Frame dropper improvements & cleanup
1. Fix the case of key frame accumulation being incorrect due to the chunk
size being computed at the time of leak based on input frame rate. The issue
is that the count is computed based on key frame ratio and the actual chunk
size computed from current input frame rate. These can be wildly different
especially at the beginning of the stream (key frame ratio defaults based
on 30 fps) resulting in incorrect key frame accumulation causing large frame
drops when the input frame rate is low.
2. Add large delta frame compensation. The current code accounts for key frames
but not large delta frames. This is a common occurence in some application
(remote desktop as an example)
3. Fixes an issue identified by the unit tests. The accumulation of
key frames had an issue in the scenario of a high key frame ratio where
the full key frame was not being accounted for.
3. Removes fast mode and other methods that are mostly dead code.
4. Cleans up variable names as per chromium style.
Review URL: https://codereview.webrtc.org/1750493002
Cr-Commit-Position: refs/heads/master@{#11884}
This commit is contained in:
parent
50e21bd40b
commit
7620be8492
@ -377,6 +377,7 @@
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'video_coding/qm_select_unittest.cc',
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'video_coding/test/stream_generator.cc',
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'video_coding/test/stream_generator.h',
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'video_coding/utility/frame_dropper_unittest.cc',
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'video_coding/utility/quality_scaler_unittest.cc',
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'video_processing/test/brightness_detection_test.cc',
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'video_processing/test/content_metrics_test.cc',
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@ -10,286 +10,283 @@
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#include "webrtc/modules/video_coding/utility/frame_dropper.h"
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#include <algorithm>
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#include "webrtc/base/logging.h"
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#include "webrtc/system_wrappers/include/trace.h"
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namespace webrtc {
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const float kDefaultKeyFrameSizeAvgKBits = 0.9f;
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const float kDefaultKeyFrameRatio = 0.99f;
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namespace {
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const float kDefaultFrameSizeAlpha = 0.9f;
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const float kDefaultKeyFrameRatioAlpha = 0.99f;
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// 1 key frame every 10th second in 30 fps.
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const float kDefaultKeyFrameRatioValue = 1 / 300.0f;
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const float kDefaultDropRatioAlpha = 0.9f;
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const float kDefaultDropRatioMax = 0.96f;
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const float kDefaultMaxTimeToDropFrames = 4.0f; // In seconds.
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const float kDefaultDropRatioValue = 0.96f;
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// Maximum duration over which frames are continuously dropped.
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const float kDefaultMaxDropDurationSecs = 4.0f;
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// Default target bitrate.
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// TODO(isheriff): Should this be higher to avoid dropping too many packets when
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// the bandwidth is unknown at the start ?
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const float kDefaultTargetBitrateKbps = 300.0f;
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const float kDefaultIncomingFrameRate = 30;
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const float kLeakyBucketSizeSeconds = 0.5f;
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// A delta frame that is bigger than |kLargeDeltaFactor| times the average
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// delta frame is a large frame that is spread out for accumulation.
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const int kLargeDeltaFactor = 3;
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// Cap on the frame size accumulator to prevent excessive drops.
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const float kAccumulatorCapBufferSizeSecs = 3.0f;
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} // namespace
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FrameDropper::FrameDropper()
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: _keyFrameSizeAvgKbits(kDefaultKeyFrameSizeAvgKBits),
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_keyFrameRatio(kDefaultKeyFrameRatio),
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_dropRatio(kDefaultDropRatioAlpha, kDefaultDropRatioMax),
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_enabled(true),
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_max_time_drops(kDefaultMaxTimeToDropFrames) {
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: key_frame_ratio_(kDefaultKeyFrameRatioAlpha),
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delta_frame_size_avg_kbits_(kDefaultFrameSizeAlpha),
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drop_ratio_(kDefaultDropRatioAlpha, kDefaultDropRatioValue),
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enabled_(true),
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max_drop_duration_secs_(kDefaultMaxDropDurationSecs) {
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Reset();
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}
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FrameDropper::FrameDropper(float max_time_drops)
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: _keyFrameSizeAvgKbits(kDefaultKeyFrameSizeAvgKBits),
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_keyFrameRatio(kDefaultKeyFrameRatio),
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_dropRatio(kDefaultDropRatioAlpha, kDefaultDropRatioMax),
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_enabled(true),
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_max_time_drops(max_time_drops) {
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FrameDropper::FrameDropper(float max_drop_duration_secs)
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: key_frame_ratio_(kDefaultKeyFrameRatioAlpha),
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delta_frame_size_avg_kbits_(kDefaultFrameSizeAlpha),
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drop_ratio_(kDefaultDropRatioAlpha, kDefaultDropRatioValue),
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enabled_(true),
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max_drop_duration_secs_(max_drop_duration_secs) {
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Reset();
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}
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void FrameDropper::Reset() {
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_keyFrameRatio.Reset(0.99f);
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_keyFrameRatio.Apply(
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1.0f, 1.0f / 300.0f); // 1 key frame every 10th second in 30 fps
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_keyFrameSizeAvgKbits.Reset(0.9f);
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_keyFrameCount = 0;
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_accumulator = 0.0f;
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_accumulatorMax = 150.0f; // assume 300 kb/s and 0.5 s window
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_targetBitRate = 300.0f;
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_incoming_frame_rate = 30;
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_keyFrameSpreadFrames = 0.5f * _incoming_frame_rate;
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_dropNext = false;
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_dropRatio.Reset(0.9f);
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_dropRatio.Apply(0.0f, 0.0f); // Initialize to 0
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_dropCount = 0;
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_windowSize = 0.5f;
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_wasBelowMax = true;
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_fastMode = false; // start with normal (non-aggressive) mode
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// Cap for the encoder buffer level/accumulator, in secs.
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_cap_buffer_size = 3.0f;
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// Cap on maximum amount of dropped frames between kept frames, in secs.
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_max_time_drops = 4.0f;
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key_frame_ratio_.Reset(kDefaultKeyFrameRatioAlpha);
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key_frame_ratio_.Apply(1.0f, kDefaultKeyFrameRatioValue);
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delta_frame_size_avg_kbits_.Reset(kDefaultFrameSizeAlpha);
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accumulator_ = 0.0f;
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accumulator_max_ = kDefaultTargetBitrateKbps / 2;
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target_bitrate_ = kDefaultTargetBitrateKbps;
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incoming_frame_rate_ = kDefaultIncomingFrameRate;
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large_frame_accumulation_count_ = 0;
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large_frame_accumulation_spread_ = 0.5 * kDefaultIncomingFrameRate;
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drop_next_ = false;
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drop_ratio_.Reset(0.9f);
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drop_ratio_.Apply(0.0f, 0.0f);
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drop_count_ = 0;
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was_below_max_ = true;
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}
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void FrameDropper::Enable(bool enable) {
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_enabled = enable;
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enabled_ = enable;
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}
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void FrameDropper::Fill(size_t frameSizeBytes, bool deltaFrame) {
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if (!_enabled) {
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void FrameDropper::Fill(size_t framesize_bytes, bool delta_frame) {
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if (!enabled_) {
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return;
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}
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float frameSizeKbits = 8.0f * static_cast<float>(frameSizeBytes) / 1000.0f;
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if (!deltaFrame &&
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!_fastMode) { // fast mode does not treat key-frames any different
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_keyFrameSizeAvgKbits.Apply(1, frameSizeKbits);
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_keyFrameRatio.Apply(1.0, 1.0);
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if (frameSizeKbits > _keyFrameSizeAvgKbits.filtered()) {
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// Remove the average key frame size since we
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// compensate for key frames when adding delta
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// frames.
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frameSizeKbits -= _keyFrameSizeAvgKbits.filtered();
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} else {
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// Shouldn't be negative, so zero is the lower bound.
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frameSizeKbits = 0;
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}
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if (_keyFrameRatio.filtered() > 1e-5 &&
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1 / _keyFrameRatio.filtered() < _keyFrameSpreadFrames) {
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// We are sending key frames more often than our upper bound for
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// how much we allow the key frame compensation to be spread
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// out in time. Therefor we must use the key frame ratio rather
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// than keyFrameSpreadFrames.
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_keyFrameCount =
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static_cast<int32_t>(1 / _keyFrameRatio.filtered() + 0.5);
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} else {
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// Compensate for the key frame the following frames
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_keyFrameCount = static_cast<int32_t>(_keyFrameSpreadFrames + 0.5);
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float framesize_kbits = 8.0f * static_cast<float>(framesize_bytes) / 1000.0f;
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if (!delta_frame) {
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key_frame_ratio_.Apply(1.0, 1.0);
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// Do not spread if we are already doing it (or we risk dropping bits that
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// need accumulation). Given we compute the key
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// frame ratio and spread based on that, this should not normally happen.
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if (large_frame_accumulation_count_ == 0) {
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if (key_frame_ratio_.filtered() > 1e-5 &&
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1 / key_frame_ratio_.filtered() < large_frame_accumulation_spread_) {
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large_frame_accumulation_count_ =
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static_cast<int32_t>(1 / key_frame_ratio_.filtered() + 0.5);
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} else {
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large_frame_accumulation_count_ =
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static_cast<int32_t>(large_frame_accumulation_spread_ + 0.5);
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}
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large_frame_accumulation_chunk_size_ =
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framesize_kbits / large_frame_accumulation_count_;
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framesize_kbits = 0;
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}
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} else {
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// Decrease the keyFrameRatio
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_keyFrameRatio.Apply(1.0, 0.0);
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// Identify if it is an unusually large delta frame and spread accumulation
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// if that is the case.
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if (delta_frame_size_avg_kbits_.filtered() != -1 &&
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(framesize_kbits >
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kLargeDeltaFactor * delta_frame_size_avg_kbits_.filtered()) &&
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large_frame_accumulation_count_ == 0) {
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large_frame_accumulation_count_ =
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static_cast<int32_t>(large_frame_accumulation_spread_ + 0.5);
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large_frame_accumulation_chunk_size_ =
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framesize_kbits / large_frame_accumulation_count_;
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framesize_kbits = 0;
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} else {
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delta_frame_size_avg_kbits_.Apply(1, framesize_kbits);
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}
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key_frame_ratio_.Apply(1.0, 0.0);
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}
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// Change the level of the accumulator (bucket)
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_accumulator += frameSizeKbits;
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accumulator_ += framesize_kbits;
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CapAccumulator();
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LOG(LS_VERBOSE) << "FILL acc " << accumulator_ << " max " << accumulator_max_
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<< " count " << large_frame_accumulation_count_ << " chunk "
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<< large_frame_accumulation_chunk_size_ << " spread "
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<< large_frame_accumulation_spread_ << " delta avg "
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<< delta_frame_size_avg_kbits_.filtered() << " SIZE "
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<< framesize_kbits << "key frame ratio "
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<< key_frame_ratio_.filtered();
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}
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void FrameDropper::Leak(uint32_t inputFrameRate) {
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if (!_enabled) {
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void FrameDropper::Leak(uint32_t input_framerate) {
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if (!enabled_) {
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return;
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}
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if (inputFrameRate < 1) {
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if (input_framerate < 1) {
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return;
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}
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if (_targetBitRate < 0.0f) {
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if (target_bitrate_ < 0.0f) {
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return;
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}
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_keyFrameSpreadFrames = 0.5f * inputFrameRate;
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// T is the expected bits per frame (target). If all frames were the same
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// size,
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// we would get T bits per frame. Notice that T is also weighted to be able to
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// force a lower frame rate if wanted.
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float T = _targetBitRate / inputFrameRate;
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if (_keyFrameCount > 0) {
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// Perform the key frame compensation
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if (_keyFrameRatio.filtered() > 0 &&
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1 / _keyFrameRatio.filtered() < _keyFrameSpreadFrames) {
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T -= _keyFrameSizeAvgKbits.filtered() * _keyFrameRatio.filtered();
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} else {
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T -= _keyFrameSizeAvgKbits.filtered() / _keyFrameSpreadFrames;
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}
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_keyFrameCount--;
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// Add lower bound for large frame accumulation spread.
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large_frame_accumulation_spread_ = std::max(0.5 * input_framerate, 5.0);
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// Expected bits per frame based on current input frame rate.
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float expected_bits_per_frame = target_bitrate_ / input_framerate;
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if (large_frame_accumulation_count_ > 0) {
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expected_bits_per_frame -= large_frame_accumulation_chunk_size_;
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--large_frame_accumulation_count_;
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}
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_accumulator -= T;
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if (_accumulator < 0.0f) {
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_accumulator = 0.0f;
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accumulator_ -= expected_bits_per_frame;
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if (accumulator_ < 0.0f) {
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accumulator_ = 0.0f;
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}
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LOG(LS_VERBOSE) << "LEAK acc " << accumulator_ << " max " << accumulator_max_
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<< " count " << large_frame_accumulation_count_ << " spread "
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<< large_frame_accumulation_spread_ << " delta avg "
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<< delta_frame_size_avg_kbits_.filtered();
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UpdateRatio();
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}
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void FrameDropper::UpdateNack(uint32_t nackBytes) {
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if (!_enabled) {
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return;
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}
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_accumulator += static_cast<float>(nackBytes) * 8.0f / 1000.0f;
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}
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void FrameDropper::FillBucket(float inKbits, float outKbits) {
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_accumulator += (inKbits - outKbits);
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}
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void FrameDropper::UpdateRatio() {
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if (_accumulator > 1.3f * _accumulatorMax) {
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if (accumulator_ > 1.3f * accumulator_max_) {
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// Too far above accumulator max, react faster
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_dropRatio.UpdateBase(0.8f);
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drop_ratio_.UpdateBase(0.8f);
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} else {
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// Go back to normal reaction
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_dropRatio.UpdateBase(0.9f);
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drop_ratio_.UpdateBase(0.9f);
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}
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if (_accumulator > _accumulatorMax) {
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if (accumulator_ > accumulator_max_) {
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// We are above accumulator max, and should ideally
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// drop a frame. Increase the dropRatio and drop
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// the frame later.
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if (_wasBelowMax) {
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_dropNext = true;
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if (was_below_max_) {
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drop_next_ = true;
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}
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if (_fastMode) {
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// always drop in aggressive mode
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_dropNext = true;
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}
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_dropRatio.Apply(1.0f, 1.0f);
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_dropRatio.UpdateBase(0.9f);
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drop_ratio_.Apply(1.0f, 1.0f);
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drop_ratio_.UpdateBase(0.9f);
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} else {
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_dropRatio.Apply(1.0f, 0.0f);
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drop_ratio_.Apply(1.0f, 0.0f);
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}
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_wasBelowMax = _accumulator < _accumulatorMax;
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was_below_max_ = accumulator_ < accumulator_max_;
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}
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// This function signals when to drop frames to the caller. It makes use of the
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// dropRatio
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// to smooth out the drops over time.
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bool FrameDropper::DropFrame() {
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if (!_enabled) {
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if (!enabled_) {
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return false;
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}
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if (_dropNext) {
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_dropNext = false;
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_dropCount = 0;
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if (drop_next_) {
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drop_next_ = false;
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drop_count_ = 0;
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}
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LOG(LS_VERBOSE) << " drop_ratio_ " << drop_ratio_.filtered()
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<< " drop_count_ " << drop_count_;
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if (_dropRatio.filtered() >= 0.5f) { // Drops per keep
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if (drop_ratio_.filtered() >= 0.5f) { // Drops per keep
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// limit is the number of frames we should drop between each kept frame
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// to keep our drop ratio. limit is positive in this case.
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float denom = 1.0f - _dropRatio.filtered();
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float denom = 1.0f - drop_ratio_.filtered();
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if (denom < 1e-5) {
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denom = 1e-5f;
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}
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int32_t limit = static_cast<int32_t>(1.0f / denom - 1.0f + 0.5f);
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// Put a bound on the max amount of dropped frames between each kept
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// frame, in terms of frame rate and window size (secs).
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int max_limit = static_cast<int>(_incoming_frame_rate * _max_time_drops);
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int max_limit =
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static_cast<int>(incoming_frame_rate_ * max_drop_duration_secs_);
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if (limit > max_limit) {
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limit = max_limit;
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}
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if (_dropCount < 0) {
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// Reset the _dropCount since it was negative and should be positive.
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if (_dropRatio.filtered() > 0.4f) {
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_dropCount = -_dropCount;
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} else {
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_dropCount = 0;
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}
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if (drop_count_ < 0) {
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// Reset the drop_count_ since it was negative and should be positive.
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drop_count_ = -drop_count_;
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}
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if (_dropCount < limit) {
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if (drop_count_ < limit) {
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// As long we are below the limit we should drop frames.
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_dropCount++;
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drop_count_++;
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return true;
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} else {
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// Only when we reset _dropCount a frame should be kept.
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_dropCount = 0;
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// Only when we reset drop_count_ a frame should be kept.
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drop_count_ = 0;
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return false;
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}
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} else if (_dropRatio.filtered() > 0.0f &&
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_dropRatio.filtered() < 0.5f) { // Keeps per drop
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} else if (drop_ratio_.filtered() > 0.0f &&
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drop_ratio_.filtered() < 0.5f) { // Keeps per drop
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// limit is the number of frames we should keep between each drop
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// in order to keep the drop ratio. limit is negative in this case,
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// and the _dropCount is also negative.
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float denom = _dropRatio.filtered();
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// and the drop_count_ is also negative.
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float denom = drop_ratio_.filtered();
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if (denom < 1e-5) {
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denom = 1e-5f;
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}
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int32_t limit = -static_cast<int32_t>(1.0f / denom - 1.0f + 0.5f);
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if (_dropCount > 0) {
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// Reset the _dropCount since we have a positive
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// _dropCount, and it should be negative.
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if (_dropRatio.filtered() < 0.6f) {
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_dropCount = -_dropCount;
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} else {
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_dropCount = 0;
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}
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if (drop_count_ > 0) {
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// Reset the drop_count_ since we have a positive
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// drop_count_, and it should be negative.
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drop_count_ = -drop_count_;
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}
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if (_dropCount > limit) {
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if (_dropCount == 0) {
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// Drop frames when we reset _dropCount.
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_dropCount--;
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if (drop_count_ > limit) {
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if (drop_count_ == 0) {
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// Drop frames when we reset drop_count_.
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drop_count_--;
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return true;
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} else {
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// Keep frames as long as we haven't reached limit.
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_dropCount--;
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drop_count_--;
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return false;
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}
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} else {
|
||||
_dropCount = 0;
|
||||
drop_count_ = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
_dropCount = 0;
|
||||
drop_count_ = 0;
|
||||
return false;
|
||||
|
||||
// A simpler version, unfiltered and quicker
|
||||
// bool dropNext = _dropNext;
|
||||
// _dropNext = false;
|
||||
// return dropNext;
|
||||
}
|
||||
|
||||
void FrameDropper::SetRates(float bitRate, float incoming_frame_rate) {
|
||||
void FrameDropper::SetRates(float bitrate, float incoming_frame_rate) {
|
||||
// Bit rate of -1 means infinite bandwidth.
|
||||
_accumulatorMax = bitRate * _windowSize; // bitRate * windowSize (in seconds)
|
||||
if (_targetBitRate > 0.0f && bitRate < _targetBitRate &&
|
||||
_accumulator > _accumulatorMax) {
|
||||
accumulator_max_ = bitrate * kLeakyBucketSizeSeconds;
|
||||
if (target_bitrate_ > 0.0f && bitrate < target_bitrate_ &&
|
||||
accumulator_ > accumulator_max_) {
|
||||
// Rescale the accumulator level if the accumulator max decreases
|
||||
_accumulator = bitRate / _targetBitRate * _accumulator;
|
||||
accumulator_ = bitrate / target_bitrate_ * accumulator_;
|
||||
}
|
||||
_targetBitRate = bitRate;
|
||||
target_bitrate_ = bitrate;
|
||||
CapAccumulator();
|
||||
_incoming_frame_rate = incoming_frame_rate;
|
||||
}
|
||||
|
||||
float FrameDropper::ActualFrameRate(uint32_t inputFrameRate) const {
|
||||
if (!_enabled) {
|
||||
return static_cast<float>(inputFrameRate);
|
||||
}
|
||||
return inputFrameRate * (1.0f - _dropRatio.filtered());
|
||||
incoming_frame_rate_ = incoming_frame_rate;
|
||||
}
|
||||
|
||||
// Put a cap on the accumulator, i.e., don't let it grow beyond some level.
|
||||
// This is a temporary fix for screencasting where very large frames from
|
||||
// encoder will cause very slow response (too many frame drops).
|
||||
// TODO(isheriff): Remove this now that large delta frames are also spread out ?
|
||||
void FrameDropper::CapAccumulator() {
|
||||
float max_accumulator = _targetBitRate * _cap_buffer_size;
|
||||
if (_accumulator > max_accumulator) {
|
||||
_accumulator = max_accumulator;
|
||||
float max_accumulator = target_bitrate_ * kAccumulatorCapBufferSizeSecs;
|
||||
if (accumulator_ > max_accumulator) {
|
||||
accumulator_ = max_accumulator;
|
||||
}
|
||||
}
|
||||
} // namespace webrtc
|
||||
|
||||
@ -53,8 +53,6 @@ class FrameDropper {
|
||||
|
||||
virtual void Leak(uint32_t inputFrameRate);
|
||||
|
||||
void UpdateNack(uint32_t nackBytes);
|
||||
|
||||
// Sets the target bit rate and the frame rate produced by
|
||||
// the camera.
|
||||
//
|
||||
@ -62,34 +60,39 @@ class FrameDropper {
|
||||
// - bitRate : The target bit rate
|
||||
virtual void SetRates(float bitRate, float incoming_frame_rate);
|
||||
|
||||
// Return value : The current average frame rate produced
|
||||
// if the DropFrame() function is used as
|
||||
// instruction of when to drop frames.
|
||||
virtual float ActualFrameRate(uint32_t inputFrameRate) const;
|
||||
|
||||
private:
|
||||
void FillBucket(float inKbits, float outKbits);
|
||||
void UpdateRatio();
|
||||
void CapAccumulator();
|
||||
|
||||
rtc::ExpFilter _keyFrameSizeAvgKbits;
|
||||
rtc::ExpFilter _keyFrameRatio;
|
||||
float _keyFrameSpreadFrames;
|
||||
int32_t _keyFrameCount;
|
||||
float _accumulator;
|
||||
float _accumulatorMax;
|
||||
float _targetBitRate;
|
||||
bool _dropNext;
|
||||
rtc::ExpFilter _dropRatio;
|
||||
int32_t _dropCount;
|
||||
float _windowSize;
|
||||
float _incoming_frame_rate;
|
||||
bool _wasBelowMax;
|
||||
bool _enabled;
|
||||
bool _fastMode;
|
||||
float _cap_buffer_size;
|
||||
float _max_time_drops;
|
||||
}; // end of VCMFrameDropper class
|
||||
rtc::ExpFilter key_frame_ratio_;
|
||||
rtc::ExpFilter delta_frame_size_avg_kbits_;
|
||||
|
||||
// Key frames and large delta frames are not immediately accumulated in the
|
||||
// bucket since they can immediately overflow the bucket leading to large
|
||||
// drops on the following packets that may be much smaller. Instead these
|
||||
// large frames are accumulated over several frames when the bucket leaks.
|
||||
|
||||
// |large_frame_accumulation_spread_| represents the number of frames over
|
||||
// which a large frame is accumulated.
|
||||
float large_frame_accumulation_spread_;
|
||||
// |large_frame_accumulation_count_| represents the number of frames left
|
||||
// to finish accumulating a large frame.
|
||||
int large_frame_accumulation_count_;
|
||||
// |large_frame_accumulation_chunk_size_| represents the size of a single
|
||||
// chunk for large frame accumulation.
|
||||
float large_frame_accumulation_chunk_size_;
|
||||
|
||||
float accumulator_;
|
||||
float accumulator_max_;
|
||||
float target_bitrate_;
|
||||
bool drop_next_;
|
||||
rtc::ExpFilter drop_ratio_;
|
||||
int drop_count_;
|
||||
float incoming_frame_rate_;
|
||||
bool was_below_max_;
|
||||
bool enabled_;
|
||||
const float max_drop_duration_secs_;
|
||||
};
|
||||
|
||||
} // namespace webrtc
|
||||
|
||||
|
||||
161
webrtc/modules/video_coding/utility/frame_dropper_unittest.cc
Normal file
161
webrtc/modules/video_coding/utility/frame_dropper_unittest.cc
Normal file
@ -0,0 +1,161 @@
|
||||
/*
|
||||
* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license
|
||||
* that can be found in the LICENSE file in the root of the source
|
||||
* tree. An additional intellectual property rights grant can be found
|
||||
* in the file PATENTS. All contributing project authors may
|
||||
* be found in the AUTHORS file in the root of the source tree.
|
||||
*/
|
||||
|
||||
#include "webrtc/modules/video_coding/utility/frame_dropper.h"
|
||||
|
||||
#include "testing/gtest/include/gtest/gtest.h"
|
||||
#include "webrtc/base/logging.h"
|
||||
|
||||
namespace webrtc {
|
||||
|
||||
namespace {
|
||||
|
||||
const float kTargetBitRateKbps = 300;
|
||||
const float kIncomingFrameRate = 30;
|
||||
const size_t kFrameSizeBytes = 1250;
|
||||
|
||||
const size_t kLargeFrameSizeBytes = 25000;
|
||||
|
||||
const bool kIncludeKeyFrame = true;
|
||||
const bool kDoNotIncludeKeyFrame = false;
|
||||
|
||||
} // namespace
|
||||
|
||||
class FrameDropperTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
frame_dropper_.SetRates(kTargetBitRateKbps, kIncomingFrameRate);
|
||||
}
|
||||
|
||||
void OverflowLeakyBucket() {
|
||||
// Overflow bucket in frame dropper.
|
||||
for (int i = 0; i < kIncomingFrameRate; ++i) {
|
||||
frame_dropper_.Fill(kFrameSizeBytes, true);
|
||||
}
|
||||
frame_dropper_.Leak(kIncomingFrameRate);
|
||||
}
|
||||
|
||||
void ValidateNoDropsAtTargetBitrate(int large_frame_size_bytes,
|
||||
int large_frame_rate,
|
||||
bool is_large_frame_delta) {
|
||||
// Smaller frame size is computed to meet |kTargetBitRateKbps|.
|
||||
int small_frame_size_bytes =
|
||||
kFrameSizeBytes -
|
||||
(large_frame_size_bytes * large_frame_rate) / kIncomingFrameRate;
|
||||
|
||||
for (int i = 1; i <= 5 * large_frame_rate; ++i) {
|
||||
// Large frame. First frame is always a key frame.
|
||||
frame_dropper_.Fill(large_frame_size_bytes,
|
||||
(i == 1) ? false : is_large_frame_delta);
|
||||
frame_dropper_.Leak(kIncomingFrameRate);
|
||||
EXPECT_FALSE(frame_dropper_.DropFrame());
|
||||
|
||||
// Smaller frames.
|
||||
for (int j = 1; j < kIncomingFrameRate / large_frame_rate; ++j) {
|
||||
frame_dropper_.Fill(small_frame_size_bytes, true);
|
||||
frame_dropper_.Leak(kIncomingFrameRate);
|
||||
EXPECT_FALSE(frame_dropper_.DropFrame());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ValidateThroughputMatchesTargetBitrate(int bitrate_kbps,
|
||||
bool include_keyframe) {
|
||||
int delta_frame_size;
|
||||
int total_bytes = 0;
|
||||
|
||||
if (include_keyframe) {
|
||||
delta_frame_size = ((1000.0 / 8 * bitrate_kbps) - kLargeFrameSizeBytes) /
|
||||
(kIncomingFrameRate - 1);
|
||||
} else {
|
||||
delta_frame_size = bitrate_kbps * 1000.0 / (8 * kIncomingFrameRate);
|
||||
}
|
||||
const int kNumIterations = 1000;
|
||||
for (int i = 1; i <= kNumIterations; ++i) {
|
||||
int j = 0;
|
||||
if (include_keyframe) {
|
||||
if (!frame_dropper_.DropFrame()) {
|
||||
frame_dropper_.Fill(kLargeFrameSizeBytes, false);
|
||||
total_bytes += kLargeFrameSizeBytes;
|
||||
}
|
||||
frame_dropper_.Leak(kIncomingFrameRate);
|
||||
j++;
|
||||
}
|
||||
for (; j < kIncomingFrameRate; ++j) {
|
||||
if (!frame_dropper_.DropFrame()) {
|
||||
frame_dropper_.Fill(delta_frame_size, true);
|
||||
total_bytes += delta_frame_size;
|
||||
}
|
||||
frame_dropper_.Leak(kIncomingFrameRate);
|
||||
}
|
||||
}
|
||||
float throughput_kbps = total_bytes * 8.0 / (1000 * kNumIterations);
|
||||
float deviation_from_target =
|
||||
(throughput_kbps - kTargetBitRateKbps) * 100.0 / kTargetBitRateKbps;
|
||||
if (deviation_from_target < 0) {
|
||||
deviation_from_target = -deviation_from_target;
|
||||
}
|
||||
|
||||
// Variation is < 0.1%
|
||||
EXPECT_LE(deviation_from_target, 0.1);
|
||||
}
|
||||
|
||||
FrameDropper frame_dropper_;
|
||||
};
|
||||
|
||||
TEST_F(FrameDropperTest, NoDropsWhenDisabled) {
|
||||
frame_dropper_.Enable(false);
|
||||
OverflowLeakyBucket();
|
||||
EXPECT_FALSE(frame_dropper_.DropFrame());
|
||||
}
|
||||
|
||||
TEST_F(FrameDropperTest, DropsByDefaultWhenBucketOverflows) {
|
||||
OverflowLeakyBucket();
|
||||
EXPECT_TRUE(frame_dropper_.DropFrame());
|
||||
}
|
||||
|
||||
TEST_F(FrameDropperTest, NoDropsWhenFillRateMatchesLeakRate) {
|
||||
for (int i = 0; i < 5 * kIncomingFrameRate; ++i) {
|
||||
frame_dropper_.Fill(kFrameSizeBytes, true);
|
||||
frame_dropper_.Leak(kIncomingFrameRate);
|
||||
EXPECT_FALSE(frame_dropper_.DropFrame());
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(FrameDropperTest, LargeKeyFrames) {
|
||||
ValidateNoDropsAtTargetBitrate(kLargeFrameSizeBytes, 1, false);
|
||||
frame_dropper_.Reset();
|
||||
ValidateNoDropsAtTargetBitrate(kLargeFrameSizeBytes / 2, 2, false);
|
||||
frame_dropper_.Reset();
|
||||
ValidateNoDropsAtTargetBitrate(kLargeFrameSizeBytes / 4, 4, false);
|
||||
frame_dropper_.Reset();
|
||||
ValidateNoDropsAtTargetBitrate(kLargeFrameSizeBytes / 8, 8, false);
|
||||
}
|
||||
|
||||
TEST_F(FrameDropperTest, LargeDeltaFrames) {
|
||||
ValidateNoDropsAtTargetBitrate(kLargeFrameSizeBytes, 1, true);
|
||||
frame_dropper_.Reset();
|
||||
ValidateNoDropsAtTargetBitrate(kLargeFrameSizeBytes / 2, 2, true);
|
||||
frame_dropper_.Reset();
|
||||
ValidateNoDropsAtTargetBitrate(kLargeFrameSizeBytes / 4, 4, true);
|
||||
frame_dropper_.Reset();
|
||||
ValidateNoDropsAtTargetBitrate(kLargeFrameSizeBytes / 8, 8, true);
|
||||
}
|
||||
|
||||
TEST_F(FrameDropperTest, TrafficVolumeAboveAvailableBandwidth) {
|
||||
ValidateThroughputMatchesTargetBitrate(700, kIncludeKeyFrame);
|
||||
ValidateThroughputMatchesTargetBitrate(700, kDoNotIncludeKeyFrame);
|
||||
ValidateThroughputMatchesTargetBitrate(600, kIncludeKeyFrame);
|
||||
ValidateThroughputMatchesTargetBitrate(600, kDoNotIncludeKeyFrame);
|
||||
ValidateThroughputMatchesTargetBitrate(500, kIncludeKeyFrame);
|
||||
ValidateThroughputMatchesTargetBitrate(500, kDoNotIncludeKeyFrame);
|
||||
}
|
||||
|
||||
} // namespace webrtc
|
||||
@ -132,6 +132,10 @@ int32_t VideoSender::RegisterSendCodec(const VideoCodec* sendCodec,
|
||||
encoder_has_internal_source_ = _encoder->InternalSource();
|
||||
}
|
||||
|
||||
LOG(LS_VERBOSE) << " max bitrate " << sendCodec->maxBitrate
|
||||
<< " start bitrate " << sendCodec->startBitrate
|
||||
<< " max frame rate " << sendCodec->maxFramerate
|
||||
<< " max payload size " << maxPayloadSize;
|
||||
_mediaOpt.SetEncodingData(sendCodec->codecType, sendCodec->maxBitrate * 1000,
|
||||
sendCodec->startBitrate * 1000, sendCodec->width,
|
||||
sendCodec->height, sendCodec->maxFramerate,
|
||||
@ -279,6 +283,11 @@ int32_t VideoSender::AddVideoFrame(const VideoFrame& videoFrame,
|
||||
return VCM_UNINITIALIZED;
|
||||
SetEncoderParameters(encoder_params);
|
||||
if (_mediaOpt.DropFrame()) {
|
||||
LOG(LS_VERBOSE) << "Drop Frame "
|
||||
<< "target bitrate " << encoder_params.target_bitrate
|
||||
<< " loss rate " << encoder_params.loss_rate << " rtt "
|
||||
<< encoder_params.rtt << " input frame rate "
|
||||
<< encoder_params.input_frame_rate;
|
||||
_encoder->OnDroppedFrame();
|
||||
return VCM_OK;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user