Fixes flaky ADM unittest
Bug: webrtc:11399 Change-Id: Ic91e4954383f2f393efc23ae84587d945fd310fe Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/169556 Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Commit-Queue: Henrik Andreassson <henrika@webrtc.org> Cr-Commit-Position: refs/heads/master@{#30673}
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@ -1156,14 +1156,7 @@ TEST_P(MAYBE_AudioDeviceTest, RunPlayoutAndRecordingInFullDuplex) {
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std::max(kTestTimeOutInMilliseconds, 1000 * kFullDuplexTimeInSec)));
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StopRecording();
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StopPlayout();
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// Avoid concurrent access to audio_stream.
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PreTearDown();
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// This thresholds is set rather high to accommodate differences in hardware
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// in several devices. The main idea is to capture cases where a very large
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// latency is built up. See http://bugs.webrtc.org/7744 for examples on
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// bots where relatively large average latencies can happen.
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EXPECT_LE(audio_stream.average_size(), 25u);
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PRINT("\n");
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}
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// Runs audio in full duplex until user hits Enter. Intended as a manual test
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