Add RenderSynchronizer class
RenderSynchronizer is used to coordinate video rendering updates to a specific frame rate target and aligned to display refresh cycles. go/meet-android-synchronized-rendering Bug: b/217863437 Change-Id: Ie329c4c2eccfb0c9aee9b90f7ddbc370919d5e86 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/324840 Reviewed-by: Ranveer Aggarwal <ranvr@webrtc.org> Reviewed-by: Sergey Silkin <ssilkin@webrtc.org> Commit-Queue: Linus Nilsson <lnilsson@webrtc.org> Cr-Commit-Position: refs/heads/main@{#41004}
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@ -221,6 +221,7 @@ if (is_android) {
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"api/org/webrtc/GlTextureFrameBuffer.java",
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"api/org/webrtc/GlUtil.java",
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"api/org/webrtc/JavaI420Buffer.java",
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"api/org/webrtc/RenderSynchronizer.java",
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"api/org/webrtc/RendererCommon.java",
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"api/org/webrtc/SurfaceTextureHelper.java",
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"api/org/webrtc/TextureBufferImpl.java",
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116
sdk/android/api/org/webrtc/RenderSynchronizer.java
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116
sdk/android/api/org/webrtc/RenderSynchronizer.java
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/*
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* Copyright 2023 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import android.os.Handler;
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import android.os.Looper;
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import android.view.Choreographer;
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import androidx.annotation.GuardedBy;
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import java.util.List;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.concurrent.TimeUnit;
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/**
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* Class to synchronize rendering updates with display refresh cycles and save power by blocking
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* updates that exceeds the target frame rate.
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*/
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public final class RenderSynchronizer {
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/** Interface for listening to render window updates. */
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public interface Listener {
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void onRenderWindowOpen();
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void onRenderWindowClose();
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}
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private static final String TAG = "RenderSynchronizer";
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private static final float DEFAULT_TARGET_FPS = 30f;
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private final Object lock = new Object();
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private final List<Listener> listeners = new CopyOnWriteArrayList<>();
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private final long targetFrameIntervalNanos;
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private final Handler mainThreadHandler;
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private Choreographer choreographer;
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@GuardedBy("lock")
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private boolean isListening;
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private boolean renderWindowOpen;
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private long lastRefreshTimeNanos;
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private long lastOpenedTimeNanos;
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public RenderSynchronizer(float targetFrameRateFps) {
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this.targetFrameIntervalNanos = Math.round(TimeUnit.SECONDS.toNanos(1) / targetFrameRateFps);
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this.mainThreadHandler = new Handler(Looper.getMainLooper());
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mainThreadHandler.post(() -> this.choreographer = Choreographer.getInstance());
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Logging.d(TAG, "Created");
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}
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public RenderSynchronizer() {
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this(DEFAULT_TARGET_FPS);
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}
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public void registerListener(Listener listener) {
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listeners.add(listener);
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synchronized (lock) {
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if (!isListening) {
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Logging.d(TAG, "First listener, subscribing to frame callbacks");
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isListening = true;
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mainThreadHandler.post(
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() -> choreographer.postFrameCallback(this::onDisplayRefreshCycleBegin));
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}
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}
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}
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public void removeListener(Listener listener) {
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listeners.remove(listener);
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}
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private void onDisplayRefreshCycleBegin(long refreshTimeNanos) {
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synchronized (lock) {
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if (listeners.isEmpty()) {
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Logging.d(TAG, "No listeners, unsubscribing to frame callbacks");
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isListening = false;
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return;
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}
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}
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choreographer.postFrameCallback(this::onDisplayRefreshCycleBegin);
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long lastOpenDeltaNanos = refreshTimeNanos - lastOpenedTimeNanos;
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long refreshDeltaNanos = refreshTimeNanos - lastRefreshTimeNanos;
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lastRefreshTimeNanos = refreshTimeNanos;
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// Make a greedy choice whether to open (or keep open) the render window. If the current time
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// since the render window was last opened is closer to the target than what we predict it would
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// be in the next refresh cycle then we open the window.
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if (Math.abs(lastOpenDeltaNanos - targetFrameIntervalNanos)
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< Math.abs(lastOpenDeltaNanos - targetFrameIntervalNanos + refreshDeltaNanos)) {
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lastOpenedTimeNanos = refreshTimeNanos;
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openRenderWindow();
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} else if (renderWindowOpen) {
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closeRenderWindow();
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}
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}
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private void openRenderWindow() {
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renderWindowOpen = true;
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for (Listener listener : listeners) {
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listener.onRenderWindowOpen();
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}
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}
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private void closeRenderWindow() {
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renderWindowOpen = false;
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for (Listener listener : listeners) {
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listener.onRenderWindowClose();
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}
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}
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}
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