Add support of AAudio in native WebRTC on Android O and above

Bug: webrtc:8914
Change-Id: I016dd8fcebba1644c0a83e5f1460520545d4cdde
Reviewed-on: https://webrtc-review.googlesource.com/56180
Commit-Queue: Henrik Andreassson <henrika@webrtc.org>
Reviewed-by: Oskar Sundbom <ossu@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#22467}
This commit is contained in:
henrika 2018-03-16 10:09:49 +01:00 committed by Commit Bot
parent 815f3b6b71
commit 883d00f7d1
24 changed files with 1564 additions and 70 deletions

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@ -118,6 +118,7 @@ rtc_source_set("audio_device_api") {
"../../rtc_base:checks",
"../../rtc_base:deprecation",
"../../rtc_base:rtc_base_approved",
"../../rtc_base:stringutils",
]
if (!build_with_chromium && is_clang) {
# Suppress warnings from the Chromium Clang plugin (bugs.webrtc.org/163).
@ -232,6 +233,9 @@ rtc_source_set("audio_device_impl") {
if (rtc_audio_device_plays_sinus_tone) {
defines += [ "AUDIO_DEVICE_PLAYS_SINUS_TONE" ]
}
if (rtc_enable_android_aaudio) {
defines += [ "AUDIO_DEVICE_INCLUDE_ANDROID_AAUDIO" ]
}
if (rtc_include_internal_audio_device) {
# TODO(bugs.webrtc.org/8850): remove this when the circular dependency will be fixed.
check_includes = false
@ -264,6 +268,17 @@ rtc_source_set("audio_device_impl") {
"log",
"OpenSLES",
]
if (rtc_enable_android_aaudio) {
sources += [
"android/aaudio_player.cc",
"android/aaudio_player.h",
"android/aaudio_recorder.cc",
"android/aaudio_recorder.h",
"android/aaudio_wrapper.cc",
"android/aaudio_wrapper.h",
]
libs += [ "aaudio" ]
}
if (build_with_mozilla) {
include_dirs += [

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@ -0,0 +1,227 @@
/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_device/android/aaudio_player.h"
#include "api/array_view.h"
#include "modules/audio_device/android/audio_manager.h"
#include "modules/audio_device/fine_audio_buffer.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
namespace webrtc {
enum AudioDeviceMessageType : uint32_t {
kMessageOutputStreamDisconnected,
};
AAudioPlayer::AAudioPlayer(AudioManager* audio_manager)
: main_thread_(rtc::Thread::Current()),
aaudio_(audio_manager, AAUDIO_DIRECTION_OUTPUT, this) {
RTC_LOG(INFO) << "ctor";
thread_checker_aaudio_.DetachFromThread();
}
AAudioPlayer::~AAudioPlayer() {
RTC_LOG(INFO) << "dtor";
RTC_DCHECK_RUN_ON(&main_thread_checker_);
Terminate();
RTC_LOG(INFO) << "#detected underruns: " << underrun_count_;
}
int AAudioPlayer::Init() {
RTC_LOG(INFO) << "Init";
RTC_DCHECK_RUN_ON(&main_thread_checker_);
RTC_DCHECK_EQ(aaudio_.audio_parameters().channels(), 1u);
return 0;
}
int AAudioPlayer::Terminate() {
RTC_LOG(INFO) << "Terminate";
RTC_DCHECK_RUN_ON(&main_thread_checker_);
StopPlayout();
return 0;
}
int AAudioPlayer::InitPlayout() {
RTC_LOG(INFO) << "InitPlayout";
RTC_DCHECK_RUN_ON(&main_thread_checker_);
RTC_DCHECK(!initialized_);
RTC_DCHECK(!playing_);
if (!aaudio_.Init()) {
return -1;
}
initialized_ = true;
return 0;
}
bool AAudioPlayer::PlayoutIsInitialized() const {
RTC_DCHECK_RUN_ON(&main_thread_checker_);
return initialized_;
}
int AAudioPlayer::StartPlayout() {
RTC_LOG(INFO) << "StartPlayout";
RTC_DCHECK_RUN_ON(&main_thread_checker_);
RTC_DCHECK(!playing_);
if (!initialized_) {
RTC_DLOG(LS_WARNING)
<< "Playout can not start since InitPlayout must succeed first";
return 0;
}
if (fine_audio_buffer_) {
fine_audio_buffer_->ResetPlayout();
}
if (!aaudio_.Start()) {
return -1;
}
underrun_count_ = aaudio_.xrun_count();
first_data_callback_ = true;
playing_ = true;
return 0;
}
int AAudioPlayer::StopPlayout() {
RTC_LOG(INFO) << "StopPlayout";
RTC_DCHECK_RUN_ON(&main_thread_checker_);
if (!initialized_ || !playing_) {
return 0;
}
if (!aaudio_.Stop()) {
RTC_LOG(LS_ERROR) << "StopPlayout failed";
return -1;
}
thread_checker_aaudio_.DetachFromThread();
initialized_ = false;
playing_ = false;
return 0;
}
bool AAudioPlayer::Playing() const {
RTC_DCHECK_RUN_ON(&main_thread_checker_);
return playing_;
}
void AAudioPlayer::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) {
RTC_DLOG(INFO) << "AttachAudioBuffer";
RTC_DCHECK_RUN_ON(&main_thread_checker_);
audio_device_buffer_ = audioBuffer;
const AudioParameters audio_parameters = aaudio_.audio_parameters();
audio_device_buffer_->SetPlayoutSampleRate(audio_parameters.sample_rate());
audio_device_buffer_->SetPlayoutChannels(audio_parameters.channels());
RTC_CHECK(audio_device_buffer_);
// Create a modified audio buffer class which allows us to ask for any number
// of samples (and not only multiple of 10ms) to match the optimal buffer
// size per callback used by AAudio. Use an initial capacity of 50ms to ensure
// that the buffer can cache old data and at the same time be prepared for
// increased burst size in AAudio if buffer underruns are detected.
const size_t capacity = 5 * audio_parameters.GetBytesPer10msBuffer();
fine_audio_buffer_.reset(new FineAudioBuffer(
audio_device_buffer_, audio_parameters.sample_rate(), capacity));
}
int AAudioPlayer::SpeakerVolumeIsAvailable(bool& available) {
available = false;
return 0;
}
void AAudioPlayer::OnErrorCallback(aaudio_result_t error) {
RTC_LOG(LS_ERROR) << "OnErrorCallback: " << AAudio_convertResultToText(error);
// TODO(henrika): investigate if we can use a thread checker here. Initial
// tests shows that this callback can sometimes be called on a unique thread
// but according to the documentation it should be on the same thread as the
// data callback.
// RTC_DCHECK_RUN_ON(&thread_checker_aaudio_);
if (aaudio_.stream_state() == AAUDIO_STREAM_STATE_DISCONNECTED) {
// The stream is disconnected and any attempt to use it will return
// AAUDIO_ERROR_DISCONNECTED.
RTC_LOG(WARNING) << "Output stream disconnected";
// AAudio documentation states: "You should not close or reopen the stream
// from the callback, use another thread instead". A message is therefore
// sent to the main thread to do the restart operation.
RTC_DCHECK(main_thread_);
main_thread_->Post(RTC_FROM_HERE, this, kMessageOutputStreamDisconnected);
}
}
aaudio_data_callback_result_t AAudioPlayer::OnDataCallback(void* audio_data,
int32_t num_frames) {
RTC_DCHECK_RUN_ON(&thread_checker_aaudio_);
// Log device id in first data callback to ensure that a valid device is
// utilized.
if (first_data_callback_) {
RTC_LOG(INFO) << "--- First output data callback: "
<< "device id=" << aaudio_.device_id();
first_data_callback_ = false;
}
// Check if the underrun count has increased. If it has, increase the buffer
// size by adding the size of a burst. It will reduce the risk of underruns
// at the expense of an increased latency.
// TODO(henrika): enable possibility to disable and/or tune the algorithm.
const int32_t underrun_count = aaudio_.xrun_count();
if (underrun_count > underrun_count_) {
RTC_LOG(LS_ERROR) << "Underrun detected: " << underrun_count;
underrun_count_ = underrun_count;
aaudio_.IncreaseOutputBufferSize();
}
// Estimate latency between writing an audio frame to the output stream and
// the time that same frame is played out on the output audio device.
latency_millis_ = aaudio_.EstimateLatencyMillis();
// TODO(henrika): use for development only.
if (aaudio_.frames_written() % (1000 * aaudio_.frames_per_burst()) == 0) {
RTC_DLOG(INFO) << "output latency: " << latency_millis_
<< ", num_frames: " << num_frames;
}
// Read audio data from the WebRTC source using the FineAudioBuffer object
// and write that data into |audio_data| to be played out by AAudio.
const size_t num_bytes =
sizeof(int16_t) * aaudio_.samples_per_frame() * num_frames;
// Prime output with zeros during a short initial phase to avoid distortion.
// TODO(henrika): do more work to figure out of if the initial forced silence
// period is really needed.
if (aaudio_.frames_written() < 50 * aaudio_.frames_per_burst()) {
memset(audio_data, 0, num_bytes);
} else {
fine_audio_buffer_->GetPlayoutData(
rtc::ArrayView<int8_t>(static_cast<int8_t*>(audio_data), num_bytes),
static_cast<int>(latency_millis_ + 0.5));
}
// TODO(henrika): possibly add trace here to be included in systrace.
// See https://developer.android.com/studio/profile/systrace-commandline.html.
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
void AAudioPlayer::OnMessage(rtc::Message* msg) {
RTC_DCHECK_RUN_ON(&main_thread_checker_);
switch (msg->message_id) {
case kMessageOutputStreamDisconnected:
HandleStreamDisconnected();
break;
}
}
void AAudioPlayer::HandleStreamDisconnected() {
RTC_DCHECK_RUN_ON(&main_thread_checker_);
RTC_DLOG(INFO) << "HandleStreamDisconnected";
if (!initialized_ || !playing_) {
return;
}
// Perform a restart by first closing the disconnected stream and then start
// a new stream; this time using the new (preferred) audio output device.
audio_device_buffer_->NativeAudioPlayoutInterrupted();
StopPlayout();
InitPlayout();
StartPlayout();
}
} // namespace webrtc

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@ -0,0 +1,146 @@
/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_PLAYER_H_
#define MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_PLAYER_H_
#include <aaudio/AAudio.h>
#include <memory>
#include "modules/audio_device/android/aaudio_wrapper.h"
#include "modules/audio_device/include/audio_device_defines.h"
#include "rtc_base/messagehandler.h"
#include "rtc_base/thread.h"
#include "rtc_base/thread_annotations.h"
#include "rtc_base/thread_checker.h"
namespace webrtc {
class AudioDeviceBuffer;
class FineAudioBuffer;
class AudioManager;
// Implements low-latency 16-bit mono PCM audio output support for Android
// using the C based AAudio API.
//
// An instance must be created and destroyed on one and the same thread.
// All public methods must also be called on the same thread. A thread checker
// will DCHECK if any method is called on an invalid thread. Audio buffers
// are requested on a dedicated high-priority thread owned by AAudio.
//
// The existing design forces the user to call InitPlayout() after StopPlayout()
// to be able to call StartPlayout() again. This is in line with how the Java-
// based implementation works.
//
// An audio stream can be disconnected, e.g. when an audio device is removed.
// This implementation will restart the audio stream using the new preferred
// device if such an event happens.
//
// Also supports automatic buffer-size adjustment based on underrun detections
// where the internal AAudio buffer can be increased when needed. It will
// reduce the risk of underruns (~glitches) at the expense of an increased
// latency.
class AAudioPlayer final : public AAudioObserverInterface,
public rtc::MessageHandler {
public:
explicit AAudioPlayer(AudioManager* audio_manager);
~AAudioPlayer();
int Init();
int Terminate();
int InitPlayout();
bool PlayoutIsInitialized() const;
int StartPlayout();
int StopPlayout();
bool Playing() const;
void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
// Not implemented in AAudio.
int SpeakerVolumeIsAvailable(bool& available); // NOLINT
int SetSpeakerVolume(uint32_t volume) { return -1; }
int SpeakerVolume(uint32_t& volume) const { return -1; } // NOLINT
int MaxSpeakerVolume(uint32_t& maxVolume) const { return -1; } // NOLINT
int MinSpeakerVolume(uint32_t& minVolume) const { return -1; } // NOLINT
protected:
// AAudioObserverInterface implementation.
// For an output stream, this function should render and write |num_frames|
// of data in the streams current data format to the |audio_data| buffer.
// Called on a real-time thread owned by AAudio.
aaudio_data_callback_result_t OnDataCallback(void* audio_data,
int32_t num_frames) override;
// AAudio calls this functions if any error occurs on a callback thread.
// Called on a real-time thread owned by AAudio.
void OnErrorCallback(aaudio_result_t error) override;
// rtc::MessageHandler used for restart messages from the error-callback
// thread to the main (creating) thread.
void OnMessage(rtc::Message* msg) override;
private:
// Closes the existing stream and starts a new stream.
void HandleStreamDisconnected();
// Ensures that methods are called from the same thread as this object is
// created on.
rtc::ThreadChecker main_thread_checker_;
// Stores thread ID in first call to AAudioPlayer::OnDataCallback from a
// real-time thread owned by AAudio. Detached during construction of this
// object.
rtc::ThreadChecker thread_checker_aaudio_;
// The thread on which this object is created on.
rtc::Thread* main_thread_;
// Wraps all AAudio resources. Contains an output stream using the default
// output audio device. Can be accessed on both the main thread and the
// real-time thread owned by AAudio. See separate AAudio documentation about
// thread safety.
AAudioWrapper aaudio_;
// FineAudioBuffer takes an AudioDeviceBuffer which delivers audio data
// in chunks of 10ms. It then allows for this data to be pulled in
// a finer or coarser granularity. I.e. interacting with this class instead
// of directly with the AudioDeviceBuffer one can ask for any number of
// audio data samples.
// Example: native buffer size can be 192 audio frames at 48kHz sample rate.
// WebRTC will provide 480 audio frames per 10ms but AAudio asks for 192
// in each callback (once every 4th ms). This class can then ask for 192 and
// the FineAudioBuffer will ask WebRTC for new data approximately only every
// second callback and also cache non-utilized audio.
std::unique_ptr<FineAudioBuffer> fine_audio_buffer_;
// Counts number of detected underrun events reported by AAudio.
int32_t underrun_count_ = 0;
// True only for the first data callback in each audio session.
bool first_data_callback_ = true;
// Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the
// AudioDeviceModuleImpl class and set by AudioDeviceModule::Create().
AudioDeviceBuffer* audio_device_buffer_ RTC_GUARDED_BY(main_thread_checker_) =
nullptr;
bool initialized_ RTC_GUARDED_BY(main_thread_checker_) = false;
bool playing_ RTC_GUARDED_BY(main_thread_checker_) = false;
// Estimated latency between writing an audio frame to the output stream and
// the time that same frame is played out on the output audio device.
double latency_millis_ RTC_GUARDED_BY(thread_checker_aaudio_) = 0;
};
} // namespace webrtc
#endif // MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_PLAYER_H_

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/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_device/android/aaudio_recorder.h"
#include "api/array_view.h"
#include "modules/audio_device/android/audio_manager.h"
#include "modules/audio_device/fine_audio_buffer.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
#include "rtc_base/timeutils.h"
#include "system_wrappers/include/sleep.h"
namespace webrtc {
enum AudioDeviceMessageType : uint32_t {
kMessageInputStreamDisconnected,
};
AAudioRecorder::AAudioRecorder(AudioManager* audio_manager)
: main_thread_(rtc::Thread::Current()),
aaudio_(audio_manager, AAUDIO_DIRECTION_INPUT, this) {
RTC_LOG(INFO) << "ctor";
thread_checker_aaudio_.DetachFromThread();
}
AAudioRecorder::~AAudioRecorder() {
RTC_LOG(INFO) << "dtor";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
Terminate();
RTC_LOG(INFO) << "detected owerflows: " << overflow_count_;
}
int AAudioRecorder::Init() {
RTC_LOG(INFO) << "Init";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
RTC_DCHECK_EQ(aaudio_.audio_parameters().channels(), 1u);
return 0;
}
int AAudioRecorder::Terminate() {
RTC_LOG(INFO) << "Terminate";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
StopRecording();
return 0;
}
int AAudioRecorder::InitRecording() {
RTC_LOG(INFO) << "InitRecording";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
RTC_DCHECK(!initialized_);
RTC_DCHECK(!recording_);
if (!aaudio_.Init()) {
return -1;
}
initialized_ = true;
return 0;
}
int AAudioRecorder::StartRecording() {
RTC_LOG(INFO) << "StartRecording";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
RTC_DCHECK(initialized_);
RTC_DCHECK(!recording_);
if (fine_audio_buffer_) {
fine_audio_buffer_->ResetPlayout();
}
if (!aaudio_.Start()) {
return -1;
}
overflow_count_ = aaudio_.xrun_count();
first_data_callback_ = true;
recording_ = true;
return 0;
}
int AAudioRecorder::StopRecording() {
RTC_LOG(INFO) << "StopRecording";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
if (!initialized_ || !recording_) {
return 0;
}
if (!aaudio_.Stop()) {
return -1;
}
thread_checker_aaudio_.DetachFromThread();
initialized_ = false;
recording_ = false;
return 0;
}
void AAudioRecorder::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) {
RTC_LOG(INFO) << "AttachAudioBuffer";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
audio_device_buffer_ = audioBuffer;
const AudioParameters audio_parameters = aaudio_.audio_parameters();
audio_device_buffer_->SetRecordingSampleRate(audio_parameters.sample_rate());
audio_device_buffer_->SetRecordingChannels(audio_parameters.channels());
RTC_CHECK(audio_device_buffer_);
// Create a modified audio buffer class which allows us to deliver any number
// of samples (and not only multiples of 10ms which WebRTC uses) to match the
// native AAudio buffer size.
const size_t capacity = 5 * audio_parameters.GetBytesPer10msBuffer();
fine_audio_buffer_.reset(new FineAudioBuffer(
audio_device_buffer_, audio_parameters.sample_rate(), capacity));
}
int AAudioRecorder::EnableBuiltInAEC(bool enable) {
RTC_LOG(INFO) << "EnableBuiltInAEC: " << enable;
RTC_LOG(LS_ERROR) << "Not implemented";
return -1;
}
int AAudioRecorder::EnableBuiltInAGC(bool enable) {
RTC_LOG(INFO) << "EnableBuiltInAGC: " << enable;
RTC_LOG(LS_ERROR) << "Not implemented";
return -1;
}
int AAudioRecorder::EnableBuiltInNS(bool enable) {
RTC_LOG(INFO) << "EnableBuiltInNS: " << enable;
RTC_LOG(LS_ERROR) << "Not implemented";
return -1;
}
void AAudioRecorder::OnErrorCallback(aaudio_result_t error) {
RTC_LOG(LS_ERROR) << "OnErrorCallback: " << AAudio_convertResultToText(error);
// RTC_DCHECK(thread_checker_aaudio_.CalledOnValidThread());
if (aaudio_.stream_state() == AAUDIO_STREAM_STATE_DISCONNECTED) {
// The stream is disconnected and any attempt to use it will return
// AAUDIO_ERROR_DISCONNECTED..
RTC_LOG(WARNING) << "Input stream disconnected => restart is required";
// AAudio documentation states: "You should not close or reopen the stream
// from the callback, use another thread instead". A message is therefore
// sent to the main thread to do the restart operation.
RTC_DCHECK(main_thread_);
main_thread_->Post(RTC_FROM_HERE, this, kMessageInputStreamDisconnected);
}
}
// Read and process |num_frames| of data from the |audio_data| buffer.
// TODO(henrika): possibly add trace here to be included in systrace.
// See https://developer.android.com/studio/profile/systrace-commandline.html.
aaudio_data_callback_result_t AAudioRecorder::OnDataCallback(
void* audio_data,
int32_t num_frames) {
// TODO(henrika): figure out why we sometimes hit this one.
// RTC_DCHECK(thread_checker_aaudio_.CalledOnValidThread());
// RTC_LOG(INFO) << "OnDataCallback: " << num_frames;
// Drain the input buffer at first callback to ensure that it does not
// contain any old data. Will also ensure that the lowest possible latency
// is obtained.
if (first_data_callback_) {
RTC_LOG(INFO) << "--- First input data callback: "
<< "device id=" << aaudio_.device_id();
aaudio_.ClearInputStream(audio_data, num_frames);
first_data_callback_ = false;
}
// Check if the overflow counter has increased and if so log a warning.
// TODO(henrika): possible add UMA stat or capacity extension.
const int32_t overflow_count = aaudio_.xrun_count();
if (overflow_count > overflow_count_) {
RTC_LOG(LS_ERROR) << "Overflow detected: " << overflow_count;
overflow_count_ = overflow_count;
}
// Estimated time between an audio frame was recorded by the input device and
// it can read on the input stream.
latency_millis_ = aaudio_.EstimateLatencyMillis();
// TODO(henrika): use for development only.
if (aaudio_.frames_read() % (1000 * aaudio_.frames_per_burst()) == 0) {
RTC_DLOG(INFO) << "input latency: " << latency_millis_
<< ", num_frames: " << num_frames;
}
// Copy recorded audio in |audio_data| to the WebRTC sink using the
// FineAudioBuffer object.
const size_t num_bytes =
sizeof(int16_t) * aaudio_.samples_per_frame() * num_frames;
fine_audio_buffer_->DeliverRecordedData(
rtc::ArrayView<const int8_t>(static_cast<const int8_t*>(audio_data),
num_bytes),
static_cast<int>(latency_millis_ + 0.5));
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
void AAudioRecorder::OnMessage(rtc::Message* msg) {
RTC_DCHECK_RUN_ON(&thread_checker_);
switch (msg->message_id) {
case kMessageInputStreamDisconnected:
HandleStreamDisconnected();
break;
default:
RTC_LOG(LS_ERROR) << "Invalid message id: " << msg->message_id;
break;
}
}
void AAudioRecorder::HandleStreamDisconnected() {
RTC_DCHECK_RUN_ON(&thread_checker_);
RTC_LOG(INFO) << "HandleStreamDisconnected";
if (!initialized_ || !recording_) {
return;
}
// Perform a restart by first closing the disconnected stream and then start
// a new stream; this time using the new (preferred) audio input device.
// TODO(henrika): resolve issue where a one restart attempt leads to a long
// sequence of new calls to OnErrorCallback().
// See b/73148976 for details.
audio_device_buffer_->NativeAudioRecordingInterrupted();
StopRecording();
InitRecording();
StartRecording();
}
} // namespace webrtc

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/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_RECORDER_H_
#define MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_RECORDER_H_
#include <aaudio/AAudio.h>
#include <memory>
#include "modules/audio_device/android/aaudio_wrapper.h"
#include "modules/audio_device/include/audio_device_defines.h"
#include "rtc_base/messagehandler.h"
#include "rtc_base/thread.h"
#include "rtc_base/thread_checker.h"
namespace webrtc {
class AudioDeviceBuffer;
class FineAudioBuffer;
class AudioManager;
// Implements low-latency 16-bit mono PCM audio input support for Android
// using the C based AAudio API.
//
// An instance must be created and destroyed on one and the same thread.
// All public methods must also be called on the same thread. A thread checker
// will RTC_DCHECK if any method is called on an invalid thread. Audio buffers
// are delivered on a dedicated high-priority thread owned by AAudio.
//
// The existing design forces the user to call InitRecording() after
// StopRecording() to be able to call StartRecording() again. This is in line
// with how the Java- based implementation works.
//
// TODO(henrika): add comments about device changes and adaptive buffer
// management.
class AAudioRecorder : public AAudioObserverInterface,
public rtc::MessageHandler {
public:
explicit AAudioRecorder(AudioManager* audio_manager);
~AAudioRecorder();
int Init();
int Terminate();
int InitRecording();
bool RecordingIsInitialized() const { return initialized_; }
int StartRecording();
int StopRecording();
bool Recording() const { return recording_; }
void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
double latency_millis() const { return latency_millis_; }
// TODO(henrika): add support using AAudio APIs when available.
int EnableBuiltInAEC(bool enable);
int EnableBuiltInAGC(bool enable);
int EnableBuiltInNS(bool enable);
protected:
// AAudioObserverInterface implementation.
// For an input stream, this function should read |num_frames| of recorded
// data, in the stream's current data format, from the |audio_data| buffer.
// Called on a real-time thread owned by AAudio.
aaudio_data_callback_result_t OnDataCallback(void* audio_data,
int32_t num_frames) override;
// AAudio calls this function if any error occurs on a callback thread.
// Called on a real-time thread owned by AAudio.
void OnErrorCallback(aaudio_result_t error) override;
// rtc::MessageHandler used for restart messages.
void OnMessage(rtc::Message* msg) override;
private:
// Closes the existing stream and starts a new stream.
void HandleStreamDisconnected();
// Ensures that methods are called from the same thread as this object is
// created on.
rtc::ThreadChecker thread_checker_;
// Stores thread ID in first call to AAudioPlayer::OnDataCallback from a
// real-time thread owned by AAudio. Detached during construction of this
// object.
rtc::ThreadChecker thread_checker_aaudio_;
// The thread on which this object is created on.
rtc::Thread* main_thread_;
// Wraps all AAudio resources. Contains an input stream using the default
// input audio device.
AAudioWrapper aaudio_;
// Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the
// AudioDeviceModuleImpl class and called by AudioDeviceModule::Create().
AudioDeviceBuffer* audio_device_buffer_ = nullptr;
bool initialized_ = false;
bool recording_ = false;
// Consumes audio of native buffer size and feeds the WebRTC layer with 10ms
// chunks of audio.
std::unique_ptr<FineAudioBuffer> fine_audio_buffer_;
// Counts number of detected overflow events reported by AAudio.
int32_t overflow_count_ = 0;
// Estimated time between an audio frame was recorded by the input device and
// it can read on the input stream.
double latency_millis_ = 0;
// True only for the first data callback in each audio session.
bool first_data_callback_ = true;
};
} // namespace webrtc
#endif // MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_RECORDER_H_

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@ -0,0 +1,499 @@
/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_device/android/aaudio_wrapper.h"
#include "modules/audio_device/android/audio_manager.h"
#include "rtc_base/logging.h"
#include "rtc_base/strings/string_builder.h"
#include "rtc_base/timeutils.h"
#define LOG_ON_ERROR(op) \
do { \
aaudio_result_t result = (op); \
if (result != AAUDIO_OK) { \
RTC_LOG(LS_ERROR) << #op << ": " << AAudio_convertResultToText(result); \
} \
} while (0)
#define RETURN_ON_ERROR(op, ...) \
do { \
aaudio_result_t result = (op); \
if (result != AAUDIO_OK) { \
RTC_LOG(LS_ERROR) << #op << ": " << AAudio_convertResultToText(result); \
return __VA_ARGS__; \
} \
} while (0)
namespace webrtc {
namespace {
const char* DirectionToString(aaudio_direction_t direction) {
switch (direction) {
case AAUDIO_DIRECTION_OUTPUT:
return "OUTPUT";
case AAUDIO_DIRECTION_INPUT:
return "INPUT";
default:
return "UNKNOWN";
}
}
const char* SharingModeToString(aaudio_sharing_mode_t mode) {
switch (mode) {
case AAUDIO_SHARING_MODE_EXCLUSIVE:
return "EXCLUSIVE";
case AAUDIO_SHARING_MODE_SHARED:
return "SHARED";
default:
return "UNKNOWN";
}
}
const char* PerformanceModeToString(aaudio_performance_mode_t mode) {
switch (mode) {
case AAUDIO_PERFORMANCE_MODE_NONE:
return "NONE";
case AAUDIO_PERFORMANCE_MODE_POWER_SAVING:
return "POWER_SAVING";
case AAUDIO_PERFORMANCE_MODE_LOW_LATENCY:
return "LOW_LATENCY";
default:
return "UNKNOWN";
}
}
const char* FormatToString(int32_t id) {
switch (id) {
case AAUDIO_FORMAT_INVALID:
return "INVALID";
case AAUDIO_FORMAT_UNSPECIFIED:
return "UNSPECIFIED";
case AAUDIO_FORMAT_PCM_I16:
return "PCM_I16";
case AAUDIO_FORMAT_PCM_FLOAT:
return "FLOAT";
default:
return "UNKNOWN";
}
}
void ErrorCallback(AAudioStream* stream,
void* user_data,
aaudio_result_t error) {
RTC_DCHECK(user_data);
AAudioWrapper* aaudio_wrapper = reinterpret_cast<AAudioWrapper*>(user_data);
RTC_LOG(WARNING) << "ErrorCallback: "
<< DirectionToString(aaudio_wrapper->direction());
RTC_DCHECK(aaudio_wrapper->observer());
aaudio_wrapper->observer()->OnErrorCallback(error);
}
aaudio_data_callback_result_t DataCallback(AAudioStream* stream,
void* user_data,
void* audio_data,
int32_t num_frames) {
RTC_DCHECK(user_data);
RTC_DCHECK(audio_data);
AAudioWrapper* aaudio_wrapper = reinterpret_cast<AAudioWrapper*>(user_data);
RTC_DCHECK(aaudio_wrapper->observer());
return aaudio_wrapper->observer()->OnDataCallback(audio_data, num_frames);
}
// Wraps the stream builder object to ensure that it is released properly when
// the stream builder goes out of scope.
class ScopedStreamBuilder {
public:
ScopedStreamBuilder() {
LOG_ON_ERROR(AAudio_createStreamBuilder(&builder_));
RTC_DCHECK(builder_);
}
~ScopedStreamBuilder() {
if (builder_) {
LOG_ON_ERROR(AAudioStreamBuilder_delete(builder_));
}
}
AAudioStreamBuilder* get() const { return builder_; }
private:
AAudioStreamBuilder* builder_ = nullptr;
};
} // namespace
AAudioWrapper::AAudioWrapper(AudioManager* audio_manager,
aaudio_direction_t direction,
AAudioObserverInterface* observer)
: direction_(direction), observer_(observer) {
RTC_LOG(INFO) << "ctor";
RTC_DCHECK(observer_);
direction_ == AAUDIO_DIRECTION_OUTPUT
? audio_parameters_ = audio_manager->GetPlayoutAudioParameters()
: audio_parameters_ = audio_manager->GetRecordAudioParameters();
aaudio_thread_checker_.DetachFromThread();
RTC_LOG(INFO) << audio_parameters_.ToString();
}
AAudioWrapper::~AAudioWrapper() {
RTC_LOG(INFO) << "dtor";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
RTC_DCHECK(!stream_);
}
bool AAudioWrapper::Init() {
RTC_LOG(INFO) << "Init";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
// Creates a stream builder which can be used to open an audio stream.
ScopedStreamBuilder builder;
// Configures the stream builder using audio parameters given at construction.
SetStreamConfiguration(builder.get());
// Opens a stream based on options in the stream builder.
if (!OpenStream(builder.get())) {
return false;
}
// Ensures that the opened stream could activate the requested settings.
if (!VerifyStreamConfiguration()) {
return false;
}
// Optimizes the buffer scheme for lowest possible latency and creates
// additional buffer logic to match the 10ms buffer size used in WebRTC.
if (!OptimizeBuffers()) {
return false;
}
LogStreamState();
return true;
}
bool AAudioWrapper::Start() {
RTC_LOG(INFO) << "Start";
RTC_DCHECK(thread_checker_.CalledOnValidThread());
// TODO(henrika): this state check might not be needed.
aaudio_stream_state_t current_state = AAudioStream_getState(stream_);
if (current_state != AAUDIO_STREAM_STATE_OPEN) {
RTC_LOG(LS_ERROR) << "Invalid state: "
<< AAudio_convertStreamStateToText(current_state);
return false;
}
// Asynchronous request for the stream to start.
RETURN_ON_ERROR(AAudioStream_requestStart(stream_), false);
LogStreamState();
return true;
}
bool AAudioWrapper::Stop() {
RTC_LOG(INFO) << "Stop: " << DirectionToString(direction());
RTC_DCHECK(thread_checker_.CalledOnValidThread());
// Asynchronous request for the stream to stop.
RETURN_ON_ERROR(AAudioStream_requestStop(stream_), false);
CloseStream();
aaudio_thread_checker_.DetachFromThread();
return true;
}
double AAudioWrapper::EstimateLatencyMillis() const {
RTC_DCHECK(stream_);
double latency_millis = 0.0;
if (direction() == AAUDIO_DIRECTION_INPUT) {
// For input streams. Best guess we can do is to use the current burst size
// as delay estimate.
latency_millis = static_cast<double>(frames_per_burst()) / sample_rate() *
rtc::kNumMillisecsPerSec;
} else {
int64_t existing_frame_index;
int64_t existing_frame_presentation_time;
// Get the time at which a particular frame was presented to audio hardware.
aaudio_result_t result = AAudioStream_getTimestamp(
stream_, CLOCK_MONOTONIC, &existing_frame_index,
&existing_frame_presentation_time);
// Results are only valid when the stream is in AAUDIO_STREAM_STATE_STARTED.
if (result == AAUDIO_OK) {
// Get write index for next audio frame.
int64_t next_frame_index = frames_written();
// Number of frames between next frame and the existing frame.
int64_t frame_index_delta = next_frame_index - existing_frame_index;
// Assume the next frame will be written now.
int64_t next_frame_write_time = rtc::TimeNanos();
// Calculate time when next frame will be presented to the hardware taking
// sample rate into account.
int64_t frame_time_delta =
(frame_index_delta * rtc::kNumNanosecsPerSec) / sample_rate();
int64_t next_frame_presentation_time =
existing_frame_presentation_time + frame_time_delta;
// Derive a latency estimate given results above.
latency_millis = static_cast<double>(next_frame_presentation_time -
next_frame_write_time) /
rtc::kNumNanosecsPerMillisec;
}
}
return latency_millis;
}
// Returns new buffer size or a negative error value if buffer size could not
// be increased.
bool AAudioWrapper::IncreaseOutputBufferSize() {
RTC_LOG(INFO) << "IncreaseBufferSize";
RTC_DCHECK(stream_);
RTC_DCHECK(aaudio_thread_checker_.CalledOnValidThread());
RTC_DCHECK_EQ(direction(), AAUDIO_DIRECTION_OUTPUT);
aaudio_result_t buffer_size = AAudioStream_getBufferSizeInFrames(stream_);
// Try to increase size of buffer with one burst to reduce risk of underrun.
buffer_size += frames_per_burst();
// Verify that the new buffer size is not larger than max capacity.
// TODO(henrika): keep track of case when we reach the capacity limit.
const int32_t max_buffer_size = buffer_capacity_in_frames();
if (buffer_size > max_buffer_size) {
RTC_LOG(LS_ERROR) << "Required buffer size (" << buffer_size
<< ") is higher than max: " << max_buffer_size;
return false;
}
RTC_LOG(INFO) << "Updating buffer size to: " << buffer_size
<< " (max=" << max_buffer_size << ")";
buffer_size = AAudioStream_setBufferSizeInFrames(stream_, buffer_size);
if (buffer_size < 0) {
RTC_LOG(LS_ERROR) << "Failed to change buffer size: "
<< AAudio_convertResultToText(buffer_size);
return false;
}
RTC_LOG(INFO) << "Buffer size changed to: " << buffer_size;
return true;
}
void AAudioWrapper::ClearInputStream(void* audio_data, int32_t num_frames) {
RTC_LOG(INFO) << "ClearInputStream";
RTC_DCHECK(stream_);
RTC_DCHECK(aaudio_thread_checker_.CalledOnValidThread());
RTC_DCHECK_EQ(direction(), AAUDIO_DIRECTION_INPUT);
aaudio_result_t cleared_frames = 0;
do {
cleared_frames = AAudioStream_read(stream_, audio_data, num_frames, 0);
} while (cleared_frames > 0);
}
AAudioObserverInterface* AAudioWrapper::observer() const {
return observer_;
}
AudioParameters AAudioWrapper::audio_parameters() const {
return audio_parameters_;
}
int32_t AAudioWrapper::samples_per_frame() const {
RTC_DCHECK(stream_);
return AAudioStream_getSamplesPerFrame(stream_);
}
int32_t AAudioWrapper::buffer_size_in_frames() const {
RTC_DCHECK(stream_);
return AAudioStream_getBufferSizeInFrames(stream_);
}
int32_t AAudioWrapper::buffer_capacity_in_frames() const {
RTC_DCHECK(stream_);
return AAudioStream_getBufferCapacityInFrames(stream_);
}
int32_t AAudioWrapper::device_id() const {
RTC_DCHECK(stream_);
return AAudioStream_getDeviceId(stream_);
}
int32_t AAudioWrapper::xrun_count() const {
RTC_DCHECK(stream_);
return AAudioStream_getXRunCount(stream_);
}
int32_t AAudioWrapper::format() const {
RTC_DCHECK(stream_);
return AAudioStream_getFormat(stream_);
}
int32_t AAudioWrapper::sample_rate() const {
RTC_DCHECK(stream_);
return AAudioStream_getSampleRate(stream_);
}
int32_t AAudioWrapper::channel_count() const {
RTC_DCHECK(stream_);
return AAudioStream_getChannelCount(stream_);
}
int32_t AAudioWrapper::frames_per_callback() const {
RTC_DCHECK(stream_);
return AAudioStream_getFramesPerDataCallback(stream_);
}
aaudio_sharing_mode_t AAudioWrapper::sharing_mode() const {
RTC_DCHECK(stream_);
return AAudioStream_getSharingMode(stream_);
}
aaudio_performance_mode_t AAudioWrapper::performance_mode() const {
RTC_DCHECK(stream_);
return AAudioStream_getPerformanceMode(stream_);
}
aaudio_stream_state_t AAudioWrapper::stream_state() const {
RTC_DCHECK(stream_);
return AAudioStream_getState(stream_);
}
int64_t AAudioWrapper::frames_written() const {
RTC_DCHECK(stream_);
return AAudioStream_getFramesWritten(stream_);
}
int64_t AAudioWrapper::frames_read() const {
RTC_DCHECK(stream_);
return AAudioStream_getFramesRead(stream_);
}
void AAudioWrapper::SetStreamConfiguration(AAudioStreamBuilder* builder) {
RTC_LOG(INFO) << "SetStreamConfiguration";
RTC_DCHECK(builder);
RTC_DCHECK(thread_checker_.CalledOnValidThread());
// Request usage of default primary output/input device.
// TODO(henrika): verify that default device follows Java APIs.
// https://developer.android.com/reference/android/media/AudioDeviceInfo.html.
AAudioStreamBuilder_setDeviceId(builder, AAUDIO_UNSPECIFIED);
// Use preferred sample rate given by the audio parameters.
AAudioStreamBuilder_setSampleRate(builder, audio_parameters().sample_rate());
// Use preferred channel configuration given by the audio parameters.
AAudioStreamBuilder_setChannelCount(builder, audio_parameters().channels());
// Always use 16-bit PCM audio sample format.
AAudioStreamBuilder_setFormat(builder, AAUDIO_FORMAT_PCM_I16);
// TODO(henrika): investigate effect of using AAUDIO_SHARING_MODE_EXCLUSIVE.
// Ask for exclusive mode since this will give us the lowest possible latency.
// If exclusive mode isn't available, shared mode will be used instead.
AAudioStreamBuilder_setSharingMode(builder, AAUDIO_SHARING_MODE_SHARED);
// Use the direction that was given at construction.
AAudioStreamBuilder_setDirection(builder, direction_);
// TODO(henrika): investigate performance using different performance modes.
AAudioStreamBuilder_setPerformanceMode(builder,
AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
// Given that WebRTC applications require low latency, our audio stream uses
// an asynchronous callback function to transfer data to and from the
// application. AAudio executes the callback in a higher-priority thread that
// has better performance.
AAudioStreamBuilder_setDataCallback(builder, DataCallback, this);
// Request that AAudio calls this functions if any error occurs on a callback
// thread.
AAudioStreamBuilder_setErrorCallback(builder, ErrorCallback, this);
}
bool AAudioWrapper::OpenStream(AAudioStreamBuilder* builder) {
RTC_LOG(INFO) << "OpenStream";
RTC_DCHECK(builder);
AAudioStream* stream = nullptr;
RETURN_ON_ERROR(AAudioStreamBuilder_openStream(builder, &stream), false);
stream_ = stream;
LogStreamConfiguration();
return true;
}
void AAudioWrapper::CloseStream() {
RTC_LOG(INFO) << "CloseStream";
RTC_DCHECK(stream_);
LOG_ON_ERROR(AAudioStream_close(stream_));
stream_ = nullptr;
}
void AAudioWrapper::LogStreamConfiguration() {
RTC_DCHECK(stream_);
char ss_buf[1024];
rtc::SimpleStringBuilder ss(ss_buf);
ss << "Stream Configuration: ";
ss << "sample rate=" << sample_rate() << ", channels=" << channel_count();
ss << ", samples per frame=" << samples_per_frame();
ss << ", format=" << FormatToString(format());
ss << ", sharing mode=" << SharingModeToString(sharing_mode());
ss << ", performance mode=" << PerformanceModeToString(performance_mode());
ss << ", direction=" << DirectionToString(direction());
ss << ", device id=" << AAudioStream_getDeviceId(stream_);
ss << ", frames per callback=" << frames_per_callback();
RTC_LOG(INFO) << ss.str();
}
void AAudioWrapper::LogStreamState() {
RTC_LOG(INFO) << "AAudio stream state: "
<< AAudio_convertStreamStateToText(stream_state());
}
bool AAudioWrapper::VerifyStreamConfiguration() {
RTC_LOG(INFO) << "VerifyStreamConfiguration";
RTC_DCHECK(stream_);
// TODO(henrika): should we verify device ID as well?
if (AAudioStream_getSampleRate(stream_) != audio_parameters().sample_rate()) {
RTC_LOG(LS_ERROR) << "Stream unable to use requested sample rate";
return false;
}
if (AAudioStream_getChannelCount(stream_) !=
static_cast<int32_t>(audio_parameters().channels())) {
RTC_LOG(LS_ERROR) << "Stream unable to use requested channel count";
return false;
}
if (AAudioStream_getFormat(stream_) != AAUDIO_FORMAT_PCM_I16) {
RTC_LOG(LS_ERROR) << "Stream unable to use requested format";
return false;
}
if (AAudioStream_getSharingMode(stream_) != AAUDIO_SHARING_MODE_SHARED) {
RTC_LOG(LS_ERROR) << "Stream unable to use requested sharing mode";
return false;
}
if (AAudioStream_getPerformanceMode(stream_) !=
AAUDIO_PERFORMANCE_MODE_LOW_LATENCY) {
RTC_LOG(LS_ERROR) << "Stream unable to use requested performance mode";
return false;
}
if (AAudioStream_getDirection(stream_) != direction()) {
RTC_LOG(LS_ERROR) << "Stream direction could not be set";
return false;
}
if (AAudioStream_getSamplesPerFrame(stream_) !=
static_cast<int32_t>(audio_parameters().channels())) {
RTC_LOG(LS_ERROR) << "Invalid number of samples per frame";
return false;
}
return true;
}
bool AAudioWrapper::OptimizeBuffers() {
RTC_LOG(INFO) << "OptimizeBuffers";
RTC_DCHECK(stream_);
// Maximum number of frames that can be filled without blocking.
RTC_LOG(INFO) << "max buffer capacity in frames: "
<< buffer_capacity_in_frames();
// Query the number of frames that the application should read or write at
// one time for optimal performance.
int32_t frames_per_burst = AAudioStream_getFramesPerBurst(stream_);
RTC_LOG(INFO) << "frames per burst for optimal performance: "
<< frames_per_burst;
frames_per_burst_ = frames_per_burst;
if (direction() == AAUDIO_DIRECTION_INPUT) {
// There is no point in calling setBufferSizeInFrames() for input streams
// since it has no effect on the performance (latency in this case).
return true;
}
// Set buffer size to same as burst size to guarantee lowest possible latency.
// This size might change for output streams if underruns are detected and
// automatic buffer adjustment is enabled.
AAudioStream_setBufferSizeInFrames(stream_, frames_per_burst);
int32_t buffer_size = AAudioStream_getBufferSizeInFrames(stream_);
if (buffer_size != frames_per_burst) {
RTC_LOG(LS_ERROR) << "Failed to use optimal buffer burst size";
return false;
}
// Maximum number of frames that can be filled without blocking.
RTC_LOG(INFO) << "buffer burst size in frames: " << buffer_size;
return true;
}
} // namespace webrtc

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@ -0,0 +1,127 @@
/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_
#define MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_
#include <aaudio/AAudio.h>
#include "modules/audio_device/include/audio_device_defines.h"
#include "rtc_base/thread_checker.h"
namespace webrtc {
class AudioManager;
// AAudio callback interface for audio transport to/from the AAudio stream.
// The interface also contains an error callback method for notifications of
// e.g. device changes.
class AAudioObserverInterface {
public:
// Audio data will be passed in our out of this function dependning on the
// direction of the audio stream. This callback function will be called on a
// real-time thread owned by AAudio.
virtual aaudio_data_callback_result_t OnDataCallback(void* audio_data,
int32_t num_frames) = 0;
// AAudio will call this functions if any error occurs on a callback thread.
// In response, this function could signal or launch another thread to reopen
// a stream on another device. Do not reopen the stream in this callback.
virtual void OnErrorCallback(aaudio_result_t error) = 0;
protected:
virtual ~AAudioObserverInterface() {}
};
// Utility class which wraps the C-based AAudio API into a more handy C++ class
// where the underlying resources (AAudioStreamBuilder and AAudioStream) are
// encapsulated. User must set the direction (in or out) at construction since
// it defines the stream type and the direction of the data flow in the
// AAudioObserverInterface.
//
// AAudio is a new Android C API introduced in the Android O (26) release.
// It is designed for high-performance audio applications that require low
// latency. Applications communicate with AAudio by reading and writing data
// to streams.
//
// Each stream is attached to a single audio device, where each audio device
// has a unique ID. The ID can be used to bind an audio stream to a specific
// audio device but this implementation lets AAudio choose the default primary
// device instead (device selection takes place in Java). A stream can only
// move data in one direction. When a stream is opened, Android checks to
// ensure that the audio device and stream direction agree.
class AAudioWrapper {
public:
AAudioWrapper(AudioManager* audio_manager,
aaudio_direction_t direction,
AAudioObserverInterface* observer);
~AAudioWrapper();
bool Init();
bool Start();
bool Stop();
// For output streams: estimates latency between writing an audio frame to
// the output stream and the time that same frame is played out on the output
// audio device.
// For input streams: estimates latency between reading an audio frame from
// the input stream and the time that same frame was recorded on the input
// audio device.
double EstimateLatencyMillis() const;
// Increases the internal buffer size for output streams by one burst size to
// reduce the risk of underruns. Can be used while a stream is active.
bool IncreaseOutputBufferSize();
// Drains the recording stream of any existing data by reading from it until
// it's empty. Can be used to clear out old data before starting a new audio
// session.
void ClearInputStream(void* audio_data, int32_t num_frames);
AAudioObserverInterface* observer() const;
AudioParameters audio_parameters() const;
int32_t samples_per_frame() const;
int32_t buffer_size_in_frames() const;
int32_t buffer_capacity_in_frames() const;
int32_t device_id() const;
int32_t xrun_count() const;
int32_t format() const;
int32_t sample_rate() const;
int32_t channel_count() const;
int32_t frames_per_callback() const;
aaudio_sharing_mode_t sharing_mode() const;
aaudio_performance_mode_t performance_mode() const;
aaudio_stream_state_t stream_state() const;
int64_t frames_written() const;
int64_t frames_read() const;
aaudio_direction_t direction() const { return direction_; }
AAudioStream* stream() const { return stream_; }
int32_t frames_per_burst() const { return frames_per_burst_; }
private:
void SetStreamConfiguration(AAudioStreamBuilder* builder);
bool OpenStream(AAudioStreamBuilder* builder);
void CloseStream();
void LogStreamConfiguration();
void LogStreamState();
bool VerifyStreamConfiguration();
bool OptimizeBuffers();
rtc::ThreadChecker thread_checker_;
rtc::ThreadChecker aaudio_thread_checker_;
AudioParameters audio_parameters_;
const aaudio_direction_t direction_;
AAudioObserverInterface* observer_ = nullptr;
AAudioStream* stream_ = nullptr;
int32_t frames_per_burst_ = 0;
};
} // namespace webrtc
#endif // MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_

View File

@ -405,7 +405,7 @@ class MockAudioTransportAndroid : public test::MockAudioTransport {
const int32_t clockDrift,
const uint32_t currentMicLevel,
const bool keyPressed,
uint32_t& newMicLevel) {
uint32_t& newMicLevel) { // NOLINT
EXPECT_TRUE(rec_mode()) << "No test is expecting these callbacks.";
rec_count_++;
// Process the recorded audio stream if an AudioStreamInterface
@ -424,7 +424,7 @@ class MockAudioTransportAndroid : public test::MockAudioTransport {
const size_t nChannels,
const uint32_t samplesPerSec,
void* audioSamples,
size_t& nSamplesOut,
size_t& nSamplesOut, // NOLINT
int64_t* elapsed_time_ms,
int64_t* ntp_time_ms) {
EXPECT_TRUE(play_mode()) << "No test is expecting these callbacks.";
@ -684,8 +684,11 @@ TEST_F(AudioDeviceTest, VerifyDefaultAudioLayer) {
const AudioDeviceModule::AudioLayer audio_layer = GetActiveAudioLayer();
bool low_latency_output = audio_manager()->IsLowLatencyPlayoutSupported();
bool low_latency_input = audio_manager()->IsLowLatencyRecordSupported();
bool aaudio = audio_manager()->IsAAudioSupported();
AudioDeviceModule::AudioLayer expected_audio_layer;
if (low_latency_output && low_latency_input) {
if (aaudio) {
expected_audio_layer = AudioDeviceModule::kAndroidAAudioAudio;
} else if (low_latency_output && low_latency_input) {
expected_audio_layer = AudioDeviceModule::kAndroidOpenSLESAudio;
} else if (low_latency_output && !low_latency_input) {
expected_audio_layer =
@ -723,6 +726,40 @@ TEST_F(AudioDeviceTest, CorrectAudioLayerIsUsedForOpenSLInBothDirections) {
EXPECT_EQ(expected_layer, active_layer);
}
// TODO(bugs.webrtc.org/8914)
#if !defined(AUDIO_DEVICE_INCLUDE_ANDROID_AAUDIO)
#define MAYBE_CorrectAudioLayerIsUsedForAAudioInBothDirections \
DISABLED_CorrectAudioLayerIsUsedForAAudioInBothDirections
#else
#define MAYBE_CorrectAudioLayerIsUsedForAAudioInBothDirections \
CorrectAudioLayerIsUsedForAAudioInBothDirections
#endif
TEST_F(AudioDeviceTest,
MAYBE_CorrectAudioLayerIsUsedForAAudioInBothDirections) {
AudioDeviceModule::AudioLayer expected_layer =
AudioDeviceModule::kAndroidAAudioAudio;
AudioDeviceModule::AudioLayer active_layer =
TestActiveAudioLayer(expected_layer);
EXPECT_EQ(expected_layer, active_layer);
}
// TODO(bugs.webrtc.org/8914)
#if !defined(AUDIO_DEVICE_INCLUDE_ANDROID_AAUDIO)
#define MAYBE_CorrectAudioLayerIsUsedForCombinedJavaAAudioCombo \
DISABLED_CorrectAudioLayerIsUsedForCombinedJavaAAudioCombo
#else
#define MAYBE_CorrectAudioLayerIsUsedForCombinedJavaAAudioCombo \
CorrectAudioLayerIsUsedForCombinedJavaAAudioCombo
#endif
TEST_F(AudioDeviceTest,
MAYBE_CorrectAudioLayerIsUsedForCombinedJavaAAudioCombo) {
AudioDeviceModule::AudioLayer expected_layer =
AudioDeviceModule::kAndroidJavaInputAndAAudioOutputAudio;
AudioDeviceModule::AudioLayer active_layer =
TestActiveAudioLayer(expected_layer);
EXPECT_EQ(expected_layer, active_layer);
}
// The Android ADM supports two different delay reporting modes. One for the
// low-latency output path (in combination with OpenSL ES), and one for the
// high-latency output path (Java backends in both directions). These two tests
@ -873,19 +910,15 @@ TEST_F(AudioDeviceTest, StartPlayoutVerifyCallbacks) {
// Start recording and verify that the native audio layer starts feeding real
// audio samples via the RecordedDataIsAvailable callback.
// TODO(henrika): investigate if it is possible to perform a sanity check of
// delay estimates as well (argument #6).
TEST_F(AudioDeviceTest, StartRecordingVerifyCallbacks) {
MockAudioTransportAndroid mock(kRecording);
mock.HandleCallbacks(test_is_done_.get(), nullptr, kNumCallbacks);
EXPECT_CALL(mock, RecordedDataIsAvailable(NotNull(),
record_frames_per_10ms_buffer(),
kBytesPerSample,
record_channels(),
record_sample_rate(),
total_delay_ms(),
0,
0,
false,
_))
EXPECT_CALL(
mock, RecordedDataIsAvailable(NotNull(), record_frames_per_10ms_buffer(),
kBytesPerSample, record_channels(),
record_sample_rate(), _, 0, 0, false, _))
.Times(AtLeast(kNumCallbacks));
EXPECT_EQ(0, audio_device()->RegisterAudioCallback(&mock));
@ -907,16 +940,10 @@ TEST_F(AudioDeviceTest, StartPlayoutAndRecordingVerifyCallbacks) {
NotNull(),
_, _, _))
.Times(AtLeast(kNumCallbacks));
EXPECT_CALL(mock, RecordedDataIsAvailable(NotNull(),
record_frames_per_10ms_buffer(),
kBytesPerSample,
record_channels(),
record_sample_rate(),
total_delay_ms(),
0,
0,
false,
_))
EXPECT_CALL(
mock, RecordedDataIsAvailable(NotNull(), record_frames_per_10ms_buffer(),
kBytesPerSample, record_channels(),
record_sample_rate(), _, 0, 0, false, _))
.Times(AtLeast(kNumCallbacks));
EXPECT_EQ(0, audio_device()->RegisterAudioCallback(&mock));
StartPlayout();

View File

@ -71,7 +71,7 @@ AudioManager::AudioManager()
RTC_LOG(INFO) << "ctor";
RTC_CHECK(j_environment_);
JNINativeMethod native_methods[] = {
{"nativeCacheAudioParameters", "(IIIZZZZZZIIJ)V",
{"nativeCacheAudioParameters", "(IIIZZZZZZZIIJ)V",
reinterpret_cast<void*>(&webrtc::AudioManager::CacheAudioParameters)}};
j_native_registration_ = j_environment_->RegisterNatives(
"org/webrtc/voiceengine/WebRtcAudioManager", native_methods,
@ -213,6 +213,15 @@ bool AudioManager::IsProAudioSupported() const {
return pro_audio_;
}
// TODO(henrika): improve comments...
bool AudioManager::IsAAudioSupported() const {
#if defined(AUDIO_DEVICE_INCLUDE_ANDROID_AAUDIO)
return a_audio_;
#else
return false;
#endif
}
bool AudioManager::IsStereoPlayoutSupported() const {
RTC_DCHECK(thread_checker_.CalledOnValidThread());
return (playout_parameters_.channels() == 2);
@ -238,6 +247,7 @@ void JNICALL AudioManager::CacheAudioParameters(JNIEnv* env,
jboolean low_latency_output,
jboolean low_latency_input,
jboolean pro_audio,
jboolean a_audio,
jint output_buffer_size,
jint input_buffer_size,
jlong native_audio_manager) {
@ -246,7 +256,7 @@ void JNICALL AudioManager::CacheAudioParameters(JNIEnv* env,
this_object->OnCacheAudioParameters(
env, sample_rate, output_channels, input_channels, hardware_aec,
hardware_agc, hardware_ns, low_latency_output, low_latency_input,
pro_audio, output_buffer_size, input_buffer_size);
pro_audio, a_audio, output_buffer_size, input_buffer_size);
}
void AudioManager::OnCacheAudioParameters(JNIEnv* env,
@ -259,6 +269,7 @@ void AudioManager::OnCacheAudioParameters(JNIEnv* env,
jboolean low_latency_output,
jboolean low_latency_input,
jboolean pro_audio,
jboolean a_audio,
jint output_buffer_size,
jint input_buffer_size) {
RTC_LOG(INFO)
@ -269,6 +280,7 @@ void AudioManager::OnCacheAudioParameters(JNIEnv* env,
<< ", low_latency_output: " << static_cast<bool>(low_latency_output)
<< ", low_latency_input: " << static_cast<bool>(low_latency_input)
<< ", pro_audio: " << static_cast<bool>(pro_audio)
<< ", a_audio: " << static_cast<bool>(a_audio)
<< ", sample_rate: " << static_cast<int>(sample_rate)
<< ", output_channels: " << static_cast<int>(output_channels)
<< ", input_channels: " << static_cast<int>(input_channels)
@ -281,6 +293,7 @@ void AudioManager::OnCacheAudioParameters(JNIEnv* env,
low_latency_playout_ = low_latency_output;
low_latency_record_ = low_latency_input;
pro_audio_ = pro_audio;
a_audio_ = a_audio;
playout_parameters_.reset(sample_rate, static_cast<size_t>(output_channels),
static_cast<size_t>(output_buffer_size));
record_parameters_.reset(sample_rate, static_cast<size_t>(input_channels),

View File

@ -11,11 +11,11 @@
#ifndef MODULES_AUDIO_DEVICE_ANDROID_AUDIO_MANAGER_H_
#define MODULES_AUDIO_DEVICE_ANDROID_AUDIO_MANAGER_H_
#include <memory>
#include <jni.h>
#include <SLES/OpenSLES.h>
#include <memory>
#include "modules/audio_device/android/audio_common.h"
#include "modules/audio_device/android/opensles_common.h"
#include "modules/audio_device/audio_device_config.h"
@ -115,6 +115,9 @@ class AudioManager {
// OpenSL ES.
bool IsProAudioSupported() const;
// Returns true if the device supports AAudio.
bool IsAAudioSupported() const;
// Returns the estimated total delay of this device. Unit is in milliseconds.
// The vaule is set once at construction and never changes after that.
// Possible values are webrtc::kLowLatencyModeDelayEstimateInMilliseconds and
@ -136,6 +139,7 @@ class AudioManager {
jboolean low_latency_output,
jboolean low_latency_input,
jboolean pro_audio,
jboolean a_audio,
jint output_buffer_size,
jint input_buffer_size,
jlong native_audio_manager);
@ -149,6 +153,7 @@ class AudioManager {
jboolean low_latency_output,
jboolean low_latency_input,
jboolean pro_audio,
jboolean a_audio,
jint output_buffer_size,
jint input_buffer_size);
@ -200,6 +205,9 @@ class AudioManager {
// True if device supports the low-latency OpenSL ES pro-audio path.
bool pro_audio_;
// True if device supports the low-latency AAudio audio path.
bool a_audio_;
// The delay estimate can take one of two fixed values depending on if the
// device supports low-latency output or not.
int delay_estimate_in_milliseconds_;

View File

@ -37,6 +37,10 @@ public class WebRtcAudioManager {
private static final String TAG = "WebRtcAudioManager";
// TODO(bugs.webrtc.org/8914): disabled by default until AAudio support has
// been completed. Goal is to always return false on Android O MR1 and higher.
private static final boolean blacklistDeviceForAAudioUsage = true;
// Use mono as default for both audio directions.
private static boolean useStereoOutput = false;
private static boolean useStereoInput = false;
@ -156,6 +160,7 @@ public class WebRtcAudioManager {
private boolean lowLatencyOutput;
private boolean lowLatencyInput;
private boolean proAudio;
private boolean aAudio;
private int sampleRate;
private int outputChannels;
private int inputChannels;
@ -175,8 +180,9 @@ public class WebRtcAudioManager {
volumeLogger = new VolumeLogger(audioManager);
storeAudioParameters();
nativeCacheAudioParameters(sampleRate, outputChannels, inputChannels, hardwareAEC, hardwareAGC,
hardwareNS, lowLatencyOutput, lowLatencyInput, proAudio, outputBufferSize, inputBufferSize,
nativeAudioManager);
hardwareNS, lowLatencyOutput, lowLatencyInput, proAudio, aAudio, outputBufferSize,
inputBufferSize, nativeAudioManager);
WebRtcAudioUtils.logAudioState(TAG);
}
private boolean init() {
@ -225,6 +231,7 @@ public class WebRtcAudioManager {
lowLatencyOutput = isLowLatencyOutputSupported();
lowLatencyInput = isLowLatencyInputSupported();
proAudio = isProAudioSupported();
aAudio = isAAudioSupported();
outputBufferSize = lowLatencyOutput ? getLowLatencyOutputFramesPerBuffer()
: getMinOutputFrameSize(sampleRate, outputChannels);
inputBufferSize = lowLatencyInput ? getLowLatencyInputFramesPerBuffer()
@ -263,6 +270,15 @@ public class WebRtcAudioManager {
PackageManager.FEATURE_AUDIO_PRO);
}
// AAudio is supported on Androio Oreo MR1 (API 27) and higher.
// TODO(bugs.webrtc.org/8914): currently disabled by default.
private boolean isAAudioSupported() {
if (blacklistDeviceForAAudioUsage) {
Logging.w(TAG, "AAudio support is currently disabled on all devices!");
}
return !blacklistDeviceForAAudioUsage && WebRtcAudioUtils.runningOnOreoMR1OrHigher();
}
// Returns the native output sample rate for this device's output stream.
private int getNativeOutputSampleRate() {
// Override this if we're running on an old emulator image which only
@ -361,6 +377,6 @@ public class WebRtcAudioManager {
private native void nativeCacheAudioParameters(int sampleRate, int outputChannels,
int inputChannels, boolean hardwareAEC, boolean hardwareAGC, boolean hardwareNS,
boolean lowLatencyOutput, boolean lowLatencyInput, boolean proAudio, int outputBufferSize,
int inputBufferSize, long nativeAudioManager);
boolean lowLatencyOutput, boolean lowLatencyInput, boolean proAudio, boolean aAudio,
int outputBufferSize, int inputBufferSize, long nativeAudioManager);
}

View File

@ -191,6 +191,16 @@ public final class WebRtcAudioUtils {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.N;
}
public static boolean runningOnOreoOrHigher() {
// API Level 26.
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.O;
}
public static boolean runningOnOreoMR1OrHigher() {
// API Level 27.
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.O_MR1;
}
// Helper method for building a string of thread information.
public static String getThreadInfo() {
return "@[name=" + Thread.currentThread().getName() + ", id=" + Thread.currentThread().getId()

View File

@ -404,9 +404,12 @@ void OpenSLESPlayer::EnqueuePlayoutData(bool silence) {
RTC_DCHECK(thread_checker_opensles_.CalledOnValidThread());
// Read audio data from the WebRTC source using the FineAudioBuffer object
// to adjust for differences in buffer size between WebRTC (10ms) and native
// OpenSL ES.
fine_audio_buffer_->GetPlayoutData(rtc::ArrayView<SLint8>(
audio_ptr, audio_parameters_.GetBytesPerBuffer()));
// OpenSL ES. Use hardcoded delay estimate since OpenSL ES does not support
// delay estimation.
fine_audio_buffer_->GetPlayoutData(
rtc::ArrayView<SLint8>(audio_ptr,
audio_parameters_.GetBytesPerBuffer()),
25);
}
// Enqueue the decoded audio buffer for playback.
SLresult err = (*simple_buffer_queue_)

View File

@ -379,7 +379,7 @@ void OpenSLESRecorder::ReadBufferQueue() {
const int8_t* data =
static_cast<const int8_t*>(audio_buffers_[buffer_index_].get());
fine_audio_buffer_->DeliverRecordedData(
rtc::ArrayView<const int8_t>(data, size_in_bytes), 25, 25);
rtc::ArrayView<const int8_t>(data, size_in_bytes), 25);
// Enqueue the utilized audio buffer and use if for recording again.
EnqueueAudioBuffer();
}

View File

@ -234,9 +234,13 @@ int32_t AudioDeviceBuffer::SetTypingStatus(bool typing_status) {
return 0;
}
void AudioDeviceBuffer::NativeAudioInterrupted() {
void AudioDeviceBuffer::NativeAudioPlayoutInterrupted() {
RTC_DCHECK(main_thread_checker_.CalledOnValidThread());
playout_thread_checker_.DetachFromThread();
}
void AudioDeviceBuffer::NativeAudioRecordingInterrupted() {
RTC_DCHECK(main_thread_checker_.CalledOnValidThread());
recording_thread_checker_.DetachFromThread();
}

View File

@ -104,11 +104,12 @@ class AudioDeviceBuffer {
int32_t SetTypingStatus(bool typing_status);
// Called on iOS where the native audio layer can be interrupted by other
// audio applications. This method can then be used to reset internal
// states and detach thread checkers to allow for a new audio session where
// native callbacks may come from a new set of I/O threads.
void NativeAudioInterrupted();
// Called on iOS and Android where the native audio layer can be interrupted
// by other audio applications. These methods can then be used to reset
// internal states and detach thread checkers to allow for new audio sessions
// where native callbacks may come from a new set of I/O threads.
void NativeAudioPlayoutInterrupted();
void NativeAudioRecordingInterrupted();
private:
// Starts/stops periodic logging of audio stats.

View File

@ -20,10 +20,14 @@
#if defined(_WIN32)
#if defined(WEBRTC_WINDOWS_CORE_AUDIO_BUILD)
#include "audio_device_core_win.h"
#include "modules/audio_device/win/audio_device_core_win.h"
#endif
#elif defined(WEBRTC_ANDROID)
#include <stdlib.h>
#if defined(AUDIO_DEVICE_INCLUDE_ANDROID_AAUDIO)
#include "modules/audio_device/android/aaudio_player.h"
#include "modules/audio_device/android/aaudio_recorder.h"
#endif
#include "modules/audio_device/android/audio_device_template.h"
#include "modules/audio_device/android/audio_manager.h"
#include "modules/audio_device/android/audio_record_jni.h"
@ -32,15 +36,15 @@
#include "modules/audio_device/android/opensles_recorder.h"
#elif defined(WEBRTC_LINUX)
#if defined(LINUX_ALSA)
#include "audio_device_alsa_linux.h"
#include "modules/audio_device/linux/audio_device_alsa_linux.h"
#endif
#if defined(LINUX_PULSE)
#include "audio_device_pulse_linux.h"
#include "modules/audio_device/linux/audio_device_pulse_linux.h"
#endif
#elif defined(WEBRTC_IOS)
#include "audio_device_ios.h"
#include "modules/audio_device/ios/audio_device_ios.h"
#elif defined(WEBRTC_MAC)
#include "audio_device_mac.h"
#include "modules/audio_device/mac/audio_device_mac.h"
#endif
#if defined(WEBRTC_DUMMY_FILE_DEVICES)
#include "modules/audio_device/dummy/file_audio_device_factory.h"
@ -52,14 +56,14 @@
{ \
if (!initialized_) { \
return -1; \
}; \
} \
}
#define CHECKinitialized__BOOL() \
{ \
if (!initialized_) { \
return false; \
}; \
} \
}
namespace webrtc {
@ -170,8 +174,11 @@ int32_t AudioDeviceModuleImpl::CreatePlatformSpecificObjects() {
audio_manager_android_.reset(new AudioManager());
// Select best possible combination of audio layers.
if (audio_layer == kPlatformDefaultAudio) {
if (audio_manager_android_->IsLowLatencyPlayoutSupported() &&
audio_manager_android_->IsLowLatencyRecordSupported()) {
if (audio_manager_android_->IsAAudioSupported()) {
// Use of AAudio for both playout and recording has highest priority.
audio_layer = kAndroidAAudioAudio;
} else if (audio_manager_android_->IsLowLatencyPlayoutSupported() &&
audio_manager_android_->IsLowLatencyRecordSupported()) {
// Use OpenSL ES for both playout and recording.
audio_layer = kAndroidOpenSLESAudio;
} else if (audio_manager_android_->IsLowLatencyPlayoutSupported() &&
@ -201,8 +208,20 @@ int32_t AudioDeviceModuleImpl::CreatePlatformSpecificObjects() {
// time support for HW AEC using the AudioRecord Java API.
audio_device_.reset(new AudioDeviceTemplate<AudioRecordJni, OpenSLESPlayer>(
audio_layer, audio_manager));
} else if (audio_layer == kAndroidAAudioAudio) {
#if defined(AUDIO_DEVICE_INCLUDE_ANDROID_AAUDIO)
// AAudio based audio for both input and output.
audio_device_.reset(new AudioDeviceTemplate<AAudioRecorder, AAudioPlayer>(
audio_layer, audio_manager));
#endif
} else if (audio_layer == kAndroidJavaInputAndAAudioOutputAudio) {
#if defined(AUDIO_DEVICE_INCLUDE_ANDROID_AAUDIO)
// Java audio for input and AAudio for output audio (i.e. mixed APIs).
audio_device_.reset(new AudioDeviceTemplate<AudioRecordJni, AAudioPlayer>(
audio_layer, audio_manager));
#endif
} else {
// Invalid audio layer.
RTC_LOG(LS_ERROR) << "The requested audio layer is not supported";
audio_device_.reset(nullptr);
}
// END #if defined(WEBRTC_ANDROID)

View File

@ -29,7 +29,7 @@ FineAudioBuffer::FineAudioBuffer(AudioDeviceBuffer* device_buffer,
bytes_per_10_ms_(samples_per_10_ms_ * sizeof(int16_t)),
playout_buffer_(0, capacity),
record_buffer_(0, capacity) {
RTC_LOG(INFO) << "samples_per_10_ms_:" << samples_per_10_ms_;
RTC_LOG(INFO) << "samples_per_10_ms_: " << samples_per_10_ms_;
}
FineAudioBuffer::~FineAudioBuffer() {}
@ -42,7 +42,8 @@ void FineAudioBuffer::ResetRecord() {
record_buffer_.Clear();
}
void FineAudioBuffer::GetPlayoutData(rtc::ArrayView<int8_t> audio_buffer) {
void FineAudioBuffer::GetPlayoutData(rtc::ArrayView<int8_t> audio_buffer,
int playout_delay_ms) {
// Ask WebRTC for new data in chunks of 10ms until we have enough to
// fulfill the request. It is possible that the buffer already contains
// enough samples from the last round.
@ -67,11 +68,12 @@ void FineAudioBuffer::GetPlayoutData(rtc::ArrayView<int8_t> audio_buffer) {
memmove(playout_buffer_.data(), playout_buffer_.data() + num_bytes,
playout_buffer_.size() - num_bytes);
playout_buffer_.SetSize(playout_buffer_.size() - num_bytes);
// Cache playout latency for usage in DeliverRecordedData();
playout_delay_ms_ = playout_delay_ms;
}
void FineAudioBuffer::DeliverRecordedData(
rtc::ArrayView<const int8_t> audio_buffer,
int playout_delay_ms,
int record_delay_ms) {
// Always append new data and grow the buffer if needed.
record_buffer_.AppendData(audio_buffer.data(), audio_buffer.size());
@ -81,7 +83,7 @@ void FineAudioBuffer::DeliverRecordedData(
while (record_buffer_.size() >= bytes_per_10_ms_) {
device_buffer_->SetRecordedBuffer(record_buffer_.data(),
samples_per_10_ms_);
device_buffer_->SetVQEData(playout_delay_ms, record_delay_ms);
device_buffer_->SetVQEData(playout_delay_ms_, record_delay_ms);
device_buffer_->DeliverRecordedData();
memmove(record_buffer_.data(), record_buffer_.data() + bytes_per_10_ms_,
record_buffer_.size() - bytes_per_10_ms_);

View File

@ -49,19 +49,22 @@ class FineAudioBuffer {
// Copies audio samples into |audio_buffer| where number of requested
// elements is specified by |audio_buffer.size()|. The producer will always
// fill up the audio buffer and if no audio exists, the buffer will contain
// silence instead.
void GetPlayoutData(rtc::ArrayView<int8_t> audio_buffer);
// silence instead. The provided delay estimate in |playout_delay_ms| should
// contain an estime of the latency between when an audio frame is read from
// WebRTC and when it is played out on the speaker.
void GetPlayoutData(rtc::ArrayView<int8_t> audio_buffer,
int playout_delay_ms);
// Consumes the audio data in |audio_buffer| and sends it to the WebRTC layer
// in chunks of 10ms. The provided delay estimates in |playout_delay_ms| and
// |record_delay_ms| are given to the AEC in the audio processing module.
// in chunks of 10ms. The sum of the provided delay estimate in
// |record_delay_ms| and the latest |playout_delay_ms| in GetPlayoutData()
// are given to the AEC in the audio processing module.
// They can be fixed values on most platforms and they are ignored if an
// external (hardware/built-in) AEC is used.
// Example: buffer size is 5ms => call #1 stores 5ms of data, call #2 stores
// 5ms of data and sends a total of 10ms to WebRTC and clears the intenal
// cache. Call #3 restarts the scheme above.
void DeliverRecordedData(rtc::ArrayView<const int8_t> audio_buffer,
int playout_delay_ms,
int record_delay_ms);
private:
@ -84,6 +87,8 @@ class FineAudioBuffer {
// Storage for input samples that are about to be delivered to the WebRTC
// ADB or remains from the last successful delivery of a 10ms audio buffer.
rtc::BufferT<int8_t> record_buffer_;
// Contains latest delay estimate given to GetPlayoutData().
int playout_delay_ms_ = 0;
};
} // namespace webrtc

View File

@ -124,11 +124,11 @@ void RunFineBufferTest(int frame_size_in_samples) {
for (int i = 0; i < kNumberOfFrames; ++i) {
fine_buffer.GetPlayoutData(
rtc::ArrayView<int8_t>(out_buffer.get(), kFrameSizeBytes));
rtc::ArrayView<int8_t>(out_buffer.get(), kFrameSizeBytes), 0);
EXPECT_TRUE(VerifyBuffer(out_buffer.get(), i, kFrameSizeBytes));
UpdateInputBuffer(in_buffer.get(), i, kFrameSizeBytes);
fine_buffer.DeliverRecordedData(
rtc::ArrayView<const int8_t>(in_buffer.get(), kFrameSizeBytes), 0, 0);
rtc::ArrayView<const int8_t>(in_buffer.get(), kFrameSizeBytes), 0);
}
}

View File

@ -34,7 +34,9 @@ class AudioDeviceModule : public rtc::RefCountInterface {
kAndroidJavaAudio = 5,
kAndroidOpenSLESAudio = 6,
kAndroidJavaInputAndOpenSLESOutputAudio = 7,
kDummyAudio = 8
kAndroidAAudioAudio = 8,
kAndroidJavaInputAndAAudioOutputAudio = 9,
kDummyAudio = 10
};
enum WindowsDeviceType {

View File

@ -12,9 +12,11 @@
#define MODULES_AUDIO_DEVICE_INCLUDE_AUDIO_DEVICE_DEFINES_H_
#include <stddef.h>
#include <string>
#include "rtc_base/checks.h"
#include "rtc_base/deprecation.h"
#include "rtc_base/strings/string_builder.h"
#include "typedefs.h" // NOLINT(build/include)
namespace webrtc {
@ -41,16 +43,16 @@ class AudioTransport {
const int32_t clockDrift,
const uint32_t currentMicLevel,
const bool keyPressed,
uint32_t& newMicLevel) = 0;
uint32_t& newMicLevel) = 0; // NOLINT
virtual int32_t NeedMorePlayData(const size_t nSamples,
const size_t nBytesPerSample,
const size_t nChannels,
const uint32_t samplesPerSec,
void* audioSamples,
size_t& nSamplesOut,
size_t& nSamplesOut, // NOLINT
int64_t* elapsed_time_ms,
int64_t* ntp_time_ms) = 0;
int64_t* ntp_time_ms) = 0; // NOLINT
// Method to push the captured audio data to the specific VoE channel.
// The data will not undergo audio processing.
@ -143,6 +145,19 @@ class AudioParameters {
return 0.0;
return static_cast<double>(frames_per_buffer_) / (sample_rate_);
}
std::string ToString() const {
char ss_buf[1024];
rtc::SimpleStringBuilder ss(ss_buf);
ss << "AudioParameters: ";
ss << "sample_rate=" << sample_rate() << ", channels=" << channels();
ss << ", frames_per_buffer=" << frames_per_buffer();
ss << ", frames_per_10ms_buffer=" << frames_per_10ms_buffer();
ss << ", bytes_per_frame=" << GetBytesPerFrame();
ss << ", bytes_per_buffer=" << GetBytesPerBuffer();
ss << ", bytes_per_10ms_buffer=" << GetBytesPer10msBuffer();
ss << ", size_in_ms=" << GetBufferSizeInMilliseconds();
return ss.str();
}
private:
int sample_rate_;

View File

@ -394,8 +394,7 @@ OSStatus AudioDeviceIOS::OnDeliverRecordedData(AudioUnitRenderActionFlags* flags
// Get a pointer to the recorded audio and send it to the WebRTC ADB.
// Use the FineAudioBuffer instance to convert between native buffer size
// and the 10ms buffer size used by WebRTC.
fine_audio_buffer_->DeliverRecordedData(
record_audio_buffer_, kFixedPlayoutDelayEstimate, kFixedRecordDelayEstimate);
fine_audio_buffer_->DeliverRecordedData(record_audio_buffer_, kFixedRecordDelayEstimate);
return noErr;
}
@ -455,7 +454,8 @@ OSStatus AudioDeviceIOS::OnGetPlayoutData(AudioUnitRenderActionFlags* flags,
// Read decoded 16-bit PCM samples from WebRTC (using a size that matches
// the native I/O audio unit) and copy the result to the audio buffer in the
// |io_data| destination.
fine_audio_buffer_->GetPlayoutData(rtc::ArrayView<int8_t>(destination, size_in_bytes));
fine_audio_buffer_->GetPlayoutData(rtc::ArrayView<int8_t>(destination, size_in_bytes),
kFixedPlayoutDelayEstimate);
return noErr;
}
@ -500,7 +500,8 @@ void AudioDeviceIOS::HandleInterruptionBegin() {
io_thread_checker_.DetachFromThread();
// The audio device buffer must also be informed about the interrupted
// state so it can detach its thread checkers as well.
audio_device_buffer_->NativeAudioInterrupted();
audio_device_buffer_->NativeAudioPlayoutInterrupted();
audio_device_buffer_->NativeAudioRecordingInterrupted();
}
}
is_interrupted_ = true;

View File

@ -81,6 +81,11 @@ declare_args() {
# Enable to use the Mozilla internal settings.
build_with_mozilla = false
# Enable use of Android AAudio which requires Android SDK 26 or above and
# NDK r16 or above.
rtc_enable_android_aaudio = false
# TODO(henrika): can this flag be removed?
rtc_enable_android_opensl = false
# Link-Time Optimizations.