Add advice about Optional function arguments
This comes from here: https://codereview.webrtc.org/2585293002/diff/1/webrtc/modules/audio_coding/audio_network_adaptor/fec_controller.h#newcode91 BUG=none NOTRY=true Review-Url: https://codereview.webrtc.org/2624573004 Cr-Commit-Position: refs/heads/master@{#15980}
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@ -77,6 +77,12 @@ inline T* FunctionThatDoesNothing(T* x) { return x; }
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// might make sense, but any larger parse job is probably going to need to
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// tell the caller what the problem was, not just that there was one.
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//
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// - As a non-mutable function argument. When you want to pass a value of a
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// type T that can fail to be there, const T* is almost always both fastest
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// and cleanest. (If you're *sure* that the the caller will always already
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// have an Optional<T>, const Optional<T>& is slightly faster than const T*,
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// but this is a micro-optimization. In general, stick to const T*.)
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//
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// TODO(kwiberg): Get rid of this class when the standard library has
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// std::optional (and we're allowed to use it).
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template <typename T>
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