File

@ -123,7 +123,7 @@ public class EglRenderer implements VideoSink {
// EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed
// from the render thread.
@Nullable private EglBase eglBase;
private final VideoFrameDrawer frameDrawer = new VideoFrameDrawer();
private final VideoFrameDrawer frameDrawer;
@Nullable private RendererCommon.GlDrawer drawer;
private boolean usePresentationTimeStamp;
private final Matrix drawMatrix = new Matrix();
@ -181,7 +181,12 @@ public class EglRenderer implements VideoSink {
* logging. In order to render something, you must first call init() and createEglSurface.
*/
public EglRenderer(String name) {
this(name, new VideoFrameDrawer());
}
public EglRenderer(String name, VideoFrameDrawer videoFrameDrawer) {
this.name = name;
this.frameDrawer = videoFrameDrawer;
}
/**

View File

@ -42,8 +42,9 @@ public class SurfaceTextureHelper {
* PeerConnectionFactory.createVideoSource(). This makes the timestamps more accurate and
* closer to actual creation time.
*/
public static SurfaceTextureHelper create(
final String threadName, final EglBase.Context sharedContext, boolean alignTimestamps) {
public static SurfaceTextureHelper create(final String threadName,
final EglBase.Context sharedContext, boolean alignTimestamps,
final YuvConverter yuvConverter) {
final HandlerThread thread = new HandlerThread(threadName);
thread.start();
final Handler handler = new Handler(thread.getLooper());
@ -57,7 +58,7 @@ public class SurfaceTextureHelper {
@Override
public SurfaceTextureHelper call() {
try {
return new SurfaceTextureHelper(sharedContext, handler, alignTimestamps);
return new SurfaceTextureHelper(sharedContext, handler, alignTimestamps, yuvConverter);
} catch (RuntimeException e) {
Logging.e(TAG, threadName + " create failure", e);
return null;
@ -67,20 +68,30 @@ public class SurfaceTextureHelper {
}
/**
* Same as above with alignTimestamps set to false.
* Same as above with alignTimestamps set to false and yuvConverter set to new YuvConverter.
*
* @see #create(String, EglBase.Context, boolean)
* @see #create(String, EglBase.Context, boolean, YuvConverter)
*/
public static SurfaceTextureHelper create(
final String threadName, final EglBase.Context sharedContext) {
return create(threadName, sharedContext, /* alignTimestamps= */ false);
return create(threadName, sharedContext, /* alignTimestamps= */ false, new YuvConverter());
}
/**
* Same as above with yuvConverter set to new YuvConverter.
*
* @see #create(String, EglBase.Context, boolean, YuvConverter)
*/
public static SurfaceTextureHelper create(
final String threadName, final EglBase.Context sharedContext, boolean alignTimestamps) {
return create(threadName, sharedContext, alignTimestamps, new YuvConverter());
}
private final Handler handler;
private final EglBase eglBase;
private final SurfaceTexture surfaceTexture;
private final int oesTextureId;
private final YuvConverter yuvConverter = new YuvConverter();
private final YuvConverter yuvConverter;
@Nullable private final TimestampAligner timestampAligner;
// These variables are only accessed from the |handler| thread.
@ -110,13 +121,14 @@ public class SurfaceTextureHelper {
}
};
private SurfaceTextureHelper(
EglBase.Context sharedContext, Handler handler, boolean alignTimestamps) {
private SurfaceTextureHelper(EglBase.Context sharedContext, Handler handler,
boolean alignTimestamps, YuvConverter yuvConverter) {
if (handler.getLooper().getThread() != Thread.currentThread()) {
throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread");
}
this.handler = handler;
this.timestampAligner = alignTimestamps ? new TimestampAligner() : null;
this.yuvConverter = yuvConverter;
eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_BUFFER);
try {

View File

@ -135,6 +135,14 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
return unscaledHeight;
}
public Handler getToI420Handler() {
return toI420Handler;
}
public YuvConverter getYuvConverter() {
return yuvConverter;
}
/**
* Create a new TextureBufferImpl with an applied transform matrix and a new size. The
* existing buffer is unchanged. The given transform matrix is applied first when texture

View File

@ -28,7 +28,7 @@ public class VideoFrameDrawer {
* used multiplied together with the transformation matrix of the frame. (M = renderMatrix *
* transformationMatrix)
*/
static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer,
public static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer,
Matrix renderMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY,
int viewportWidth, int viewportHeight) {
Matrix finalMatrix = new Matrix(buffer.getTransformMatrix());
@ -224,6 +224,12 @@ public class VideoFrameDrawer {
}
}
public VideoFrame.Buffer prepareBufferForViewportSize(
VideoFrame.Buffer buffer, int width, int height) {
buffer.retain();
return buffer;
}
public void release() {
yuvUploader.release();
lastI420Frame = null;

View File

@ -107,17 +107,27 @@ public class YuvConverter {
new GlTextureFrameBuffer(GLES20.GL_RGBA);
private final ShaderCallbacks shaderCallbacks = new ShaderCallbacks();
private final GlGenericDrawer drawer = new GlGenericDrawer(FRAGMENT_SHADER, shaderCallbacks);
private final VideoFrameDrawer videoFrameDrawer;
/**
* This class should be constructed on a thread that has an active EGL context.
*/
public YuvConverter() {
this(new VideoFrameDrawer());
}
public YuvConverter(VideoFrameDrawer videoFrameDrawer) {
this.videoFrameDrawer = videoFrameDrawer;
threadChecker.detachThread();
}
/** Converts the texture buffer to I420. */
public I420Buffer convert(TextureBuffer inputTextureBuffer) {
threadChecker.checkIsOnValidThread();
TextureBuffer preparedBuffer = (TextureBuffer) videoFrameDrawer.prepareBufferForViewportSize(
inputTextureBuffer, inputTextureBuffer.getWidth(), inputTextureBuffer.getHeight());
// We draw into a buffer laid out like
//
// +---------+
@ -146,8 +156,8 @@ public class YuvConverter {
// Since the V data needs to start on a boundary of such a
// larger pixel, it is not sufficient that |stride| is even, it
// has to be a multiple of 8 pixels.
final int frameWidth = inputTextureBuffer.getWidth();
final int frameHeight = inputTextureBuffer.getHeight();
final int frameWidth = preparedBuffer.getWidth();
final int frameHeight = preparedBuffer.getHeight();
final int stride = ((frameWidth + 7) / 8) * 8;
final int uvHeight = (frameHeight + 1) / 2;
// Total height of the combined memory layout.
@ -171,19 +181,19 @@ public class YuvConverter {
// Draw Y.
shaderCallbacks.setPlaneY();
VideoFrameDrawer.drawTexture(drawer, inputTextureBuffer, renderMatrix, frameWidth, frameHeight,
VideoFrameDrawer.drawTexture(drawer, preparedBuffer, renderMatrix, frameWidth, frameHeight,
/* viewportX= */ 0, /* viewportY= */ 0, viewportWidth,
/* viewportHeight= */ frameHeight);
// Draw U.
shaderCallbacks.setPlaneU();
VideoFrameDrawer.drawTexture(drawer, inputTextureBuffer, renderMatrix, frameWidth, frameHeight,
VideoFrameDrawer.drawTexture(drawer, preparedBuffer, renderMatrix, frameWidth, frameHeight,
/* viewportX= */ 0, /* viewportY= */ frameHeight, viewportWidth / 2,
/* viewportHeight= */ uvHeight);
// Draw V.
shaderCallbacks.setPlaneV();
VideoFrameDrawer.drawTexture(drawer, inputTextureBuffer, renderMatrix, frameWidth, frameHeight,
VideoFrameDrawer.drawTexture(drawer, preparedBuffer, renderMatrix, frameWidth, frameHeight,
/* viewportX= */ viewportWidth / 2, /* viewportY= */ frameHeight, viewportWidth / 2,
/* viewportHeight= */ uvHeight);
@ -215,6 +225,8 @@ public class YuvConverter {
i420ByteBuffer.limit(vPos + uvSize);
final ByteBuffer dataV = i420ByteBuffer.slice();
preparedBuffer.release();
return JavaI420Buffer.wrap(frameWidth, frameHeight, dataY, stride, dataU, stride, dataV, stride,
() -> { JniCommon.nativeFreeByteBuffer(i420ByteBuffer); });
}
@ -223,6 +235,7 @@ public class YuvConverter {
threadChecker.checkIsOnValidThread();
drawer.release();
i420TextureFrameBuffer.release();
videoFrameDrawer.release();
// Allow this class to be reused.
threadChecker.detachThread();
}