Make functions in fileutils.h use "const std::string&".
This way, the strings are not copied everytime the function is called. BUG=webrtc:7142 NOTRY=True Review-Url: https://codereview.webrtc.org/2685583009 Cr-Commit-Position: refs/heads/master@{#16537}
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@ -101,7 +101,7 @@ void SetExecutablePath(const std::string& path) {
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relative_dir_path_set = true;
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}
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bool FileExists(std::string& file_name) {
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bool FileExists(const std::string& file_name) {
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struct stat file_info = {0};
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return stat(file_name.c_str(), &file_info) == 0;
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}
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@ -206,7 +206,7 @@ std::string TempFilename(const std::string &dir, const std::string &prefix) {
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#endif
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}
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bool CreateDir(std::string directory_name) {
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bool CreateDir(const std::string& directory_name) {
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struct stat path_info = {0};
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// Check if the path exists already:
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if (stat(directory_name.c_str(), &path_info) == 0) {
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@ -226,7 +226,8 @@ bool CreateDir(std::string directory_name) {
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return true;
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}
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std::string ResourcePath(std::string name, std::string extension) {
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std::string ResourcePath(const std::string& name,
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const std::string& extension) {
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#if defined(WEBRTC_IOS)
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return IOSResourcePath(name, extension);
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#else
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@ -270,7 +271,7 @@ std::string ResourcePath(std::string name, std::string extension) {
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#endif // defined (WEBRTC_IOS)
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}
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size_t GetFileSize(std::string filename) {
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size_t GetFileSize(const std::string& filename) {
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FILE* f = fopen(filename.c_str(), "rb");
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size_t size = 0;
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if (f != NULL) {
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@ -58,7 +58,8 @@ std::string TempFilename(const std::string &dir, const std::string &prefix);
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// If a directory path is prepended to the filename, a subdirectory
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// hierarchy reflecting that path is assumed to be present.
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// extension - File extension, without the dot, i.e. "bmp" or "yuv".
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std::string ResourcePath(std::string name, std::string extension);
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std::string ResourcePath(const std::string& name,
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const std::string& extension);
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// Gets the current working directory for the executing program.
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// Returns "./" if for some reason it is not possible to find the working
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@ -68,14 +69,14 @@ std::string WorkingDir();
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// Creates a directory if it not already exists.
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// Returns true if successful. Will print an error message to stderr and return
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// false if a file with the same name already exists.
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bool CreateDir(std::string directory_name);
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bool CreateDir(const std::string& directory_name);
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// Checks if a file exists.
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bool FileExists(std::string& file_name);
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bool FileExists(const std::string& file_name);
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// File size of the supplied file in bytes. Will return 0 if the file is
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// empty or if the file does not exist/is readable.
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size_t GetFileSize(std::string filename);
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size_t GetFileSize(const std::string& filename);
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// Sets the executable path, i.e. the path to the executable that is being used
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// when launching it. This is usually the path relative to the working directory
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