Adding ability to simulate EWOULDBLOCK/SignalReadyToSend.
Calling VirtualSocketServer::SetSendingBlocked(true) will simulate the network interface being blocked, and SetSendingBlocked(false) will simulate it being unblocked, resulting in SignalReadyToSend if appropriate. I plan to use this to write tests for upper layers of code that deal with EWOULDBLOCK/SignalReadyToSend. Also doing some minor housekeeping in this CL (using RTC_DCHECK, renaming variables, etc.). R=pthatcher@webrtc.org, skvlad@webrtc.org Review URL: https://codereview.webrtc.org/2284903002 . Cr-Commit-Position: refs/heads/master@{#14170}
This commit is contained in:
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commit
e753641ef1
@ -19,7 +19,7 @@ namespace rtc {
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// NextPacket.
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TestClient::TestClient(AsyncPacketSocket* socket)
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: socket_(socket), ready_to_send_(false), prev_packet_timestamp_(-1) {
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: socket_(socket), prev_packet_timestamp_(-1) {
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packets_ = new std::vector<Packet*>();
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socket_->SignalReadPacket.connect(this, &TestClient::OnPacket);
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socket_->SignalReadyToSend.connect(this, &TestClient::OnReadyToSend);
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@ -130,10 +130,6 @@ int TestClient::SetOption(Socket::Option opt, int value) {
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return socket_->SetOption(opt, value);
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}
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bool TestClient::ready_to_send() const {
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return ready_to_send_;
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}
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void TestClient::OnPacket(AsyncPacketSocket* socket, const char* buf,
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size_t size, const SocketAddress& remote_addr,
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const PacketTime& packet_time) {
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@ -142,7 +138,7 @@ void TestClient::OnPacket(AsyncPacketSocket* socket, const char* buf,
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}
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void TestClient::OnReadyToSend(AsyncPacketSocket* socket) {
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ready_to_send_ = true;
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++ready_to_send_count_;
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}
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TestClient::Packet::Packet(const SocketAddress& a,
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@ -77,7 +77,10 @@ class TestClient : public sigslot::has_slots<> {
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int GetError();
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int SetOption(Socket::Option opt, int value);
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bool ready_to_send() const;
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bool ready_to_send() const { return ready_to_send_count() > 0; }
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// How many times SignalReadyToSend has been fired.
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int ready_to_send_count() const { return ready_to_send_count_; }
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private:
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// Timeout for reads when no packet is expected.
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@ -94,7 +97,7 @@ class TestClient : public sigslot::has_slots<> {
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CriticalSection crit_;
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AsyncPacketSocket* socket_;
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std::vector<Packet*>* packets_;
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bool ready_to_send_;
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int ready_to_send_count_ = 0;
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int64_t prev_packet_timestamp_;
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RTC_DISALLOW_COPY_AND_ASSIGN(TestClient);
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};
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@ -1018,10 +1018,73 @@ TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv6ToIPv4Any) {
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true);
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}
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TEST_F(VirtualSocketServerTest, SetSendingBlockedWithUdpSocket) {
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AsyncSocket* socket1 =
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ss_->CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_DGRAM);
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AsyncSocket* socket2 =
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ss_->CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_DGRAM);
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socket1->Bind(kIPv4AnyAddress);
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socket2->Bind(kIPv4AnyAddress);
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TestClient* client1 = new TestClient(new AsyncUDPSocket(socket1));
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ss_->SetSendingBlocked(true);
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EXPECT_EQ(-1, client1->SendTo("foo", 3, socket2->GetLocalAddress()));
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EXPECT_TRUE(socket1->IsBlocking());
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EXPECT_EQ(0, client1->ready_to_send_count());
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ss_->SetSendingBlocked(false);
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EXPECT_EQ(1, client1->ready_to_send_count());
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EXPECT_EQ(3, client1->SendTo("foo", 3, socket2->GetLocalAddress()));
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}
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TEST_F(VirtualSocketServerTest, SetSendingBlockedWithTcpSocket) {
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constexpr size_t kBufferSize = 1024;
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ss_->set_send_buffer_capacity(kBufferSize);
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ss_->set_recv_buffer_capacity(kBufferSize);
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testing::StreamSink sink;
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AsyncSocket* socket1 =
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ss_->CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_STREAM);
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AsyncSocket* socket2 =
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ss_->CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_STREAM);
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sink.Monitor(socket1);
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sink.Monitor(socket2);
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socket1->Bind(kIPv4AnyAddress);
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socket2->Bind(kIPv4AnyAddress);
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// Connect sockets.
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EXPECT_EQ(0, socket1->Connect(socket2->GetLocalAddress()));
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EXPECT_EQ(0, socket2->Connect(socket1->GetLocalAddress()));
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ss_->ProcessMessagesUntilIdle();
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char data[kBufferSize] = {};
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// First Send call will fill the send buffer but not send anything.
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ss_->SetSendingBlocked(true);
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EXPECT_EQ(static_cast<int>(kBufferSize), socket1->Send(data, kBufferSize));
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ss_->ProcessMessagesUntilIdle();
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EXPECT_FALSE(sink.Check(socket1, testing::SSE_WRITE));
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EXPECT_FALSE(sink.Check(socket2, testing::SSE_READ));
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EXPECT_FALSE(socket1->IsBlocking());
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// Since the send buffer is full, next Send will result in EWOULDBLOCK.
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EXPECT_EQ(-1, socket1->Send(data, kBufferSize));
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EXPECT_FALSE(sink.Check(socket1, testing::SSE_WRITE));
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EXPECT_FALSE(sink.Check(socket2, testing::SSE_READ));
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EXPECT_TRUE(socket1->IsBlocking());
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// When sending is unblocked, the buffered data should be sent and
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// SignalWriteEvent should fire.
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ss_->SetSendingBlocked(false);
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ss_->ProcessMessagesUntilIdle();
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EXPECT_TRUE(sink.Check(socket1, testing::SSE_WRITE));
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EXPECT_TRUE(sink.Check(socket2, testing::SSE_READ));
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}
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TEST_F(VirtualSocketServerTest, CreatesStandardDistribution) {
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const uint32_t kTestMean[] = {10, 100, 333, 1000};
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const double kTestDev[] = { 0.25, 0.1, 0.01 };
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// TODO: The current code only works for 1000 data points or more.
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// TODO(deadbeef): The current code only works for 1000 data points or more.
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const uint32_t kTestSamples[] = {/*10, 100,*/ 1000};
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for (size_t midx = 0; midx < arraysize(kTestMean); ++midx) {
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for (size_t didx = 0; didx < arraysize(kTestDev); ++didx) {
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@ -65,7 +65,7 @@ class Packet : public MessageData {
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public:
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Packet(const char* data, size_t size, const SocketAddress& from)
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: size_(size), consumed_(0), from_(from) {
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ASSERT(NULL != data);
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RTC_DCHECK(NULL != data);
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data_ = new char[size_];
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memcpy(data_, data, size_);
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}
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@ -80,7 +80,7 @@ class Packet : public MessageData {
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// Remove the first size bytes from the data.
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void Consume(size_t size) {
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ASSERT(size + consumed_ < size_);
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RTC_DCHECK(size + consumed_ < size_);
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consumed_ += size;
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}
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@ -105,13 +105,15 @@ VirtualSocket::VirtualSocket(VirtualSocketServer* server,
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state_(CS_CLOSED),
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error_(0),
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listen_queue_(NULL),
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write_enabled_(false),
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network_size_(0),
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recv_buffer_size_(0),
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bound_(false),
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was_any_(false) {
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ASSERT((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
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ASSERT(async_ || (type_ != SOCK_STREAM)); // We only support async streams
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RTC_DCHECK((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
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RTC_DCHECK(async_ ||
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(type_ != SOCK_STREAM)); // We only support async streams
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server->SignalReadyToSend.connect(this,
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&VirtualSocket::OnSocketServerReadyToSend);
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}
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VirtualSocket::~VirtualSocket() {
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@ -209,7 +211,7 @@ int VirtualSocket::Close() {
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server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
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}
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for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
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ASSERT(NULL != it->pdata);
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RTC_DCHECK(NULL != it->pdata);
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MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
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// Lookup remote side.
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@ -307,7 +309,7 @@ int VirtualSocket::RecvFrom(void* pv,
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recv_buffer_size_ -= data_read;
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if (was_full) {
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VirtualSocket* sender = server_->LookupBinding(remote_addr_);
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ASSERT(NULL != sender);
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RTC_DCHECK(NULL != sender);
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server_->SendTcp(sender);
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}
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}
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@ -316,13 +318,13 @@ int VirtualSocket::RecvFrom(void* pv,
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}
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int VirtualSocket::Listen(int backlog) {
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ASSERT(SOCK_STREAM == type_);
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ASSERT(CS_CLOSED == state_);
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RTC_DCHECK(SOCK_STREAM == type_);
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RTC_DCHECK(CS_CLOSED == state_);
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if (local_addr_.IsNil()) {
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error_ = EINVAL;
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return -1;
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}
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ASSERT(NULL == listen_queue_);
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RTC_DCHECK(NULL == listen_queue_);
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listen_queue_ = new ListenQueue;
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state_ = CS_CONNECTING;
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return 0;
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@ -392,8 +394,7 @@ int VirtualSocket::EstimateMTU(uint16_t* mtu) {
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void VirtualSocket::OnMessage(Message* pmsg) {
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if (pmsg->message_id == MSG_ID_PACKET) {
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// ASSERT(!local_addr_.IsAnyIP());
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ASSERT(NULL != pmsg->pdata);
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RTC_DCHECK(NULL != pmsg->pdata);
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Packet* packet = static_cast<Packet*>(pmsg->pdata);
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recv_buffer_.push_back(packet);
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@ -402,7 +403,7 @@ void VirtualSocket::OnMessage(Message* pmsg) {
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SignalReadEvent(this);
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}
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} else if (pmsg->message_id == MSG_ID_CONNECT) {
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ASSERT(NULL != pmsg->pdata);
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RTC_DCHECK(NULL != pmsg->pdata);
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MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
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if (listen_queue_ != NULL) {
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listen_queue_->push_back(data->addr);
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@ -417,7 +418,7 @@ void VirtualSocket::OnMessage(Message* pmsg) {
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}
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delete data;
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} else if (pmsg->message_id == MSG_ID_DISCONNECT) {
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ASSERT(SOCK_STREAM == type_);
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RTC_DCHECK(SOCK_STREAM == type_);
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if (CS_CLOSED != state_) {
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int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
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state_ = CS_CLOSED;
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@ -429,7 +430,7 @@ void VirtualSocket::OnMessage(Message* pmsg) {
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} else if (pmsg->message_id == MSG_ID_ADDRESS_BOUND) {
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SignalAddressReady(this, GetLocalAddress());
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} else {
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ASSERT(false);
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RTC_DCHECK(false);
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}
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}
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@ -465,7 +466,7 @@ int VirtualSocket::InitiateConnect(const SocketAddress& addr, bool use_delay) {
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}
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void VirtualSocket::CompleteConnect(const SocketAddress& addr, bool notify) {
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ASSERT(CS_CONNECTING == state_);
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RTC_DCHECK(CS_CONNECTING == state_);
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remote_addr_ = addr;
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state_ = CS_CONNECTED;
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server_->AddConnection(remote_addr_, local_addr_, this);
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@ -495,7 +496,7 @@ int VirtualSocket::SendUdp(const void* pv,
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int VirtualSocket::SendTcp(const void* pv, size_t cb) {
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size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
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if (0 == capacity) {
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write_enabled_ = true;
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ready_to_send_ = false;
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error_ = EWOULDBLOCK;
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return -1;
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}
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@ -506,6 +507,22 @@ int VirtualSocket::SendTcp(const void* pv, size_t cb) {
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return static_cast<int>(consumed);
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}
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void VirtualSocket::OnSocketServerReadyToSend() {
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if (ready_to_send_) {
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// This socket didn't encounter EWOULDBLOCK, so there's nothing to do.
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return;
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}
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if (type_ == SOCK_DGRAM) {
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ready_to_send_ = true;
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SignalWriteEvent(this);
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} else {
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RTC_DCHECK(type_ == SOCK_STREAM);
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// This will attempt to empty the full send buffer, and will fire
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// SignalWriteEvent if successful.
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server_->SendTcp(this);
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}
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}
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VirtualSocketServer::VirtualSocketServer(SocketServer* ss)
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: server_(ss),
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server_owned_(false),
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@ -567,6 +584,19 @@ uint16_t VirtualSocketServer::GetNextPort() {
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return port;
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}
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void VirtualSocketServer::SetSendingBlocked(bool blocked) {
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if (blocked == sending_blocked_) {
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// Unchanged; nothing to do.
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return;
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}
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sending_blocked_ = blocked;
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if (!sending_blocked_) {
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// Sending was blocked, but is now unblocked. This signal gives sockets a
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// chance to fire SignalWriteEvent, and for TCP, send buffered data.
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SignalReadyToSend();
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}
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}
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Socket* VirtualSocketServer::CreateSocket(int type) {
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return CreateSocket(AF_INET, type);
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}
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@ -598,7 +628,7 @@ void VirtualSocketServer::SetMessageQueue(MessageQueue* msg_queue) {
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}
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bool VirtualSocketServer::Wait(int cmsWait, bool process_io) {
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ASSERT(msg_queue_ == Thread::Current());
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RTC_DCHECK(msg_queue_ == Thread::Current());
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if (stop_on_idle_ && Thread::Current()->empty()) {
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return false;
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}
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@ -610,7 +640,7 @@ void VirtualSocketServer::WakeUp() {
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}
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bool VirtualSocketServer::ProcessMessagesUntilIdle() {
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ASSERT(msg_queue_ == Thread::Current());
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RTC_DCHECK(msg_queue_ == Thread::Current());
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stop_on_idle_ = true;
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while (!msg_queue_->empty()) {
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Message msg;
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@ -644,10 +674,10 @@ bool VirtualSocketServer::CloseTcpConnections(
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int VirtualSocketServer::Bind(VirtualSocket* socket,
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const SocketAddress& addr) {
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ASSERT(NULL != socket);
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RTC_DCHECK(NULL != socket);
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// Address must be completely specified at this point
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ASSERT(!IPIsUnspec(addr.ipaddr()));
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ASSERT(addr.port() != 0);
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RTC_DCHECK(!IPIsUnspec(addr.ipaddr()));
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RTC_DCHECK(addr.port() != 0);
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// Normalize the address (turns v6-mapped addresses into v4-addresses).
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SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
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@ -657,12 +687,12 @@ int VirtualSocketServer::Bind(VirtualSocket* socket,
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}
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int VirtualSocketServer::Bind(VirtualSocket* socket, SocketAddress* addr) {
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ASSERT(NULL != socket);
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RTC_DCHECK(NULL != socket);
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if (!IPIsUnspec(addr->ipaddr())) {
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addr->SetIP(addr->ipaddr().Normalized());
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} else {
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ASSERT(false);
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RTC_DCHECK(false);
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}
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if (addr->port() == 0) {
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@ -703,7 +733,7 @@ int VirtualSocketServer::Unbind(const SocketAddress& addr,
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VirtualSocket* socket) {
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SocketAddress normalized(addr.ipaddr().Normalized(),
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addr.port());
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ASSERT((*bindings_)[normalized] == socket);
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RTC_DCHECK((*bindings_)[normalized] == socket);
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bindings_->erase(bindings_->find(normalized));
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return 0;
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}
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@ -784,6 +814,13 @@ bool VirtualSocketServer::Disconnect(VirtualSocket* socket) {
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int VirtualSocketServer::SendUdp(VirtualSocket* socket,
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const char* data, size_t data_size,
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const SocketAddress& remote_addr) {
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if (sending_blocked_) {
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CritScope cs(&socket->crit_);
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socket->ready_to_send_ = false;
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socket->error_ = EWOULDBLOCK;
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return -1;
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}
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// See if we want to drop this packet.
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if (Random() < drop_prob_) {
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LOG(LS_VERBOSE) << "Dropping packet: bad luck";
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@ -811,32 +848,40 @@ int VirtualSocketServer::SendUdp(VirtualSocket* socket,
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return -1;
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}
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CritScope cs(&socket->crit_);
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{
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CritScope cs(&socket->crit_);
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int64_t cur_time = TimeMillis();
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PurgeNetworkPackets(socket, cur_time);
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int64_t cur_time = TimeMillis();
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PurgeNetworkPackets(socket, cur_time);
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// Determine whether we have enough bandwidth to accept this packet. To do
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// this, we need to update the send queue. Once we know it's current size,
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// we know whether we can fit this packet.
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//
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// NOTE: There are better algorithms for maintaining such a queue (such as
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// "Derivative Random Drop"); however, this algorithm is a more accurate
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// simulation of what a normal network would do.
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// Determine whether we have enough bandwidth to accept this packet. To do
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// this, we need to update the send queue. Once we know it's current size,
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// we know whether we can fit this packet.
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//
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// NOTE: There are better algorithms for maintaining such a queue (such as
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// "Derivative Random Drop"); however, this algorithm is a more accurate
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// simulation of what a normal network would do.
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size_t packet_size = data_size + UDP_HEADER_SIZE;
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if (socket->network_size_ + packet_size > network_capacity_) {
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LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded";
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return static_cast<int>(data_size);
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}
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AddPacketToNetwork(socket, recipient, cur_time, data, data_size,
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UDP_HEADER_SIZE, false);
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size_t packet_size = data_size + UDP_HEADER_SIZE;
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if (socket->network_size_ + packet_size > network_capacity_) {
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LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded";
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return static_cast<int>(data_size);
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}
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AddPacketToNetwork(socket, recipient, cur_time, data, data_size,
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UDP_HEADER_SIZE, false);
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return static_cast<int>(data_size);
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}
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void VirtualSocketServer::SendTcp(VirtualSocket* socket) {
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if (sending_blocked_) {
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// Eventually the socket's buffer will fill and VirtualSocket::SendTcp will
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// set EWOULDBLOCK.
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return;
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}
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// TCP can't send more data than will fill up the receiver's buffer.
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// We track the data that is in the buffer plus data in flight using the
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// recipient's recv_buffer_size_. Anything beyond that must be stored in the
|
||||
@ -879,9 +924,9 @@ void VirtualSocketServer::SendTcp(VirtualSocket* socket) {
|
||||
socket->send_buffer_.resize(new_buffer_size);
|
||||
}
|
||||
|
||||
if (socket->write_enabled_
|
||||
&& (socket->send_buffer_.size() < send_buffer_capacity_)) {
|
||||
socket->write_enabled_ = false;
|
||||
if (!socket->ready_to_send_ &&
|
||||
(socket->send_buffer_.size() < send_buffer_capacity_)) {
|
||||
socket->ready_to_send_ = true;
|
||||
socket->SignalWriteEvent(socket);
|
||||
}
|
||||
}
|
||||
@ -931,7 +976,7 @@ void VirtualSocketServer::PurgeNetworkPackets(VirtualSocket* socket,
|
||||
int64_t cur_time) {
|
||||
while (!socket->network_.empty() &&
|
||||
(socket->network_.front().done_time <= cur_time)) {
|
||||
ASSERT(socket->network_size_ >= socket->network_.front().size);
|
||||
RTC_DCHECK(socket->network_size_ >= socket->network_.front().size);
|
||||
socket->network_size_ -= socket->network_.front().size;
|
||||
socket->network_.pop_front();
|
||||
}
|
||||
@ -1036,7 +1081,7 @@ struct FunctionDomainCmp {
|
||||
};
|
||||
|
||||
VirtualSocketServer::Function* VirtualSocketServer::Accumulate(Function* f) {
|
||||
ASSERT(f->size() >= 1);
|
||||
RTC_DCHECK(f->size() >= 1);
|
||||
double v = 0;
|
||||
for (Function::size_type i = 0; i < f->size() - 1; ++i) {
|
||||
double dx = (*f)[i + 1].first - (*f)[i].first;
|
||||
@ -1078,7 +1123,7 @@ double VirtualSocketServer::Evaluate(Function* f, double x) {
|
||||
if (iter == f->begin()) {
|
||||
return (*f)[0].second;
|
||||
} else if (iter == f->end()) {
|
||||
ASSERT(f->size() >= 1);
|
||||
RTC_DCHECK(f->size() >= 1);
|
||||
return (*f)[f->size() - 1].second;
|
||||
} else if (iter->first == x) {
|
||||
return iter->second;
|
||||
|
||||
@ -90,6 +90,16 @@ class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
|
||||
drop_prob_ = drop_prob;
|
||||
}
|
||||
|
||||
// If |blocked| is true, subsequent attempts to send will result in -1 being
|
||||
// returned, with the socket error set to EWOULDBLOCK.
|
||||
//
|
||||
// If this method is later called with |blocked| set to false, any sockets
|
||||
// that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent.
|
||||
//
|
||||
// This can be used to simulate the send buffer on a network interface being
|
||||
// full, and test functionality related to EWOULDBLOCK/SignalWriteEvent.
|
||||
void SetSendingBlocked(bool blocked);
|
||||
|
||||
// SocketFactory:
|
||||
Socket* CreateSocket(int type) override;
|
||||
Socket* CreateSocket(int family, int type) override;
|
||||
@ -223,6 +233,9 @@ class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
|
||||
private:
|
||||
friend class VirtualSocket;
|
||||
|
||||
// Sending was previously blocked, but now isn't.
|
||||
sigslot::signal0<> SignalReadyToSend;
|
||||
|
||||
typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
|
||||
typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
|
||||
|
||||
@ -251,12 +264,15 @@ class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
|
||||
CriticalSection delay_crit_;
|
||||
|
||||
double drop_prob_;
|
||||
bool sending_blocked_ = false;
|
||||
RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer);
|
||||
};
|
||||
|
||||
// Implements the socket interface using the virtual network. Packets are
|
||||
// passed as messages using the message queue of the socket server.
|
||||
class VirtualSocket : public AsyncSocket, public MessageHandler {
|
||||
class VirtualSocket : public AsyncSocket,
|
||||
public MessageHandler,
|
||||
public sigslot::has_slots<> {
|
||||
public:
|
||||
VirtualSocket(VirtualSocketServer* server, int family, int type, bool async);
|
||||
~VirtualSocket() override;
|
||||
@ -316,6 +332,8 @@ class VirtualSocket : public AsyncSocket, public MessageHandler {
|
||||
// Used by server sockets to set the local address without binding.
|
||||
void SetLocalAddress(const SocketAddress& addr);
|
||||
|
||||
void OnSocketServerReadyToSend();
|
||||
|
||||
VirtualSocketServer* server_;
|
||||
int type_;
|
||||
bool async_;
|
||||
@ -330,7 +348,9 @@ class VirtualSocket : public AsyncSocket, public MessageHandler {
|
||||
|
||||
// Data which tcp has buffered for sending
|
||||
SendBuffer send_buffer_;
|
||||
bool write_enabled_;
|
||||
// Set to false if the last attempt to send resulted in EWOULDBLOCK.
|
||||
// Set back to true when the socket can send again.
|
||||
bool ready_to_send_ = true;
|
||||
|
||||
// Critical section to protect the recv_buffer and queue_
|
||||
CriticalSection crit_;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user