OpenH264 library enabled in Android Chromium build
H264 codec components are included in Chromium build on Android when OpenH264 library is enabled in Chromium media using media_use_openh264 build flag. Bug: chromium:40519162 Change-Id: I4fcc341a7d208b399a294b1f86774860f70f83b6 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/372680 Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Sergey Silkin <ssilkin@webrtc.org> Cr-Commit-Position: refs/heads/main@{#43940}
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webrtc.gni
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webrtc.gni
@ -170,18 +170,24 @@ declare_args() {
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rtc_build_with_neon =
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(current_cpu == "arm" && arm_use_neon) || current_cpu == "arm64"
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# Enable this to build OpenH264 encoder/FFmpeg decoder. This is supported on
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# all platforms except Android and iOS. Because FFmpeg can be built
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# with/without H.264 support, `ffmpeg_branding` has to separately be set to a
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# value that includes H.264, for example "Chrome". If FFmpeg is built without
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# H.264, compilation succeeds but `H264DecoderImpl` fails to initialize.
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# Enable this to build OpenH264 encoder/FFmpeg decoder. When building WebRTC
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# as part of Chromium, this is delegated to `media_use_openh264`. When
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# building WebRTC as a standalone library, this is supported on all platforms
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# except Android and iOS. Because FFmpeg can be built with/without H.264
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# support, `ffmpeg_branding` has to separately be set to a value that
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# includes H.264, for example "Chrome". If FFmpeg is built without H.264,
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# compilation succeeds but `H264DecoderImpl` fails to initialize.
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# CHECK THE OPENH264, FFMPEG AND H.264 LICENSES/PATENTS BEFORE BUILDING.
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# http://www.openh264.org, https://www.ffmpeg.org/
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#
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# Enabling H264 when building with MSVC is currently not supported, see
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# bugs.webrtc.org/9213#c13 for more info.
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if (build_with_chromium) {
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rtc_use_h264 = media_use_openh264
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} else {
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rtc_use_h264 =
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proprietary_codecs && !is_android && !is_ios && !(is_win && !is_clang)
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}
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# Use system OpenH264
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rtc_system_openh264 = false
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