Fix leak of NSAutoreleasePool.
This looks like something that's no longer applicable. From what I saw this code path isn't on a static initializer that runs before main. Should be okay to drain (release) pool outside of this scope. BUG=3659 R=henrike@webrtc.org, jiayl@webrtc.org, noahric@chromium.org Review URL: https://webrtc-codereview.appspot.com/13229004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@7048 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -23,12 +23,7 @@ void InitCocoaMultiThreading() {
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if ([NSThread isMultiThreaded] == NO) {
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// The sole purpose of this autorelease pool is to avoid a console
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// message on Leopard that tells us we're autoreleasing the thread
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// with no autorelease pool in place; we can't set up an autorelease
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// pool before this, because this is executed from an initializer,
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// which is run before main. This means we leak an autorelease pool,
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// and one thread, and if other objects are set up in initializers after
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// this they'll be silently added to this pool and never released.
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// with no autorelease pool in place.
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// Doing NSAutoreleasePool* hack = [[NSAutoreleasePool alloc] init];
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// causes unused variable error.
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NSAutoreleasePool* hack;
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@ -36,6 +31,7 @@ void InitCocoaMultiThreading() {
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[NSThread detachNewThreadSelector:@selector(class)
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toTarget:[NSObject class]
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withObject:nil];
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[hack drain];
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}
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assert([NSThread isMultiThreaded]);
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