Use GetDefaultAudioEndpoint for the default communications device as well as the vanilla default device
Bug: b/144524502 Change-Id: I3349010a2f2d67cde29a61740496c38712f0f391 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/159900 Commit-Queue: Henrik Andreassson <henrika@webrtc.org> Reviewed-by: Henrik Andreassson <henrika@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29808}
This commit is contained in:
parent
25ec8882f7
commit
ef6fe0cf2b
@ -296,7 +296,8 @@ ComPtr<IMMDevice> CreateDeviceInternal(const std::string& device_id,
|
||||
return audio_endpoint_device;
|
||||
|
||||
_com_error error(S_FALSE);
|
||||
if (device_id == AudioDeviceName::kDefaultDeviceId) {
|
||||
if (device_id == AudioDeviceName::kDefaultDeviceId ||
|
||||
device_id == AudioDeviceName::kDefaultCommunicationsDeviceId) {
|
||||
error = device_enum->GetDefaultAudioEndpoint(
|
||||
data_flow, role, audio_endpoint_device.GetAddressOf());
|
||||
if (FAILED(error.Error())) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user